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								// This file is under the public domain.
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								#pragma once
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								#include <cstddef>
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								#include <initializer_list>
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								#include <type_traits>
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								#include "CommonTypes.h"
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								// Helper functions:
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								#ifdef _WIN32
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								template <typename T>
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								static inline int CountSetBits(T v)
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								{
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									// from https://graphics.stanford.edu/~seander/bithacks.html
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									// GCC has this built in, but MSVC's intrinsic will only emit the actual
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									// POPCNT instruction, which we're not depending on
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									v = v - ((v >> 1) & (T)~(T)0/3);
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									v = (v & (T)~(T)0/15*3) + ((v >> 2) & (T)~(T)0/15*3);
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									v = (v + (v >> 4)) & (T)~(T)0/255*15;
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									return (T)(v * ((T)~(T)0/255)) >> (sizeof(T) - 1) * 8;
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								}
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								static inline int LeastSignificantSetBit(u8 val)
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								{
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									unsigned long index;
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									_BitScanForward(&index, val);
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									return (int)index;
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								}
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								static inline int LeastSignificantSetBit(u16 val)
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								{
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									unsigned long index;
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									_BitScanForward(&index, val);
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									return (int)index;
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								}
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								static inline int LeastSignificantSetBit(u32 val)
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								{
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									unsigned long index;
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									_BitScanForward(&index, val);
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									return (int)index;
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								}
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								static inline int LeastSignificantSetBit(u64 val)
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								{
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									unsigned long index;
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									_BitScanForward64(&index, val);
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									return (int)index;
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								}
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								#else
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								static inline int CountSetBits(u8 val) { return __builtin_popcount(val); }
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								static inline int CountSetBits(u16 val) { return __builtin_popcount(val); }
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								static inline int CountSetBits(u32 val) { return __builtin_popcount(val); }
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								static inline int CountSetBits(u64 val) { return __builtin_popcountll(val); }
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								static inline int LeastSignificantSetBit(u8 val) { return __builtin_ctz(val); }
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								static inline int LeastSignificantSetBit(u16 val) { return __builtin_ctz(val); }
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								static inline int LeastSignificantSetBit(u32 val) { return __builtin_ctz(val); }
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								static inline int LeastSignificantSetBit(u64 val) { return __builtin_ctzll(val); }
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								#endif
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								// namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
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								namespace BS
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								{
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								// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
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								// using the set bits of an integer to represent a set of integers.  Like that
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								// class, it acts like an array of bools:
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								//     BitSet32 bs;
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								//     bs[1] = true;
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								// but also like the underlying integer ([0] = least significant bit):
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								//     BitSet32 bs2 = ...;
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								//     bs = (bs ^ bs2) & BitSet32(0xffff);
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								// The following additional functionality is provided:
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								// - Construction using an initializer list.
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								//     BitSet bs { 1, 2, 4, 8 };
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								// - Efficiently iterating through the set bits:
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								//     for (int i : bs)
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								//         [i is the *index* of a set bit]
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								//   (This uses the appropriate CPU instruction to find the next set bit in one
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								//   operation.)
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								// - Counting set bits using .Count() - see comment on that method.
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								// TODO: use constexpr when MSVC gets out of the Dark Ages
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								template <typename IntTy>
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								class BitSet
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								{
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									static_assert(!std::is_signed<IntTy>::value, "BitSet should not be used with signed types");
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								public:
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									// A reference to a particular bit, returned from operator[].
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									class Ref
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									{
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									public:
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										Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
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										Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
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										operator bool() const { return (m_bs->m_val & m_mask) != 0; }
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										bool operator=(bool set)
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										{
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											m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
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											return set;
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										}
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									private:
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										BitSet* m_bs;
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										IntTy m_mask;
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									};
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									// A STL-like iterator is required to be able to use range-based for loops.
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									class Iterator
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									{
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									public:
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										Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
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										Iterator(IntTy val, int bit) : m_val(val), m_bit(bit) {}
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										Iterator& operator=(Iterator other) { new (this) Iterator(other); return *this; }
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										int operator*() { return m_bit; }
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										Iterator& operator++()
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										{
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											if (m_val == 0)
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											{
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												m_bit = -1;
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											}
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											else
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											{
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												int bit = LeastSignificantSetBit(m_val);
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												m_val &= ~(1 << bit);
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												m_bit = bit;
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											}
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											return *this;
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										}
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										Iterator operator++(int _)
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										{
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											Iterator other(*this);
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											++*this;
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											return other;
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										}
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										bool operator==(Iterator other) const { return m_bit == other.m_bit; }
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										bool operator!=(Iterator other) const { return m_bit != other.m_bit; }
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									private:
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										IntTy m_val;
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										int m_bit;
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									};
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									BitSet() : m_val(0) {}
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									explicit BitSet(IntTy val) : m_val(val) {}
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									BitSet(std::initializer_list<int> init)
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									{
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										m_val = 0;
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										for (int bit : init)
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											m_val |= (IntTy)1 << bit;
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									}
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									static BitSet AllTrue(size_t count)
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									{
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										return BitSet(count == sizeof(IntTy)*8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
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									}
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											2014-10-16 21:49:48 -04:00
										 
									 
								 
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									Ref operator[](size_t bit) { return Ref(this, (IntTy)1 << bit); }
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									const Ref operator[](size_t bit) const { return (*const_cast<BitSet*>(this))[bit]; }
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									bool operator==(BitSet other) const { return m_val == other.m_val; }
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									bool operator!=(BitSet other) const { return m_val != other.m_val; }
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									BitSet operator|(BitSet other) const { return BitSet(m_val | other.m_val); }
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									BitSet operator&(BitSet other) const { return BitSet(m_val & other.m_val); }
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									BitSet operator^(BitSet other) const { return BitSet(m_val ^ other.m_val); }
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									BitSet operator~() const { return BitSet(~m_val); }
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									BitSet& operator|=(BitSet other) { return *this = *this | other; }
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									BitSet& operator&=(BitSet other) { return *this = *this & other; }
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									BitSet& operator^=(BitSet other) { return *this = *this ^ other; }
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									operator u32() = delete;
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									operator bool() { return m_val != 0; }
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									// Warning: Even though on modern CPUs this is a single fast instruction,
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									// Dolphin's official builds do not currently assume POPCNT support on x86,
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									// so slower explicit bit twiddling is generated.  Still should generally
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									// be faster than a loop.
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									unsigned int Count() const { return CountSetBits(m_val); }
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									Iterator begin() const { Iterator it(m_val, 0); return ++it; }
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									Iterator end() const { return Iterator(m_val, -1); }
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									IntTy m_val;
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								};
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											2014-10-17 01:24:24 -04:00
										 
									 
								 
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								}
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											2015-01-04 04:20:59 -08:00
										 
									 
								 
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								typedef BS::BitSet<u8> BitSet8;
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								typedef BS::BitSet<u16> BitSet16;
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											2014-10-17 01:24:24 -04:00
										 
									 
								 
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								typedef BS::BitSet<u32> BitSet32;
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								typedef BS::BitSet<u64> BitSet64;
							 |