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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// This audio backend uses XAudio2 via XAudio2_7.dll
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								// This version of the library is included in the June 2010 DirectX SDK and
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								// works on all versions of Windows, however the SDK and/or redist must be
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								// separately installed.
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								// Therefore this backend is available iff:
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								//  * SDK is available at compile-time
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								//  * runtime dll is available at runtime
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								// Dolphin ships the relevant SDK headers in Externals, so it's always available.
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								#pragma once
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								#include <memory>
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								#include "AudioCommon/SoundStream.h"
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								#include "Common/Event.h"
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								#ifdef _WIN32
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								#include <Windows.h>
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								struct StreamingVoiceContext2_7;
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								struct IXAudio2;
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								struct IXAudio2MasteringVoice;
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								#endif
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								class XAudio2_7 final : public SoundStream
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								{
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								#ifdef _WIN32
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								private:
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								  static void ReleaseIXAudio2(IXAudio2* ptr);
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								  class Releaser
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								  {
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								  public:
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								    template <typename R>
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								    void operator()(R* ptr)
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								    {
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								      ReleaseIXAudio2(ptr);
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								    }
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								  };
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								  std::unique_ptr<IXAudio2, Releaser> m_xaudio2;
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								  std::unique_ptr<StreamingVoiceContext2_7> m_voice_context;
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								  IXAudio2MasteringVoice* m_mastering_voice;
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								  Common::Event m_sound_sync_event;
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								  float m_volume;
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								  const bool m_cleanup_com;
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								  static HMODULE m_xaudio2_dll;
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								  static bool InitLibrary();
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								public:
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								  XAudio2_7();
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								  virtual ~XAudio2_7();
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								  bool Start() override;
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								  void Stop() override;
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								  void Clear(bool mute) override;
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								  void SetVolume(int volume) override;
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								  static bool isValid() { return InitLibrary(); }
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								#endif
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								};
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