2008-12-08 05:25:12 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "PBView.h"
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								#include <iostream>
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								#include <string>
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								#include <stdio.h>
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								#include <stdlib.h>
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								// ---------------------------------------------------------------------------------------
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								// external declarations
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								extern const char* GetGRPName(unsigned int index);
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								// No buttons or events so far
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								BEGIN_EVENT_TABLE(CPBView, wxListCtrl)
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								END_EVENT_TABLE()
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								// ---------------------------------------------------------------------------------------
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								CPBView::CPBView(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
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									: wxListCtrl(parent, id, pos, size, style)
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								{
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									InsertColumn(1, wxT("upd4"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("upd3"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("upd2"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("upd1"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("upd0"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("r_lo"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("r_hi"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("ratio"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("frac"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("coef"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("src_t"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("form"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("isstr"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("yn2"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("yn1"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("pred_s"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("isloop"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("volr"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("voll"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("loopto"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(1, wxT("end"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(0, wxT("pos"), wxLIST_FORMAT_LEFT, 90);
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									InsertColumn(0, wxT("run"), wxLIST_FORMAT_RIGHT, 50);
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									InsertColumn(0, wxT("Block"), wxLIST_FORMAT_CENTER, 40);
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									SetFont(wxFont(8, wxSWISS, wxNORMAL, wxNORMAL, false, wxT("Segoe UI")));
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									for (int i = 0; i < 64; i++)
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									{
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										// Print values from 0 to 63
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										char buffer [33];
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										sprintf(buffer, "%02i", i);
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										int Item = InsertItem(0, wxString::FromAscii(buffer));
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										wxListItem item;
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										item.SetId(Item);
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										item.SetBackgroundColour(0xFFFFFF);
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										item.SetData(i);
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										SetItem(item);
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									}
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									// This is a wx call that leads to MSWDrawSubItem
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									Refresh();
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								}
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								void
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								CPBView::Update()
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								{
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									Refresh();
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								}
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								bool
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								CPBView::MSWDrawSubItem(wxPaintDC& rPainDC, int item, int subitem)
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								{
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									bool Result = false;
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									// don't change 0, it has the block values
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									if(subitem > 0)
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									{
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									#ifdef __WXMSW__ // what's this? should I use that?
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									    const wxChar* bgColor = _T("#ffffff");
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									    wxBrush bgBrush(bgColor);
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									    wxPen bgPen(bgColor);
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									    wxRect SubItemRect;
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									    this->GetSubItemRect(item, subitem, SubItemRect);
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									    rPainDC.SetBrush(bgBrush);
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									    rPainDC.SetPen(bgPen);
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									    rPainDC.DrawRectangle(SubItemRect);
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									#endif
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										// A somewhat primitive attempt to show the playing history for a certain block.
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									    wxString text;
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										if(subitem == 1)
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										{
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											char cbuff [33];
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											sprintf(cbuff, "%08i", m_CachedRegs[subitem][item]);				
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											std::string c = cbuff;
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											int n[8];
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											for (int j = 0; j < 8; j++)
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											{	
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												n[j] = atoi( c.substr(j, 1).c_str());
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												// 149 = dot, 160 = space
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												if (n[j] == 1){
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													n[j] = 149;} else {n[j] = 160;}				
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											}
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											// pretty neat huh?
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											text.Printf(wxT("%c%c%c%c%c%c%c%c"), n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]);
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										}
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										else
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										{
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											text.Printf(wxT("0x%08x"), m_CachedRegs[subitem][item]);
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										}
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										#ifdef __WXMSW__
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									    rPainDC.DrawText(text, SubItemRect.GetLeft() + 10, SubItemRect.GetTop() + 4);
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									    #else
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									    // May not show up pretty in !Win32
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									    rPainDC.DrawText(text, 10, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									    #endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									    return(true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// what does this mean?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return(Result);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |