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								#ifndef SW_VIDEO_BACKEND_H_
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								#define SW_VIDEO_BACKEND_H_
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								#include "VideoBackendBase.h"
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								namespace SW
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								{
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								class VideoSoftware : public VideoBackend
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								{
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									bool Initialize(void *&);
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									void Shutdown();
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									std::string GetName();
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									void EmuStateChange(EMUSTATE_CHANGE newState);
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									void RunLoop(bool enable);
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									void ShowConfig(void* parent);
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									void Video_Prepare();
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									void Video_EnterLoop();
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									void Video_ExitLoop();
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									void Video_BeginField(u32, FieldType, u32, u32);
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									void Video_EndField();
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									u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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									void Video_AddMessage(const char* pstr, unsigned int milliseconds);
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									void Video_ClearMessages();
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									bool Video_Screenshot(const char* filename);
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									void Video_SetRendering(bool bEnabled);
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									void Video_GatherPipeBursted();
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									bool Video_IsHiWatermarkActive();
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									bool Video_IsPossibleWaitingSetDrawDone();
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									void Video_AbortFrame();
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									readFn16  Video_CPRead16();
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									writeFn16 Video_CPWrite16();
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									readFn16  Video_PERead16();
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									writeFn16 Video_PEWrite16();
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									writeFn32 Video_PEWrite32();
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									void UpdateFPSDisplay(const char*);
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									unsigned int PeekMessages();
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									void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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									void DoState(PointerWrap &p);
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								};
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								}
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								#endif
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