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										 |  |  | // Copyright (C) 2003 Dolphin Project.
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										 |  |  | 
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | 
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | 
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | 
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | 
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										 |  |  | #ifndef _THREAD_H_
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							|  |  |  | #define _THREAD_H_
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										 |  |  | 
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							|  |  |  | #ifdef _WIN32
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										 |  |  | 
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							|  |  |  | #if defined(_MSC_VER) && defined(_MT)
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							|  |  |  | // When linking with LIBCMT (the multithreaded C library), Microsoft recommends
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							|  |  |  | // using _beginthreadex instead of CreateThread.
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							|  |  |  | #define USE_BEGINTHREADEX
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							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | #include <windows.h>
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										 |  |  | 
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							|  |  |  | #ifdef USE_BEGINTHREADEX
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							|  |  |  | #define THREAD_RETURN unsigned __stdcall
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							|  |  |  | #else
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										 |  |  | #define THREAD_RETURN DWORD WINAPI
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										 |  |  | #endif
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							|  |  |  | 
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										 |  |  | #else
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										 |  |  | 
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										 |  |  | #include <xmmintrin.h>
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										 |  |  | #define THREAD_RETURN void*
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										 |  |  | #include <unistd.h>
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							|  |  |  | #ifdef _POSIX_THREADS
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							|  |  |  | #include <pthread.h>
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										 |  |  | #elif GEKKO
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							|  |  |  | #include <ogc/lwp_threads.h>
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										 |  |  | #else
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							|  |  |  | #error unsupported platform (no pthreads?)
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							|  |  |  | #endif
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										 |  |  | 
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										 |  |  | #endif
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							|  |  |  | 
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										 |  |  | // Don't include common.h here as it will break LogManager
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							|  |  |  | #include "CommonTypes.h"
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							|  |  |  | #include <stdio.h>
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							|  |  |  | #include <string.h>
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										 |  |  | 
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										 |  |  | // This may not be defined outside _WIN32
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							|  |  |  | #ifndef _WIN32
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										 |  |  | #ifndef INFINITE
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							|  |  |  | #define INFINITE 0xffffffff
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							|  |  |  | #endif
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										 |  |  | 
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										 |  |  | //for gettimeofday and struct time(spec|val)
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										 |  |  | #include <time.h>
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										 |  |  | #include <sys/time.h>
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							|  |  |  | #endif
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										 |  |  | 
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										 |  |  | namespace Common | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	class CriticalSection | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | #ifdef _WIN32
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										 |  |  | 		CRITICAL_SECTION section; | 
					
						
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										 |  |  | #else
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										 |  |  | #ifdef _POSIX_THREADS
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										 |  |  | 		pthread_mutex_t mutex; | 
					
						
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										 |  |  | #endif
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										 |  |  | #endif
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										 |  |  | 	public: | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		CriticalSection(int spincount = 1000); | 
					
						
							|  |  |  | 		~CriticalSection(); | 
					
						
							|  |  |  | 		void Enter(); | 
					
						
							|  |  |  | 		bool TryEnter(); | 
					
						
							|  |  |  | 		void Leave(); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
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										 |  |  | #ifdef _WIN32
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										 |  |  | 	 | 
					
						
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										 |  |  | #ifdef USE_BEGINTHREADEX
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										 |  |  | 	typedef unsigned (__stdcall *ThreadFunc)(void* arg); | 
					
						
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										 |  |  | #else
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										 |  |  | 	typedef DWORD (WINAPI *ThreadFunc)(void* arg); | 
					
						
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										 |  |  | #endif
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										 |  |  | 	 | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
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										 |  |  | 	 | 
					
						
							|  |  |  | 	typedef void* (*ThreadFunc)(void* arg); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | #endif
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							|  |  |  | 	 | 
					
						
							|  |  |  | 	class Thread | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		Thread(ThreadFunc entry, void* arg); | 
					
						
							|  |  |  | 		~Thread(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		void SetAffinity(int mask); | 
					
						
							|  |  |  | 		static void SetCurrentThreadAffinity(int mask); | 
					
						
							|  |  |  | 		static int CurrentId(); | 
					
						
							|  |  |  | 		bool IsCurrentThread(); | 
					
						
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										 |  |  | #ifdef _WIN32	
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										 |  |  | 		void SetPriority(int priority); | 
					
						
							|  |  |  | 		DWORD WaitForDeath(const int iWait = INFINITE); | 
					
						
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										 |  |  | #else
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										 |  |  | 		void WaitForDeath(); | 
					
						
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										 |  |  | #endif
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										 |  |  | 		 | 
					
						
							|  |  |  | 	private: | 
					
						
							|  |  |  | 		 | 
					
						
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										 |  |  | #ifdef _WIN32
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										 |  |  | 		 | 
					
						
							|  |  |  | 		HANDLE m_hThread; | 
					
						
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										 |  |  | #ifdef USE_BEGINTHREADEX
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										 |  |  | 		unsigned m_threadId; | 
					
