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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/RenderBase.h"
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								class SWRenderer : public Renderer
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								{
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								public:
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								  SWRenderer();
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								  std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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								  std::unique_ptr<AbstractStagingTexture>
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								  CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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								  std::unique_ptr<AbstractFramebuffer>
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								  CreateFramebuffer(const AbstractTexture* color_attachment,
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								                    const AbstractTexture* depth_attachment) override;
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								  std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, const char* source,
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								                                                         size_t length) override;
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								  std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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								                                                         size_t length) override;
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								  std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
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								  void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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								  u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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								  void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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								  u16 BBoxRead(int index) override;
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								  void BBoxWrite(int index, u16 value) override;
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								  TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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								  void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks) override;
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								  void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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								                   u32 color, u32 z) override;
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								  void ReinterpretPixelData(unsigned int convtype) override {}
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								};
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