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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
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								#include <algorithm>
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								#include <cmath>
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								#include <memory>
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								#include "Common/Common.h"
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								#include "InputCommon/ControlReference/ControlReference.h"
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								#include "InputCommon/ControllerEmu/Control/Control.h"
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								#include "InputCommon/ControllerEmu/Control/Input.h"
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								#include "InputCommon/ControllerEmu/ControllerEmu.h"
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								#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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								namespace ControllerEmu
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								{
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								AnalogStick::AnalogStick(const char* const name_, ControlState default_radius)
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								    : AnalogStick(name_, name_, default_radius)
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								{
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								}
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								AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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								                         ControlState default_radius)
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								    : ControlGroup(name_, ui_name_, GroupType::Stick)
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								{
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								  for (auto& named_direction : named_directions)
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								    controls.emplace_back(std::make_unique<Input>(named_direction));
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								  controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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								  numeric_settings.emplace_back(
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								      std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
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								  numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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								}
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								void AnalogStick::GetState(ControlState* const x, ControlState* const y)
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								{
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								  ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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								  ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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								  ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
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								  ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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								  ControlState m = controls[4]->control_ref->State();
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								  ControlState ang = atan2(yy, xx);
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								  ControlState ang_sin = sin(ang);
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								  ControlState ang_cos = cos(ang);
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								  ControlState dist = sqrt(xx * xx + yy * yy);
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								  // dead zone code
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								  dist = std::max(0.0, dist - deadzone);
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								  dist /= (1 - deadzone);
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								  // radius
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								  dist *= radius;
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								  // The modifier halves the distance by 50%, which is useful
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								  // for keyboard controls.
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								  if (m)
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								    dist *= 0.5;
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								  yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
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								  xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
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								  *y = yy;
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								  *x = xx;
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								}
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								}  // namespace ControllerEmu
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