						
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										 |  |  | #else
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										 |  |  | 		DWORD m_threadId; | 
					
						
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										 |  |  | #endif
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										 |  |  | 		 | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
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							| 
									
										
										
										
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										 |  |  | 		 | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifdef _POSIX_THREADS
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										 |  |  | 		pthread_t thread_id; | 
					
						
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										 |  |  | #endif
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										 |  |  | 		 | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
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										 |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2010-01-14 10:52:14 +00:00
										 |  |  | #ifdef _WIN32
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							| 
									
										
										
										
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										 |  |  | 	// Event(WaitForSingleObject) is too expensive
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							|  |  |  | 	// as it always enters Ring0 regardless of the state of lock
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							|  |  |  | 	// This EventEx will try to stay in Ring3 as much as possible
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							|  |  |  | 	// If the lock can be obtained in the first time, Ring0 won't be entered at all
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							|  |  |  | 	class EventEx | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		EventEx(); | 
					
						
							|  |  |  | 		void Init(); | 
					
						
							|  |  |  | 		void Shutdown(); | 
					
						
							|  |  |  | 		void Set(); | 
					
						
							|  |  |  | 		// Infinite wait
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							|  |  |  | 		void Spin(); | 
					
						
							|  |  |  | 		// Infinite wait with sleep
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							|  |  |  | 		void Wait(); | 
					
						
							|  |  |  | 		// Wait with message processing and sleep
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							|  |  |  | 		bool MsgWait(); | 
					
						
							|  |  |  | 	private: | 
					
						
							|  |  |  | 		volatile long m_Lock; | 
					
						
							|  |  |  | 	}; | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
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							| 
									
										
										
										
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										 |  |  | 	// TODO: implement for Linux
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							| 
									
										
										
										
											2010-01-14 10:52:14 +00:00
										 |  |  | #define EventEx	Event
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							|  |  |  | #endif
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										 |  |  | 	 | 
					
						
							|  |  |  | 	class Event | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		Event(); | 
					
						
							|  |  |  | 		void Init(); | 
					
						
							|  |  |  | 		void Shutdown(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		void Set(); | 
					
						
							|  |  |  | 		//returns whether the wait timed out
 | 
					
						
							|  |  |  | 		bool Wait(const u32 timeout = INFINITE); | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifdef _WIN32
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		void MsgWait(); | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
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							| 
									
										
										
										
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										 |  |  | 		void MsgWait() {Wait();} | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	private: | 
					
						
							| 
									
										
										
										
											2008-12-08 04:46:09 +00:00
										 |  |  | #ifdef _WIN32
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		 | 
					
						
							|  |  |  | 		HANDLE m_hEvent; | 
					
						
							|  |  |  | 		/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
 | 
					
						
							|  |  |  | 		 So then we can just as well continue and hope for the best. I could try several times that | 
					
						
							|  |  |  | 		 this works after a five second timeout (with works meaning that the game stopped and I could | 
					
						
							|  |  |  | 		 start another game without any noticable problems). But several times it failed to, and ended | 
					
						
							|  |  |  | 		 with a crash. But it's better than an infinite deadlock. */ | 
					
						
							|  |  |  | 		static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
 | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		 | 
					
						
							|  |  |  | 		bool is_set_; | 
					
						
							| 
									
										
										
										
											2009-05-01 15:17:03 +00:00
										 |  |  | #ifdef _POSIX_THREADS
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		pthread_cond_t event_; | 
					
						
							|  |  |  | 		pthread_mutex_t mutex_; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	void SleepCurrentThread(int ms); | 
					
						
							| 
									
										
										
										
											2010-06-16 14:22:17 +00:00
										 |  |  | 	void SwitchCurrentThread();	// On Linux, this is equal to sleep 1ms
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-04-29 13:46:20 +00:00
										 |  |  | 	// YieldCPU: This function is only effective on HyperThreading CPU
 | 
					
						
							|  |  |  | 	// Use this function during a spin-wait to make the current thread
 | 
					
						
							|  |  |  | 	// relax while another thread is working. This may be more efficient
 | 
					
						
							|  |  |  | 	// than using events because event functions use kernel calls.
 | 
					
						
							|  |  |  | 	inline void YieldCPU() | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2009-07-17 22:57:02 +00:00
										 |  |  | #ifdef _WIN32
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		YieldProcessor(); | 
					
						
							| 
									
										
										
										
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										 |  |  | #elif defined(_M_IX86) || defined(_M_X64)
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		_mm_pause(); | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2010-04-29 13:46:20 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	void SetCurrentThreadName(const char *name); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2009-03-28 08:57:34 +00:00
										 |  |  | } // namespace Common
 | 
					
						
							| 
									
										
										
										
											2008-12-08 04:46:09 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-05-07 21:16:52 +00:00
										 |  |  | #endif // _THREAD_H_
 |