2010-12-05 14:15:36 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "IniFile.h"
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								#include "Debugger.h"
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								#include "FileUtil.h"
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								#include "VideoConfig.h"
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								#include "TextureCacheBase.h"
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								#include "PixelShaderGen.h"
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								#include "VertexShaderGen.h"
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								#include "NativeVertexFormat.h"
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											2011-01-31 01:28:32 +00:00
										 
									 
								 
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								//void UpdateFPSDisplay(const char *text);
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								extern NativeVertexFormat *g_nativeVertexFmt;
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								GFXDebuggerBase *g_pdebugger = NULL;
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								volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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								volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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								volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused
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								void GFXDebuggerUpdateScreen()
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								{
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									// TODO: Implement this in a backend-independent way
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								/*	// update screen
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									if (D3D::bFrameInProgress)
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									{
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										D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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										D3D::dev->SetDepthStencilSurface(NULL);
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										D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
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											D3D::GetBackBufferSurface(), NULL,
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											D3DTEXF_LINEAR);
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										D3D::dev->EndScene();
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										D3D::dev->Present(NULL, NULL, NULL, NULL);
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										D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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										D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
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										D3D::dev->BeginScene();
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									}
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									else
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									{
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										D3D::dev->EndScene();
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										D3D::dev->Present(NULL, NULL, NULL, NULL);
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										D3D::dev->BeginScene();
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									}*/
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								}
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								// GFX thread
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								void GFXDebuggerCheckAndPause(bool update)
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								{
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									if (GFXDebuggerPauseFlag)
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									{
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										g_pdebugger->OnPause();
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										while( GFXDebuggerPauseFlag )
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										{
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											g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
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											if (update)	GFXDebuggerUpdateScreen();
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											SLEEP(5);
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										}
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										g_pdebugger->OnContinue();
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									}
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								}
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								// GFX thread
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								void GFXDebuggerToPause(bool update)
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								{
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									GFXDebuggerToPauseAtNext = NOT_PAUSE;
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									GFXDebuggerPauseFlag = true;
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									GFXDebuggerCheckAndPause(update);
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								}
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								void ContinueGFXDebugger()
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								{
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									GFXDebuggerPauseFlag = false;
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								}
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								void GFXDebuggerBase::DumpPixelShader(const char* path)
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								{
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									char filename[MAX_PATH];
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									sprintf(filename, "%sdump_ps.txt", path);
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									std::string output;
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									bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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									if (!useDstAlpha)
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									{
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										output = "Destination alpha disabled:\n";
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										output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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									}
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									else
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									{
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										if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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										{
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											output = "Using dual source blending for destination alpha:\n";
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											output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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										}
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										else
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										{
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											output = "Using two passes for emulating destination alpha:\n";
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											output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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											output += "\n\nDestination alpha pass shader:\n";
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											output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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										}
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									}
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									File::CreateEmptyFile(filename);
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									File::WriteStringToFile(true, output, filename);
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								}
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								void GFXDebuggerBase::DumpVertexShader(const char* path)
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								{
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									char filename[MAX_PATH];
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									sprintf(filename, "%sdump_vs.txt", path);
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									File::CreateEmptyFile(filename);
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									File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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								}
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								void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpTextures(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpFrameBuffer(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpGeometry(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpVertexDecl(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpMatrices(const char* path)
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								{
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									// TODO
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								}
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								void GFXDebuggerBase::DumpStats(const char* path)
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								{
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									// TODO
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								}
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