2008-07-12 17:40:22 +00:00
										 
									 
								 
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								#pragma once
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								#include "D3DBase.h"
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								#include <map>
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								#include "PixelShader.h"
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								#include "VertexShader.h"
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											2008-07-20 12:26:32 +00:00
										 
									 
								 
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								typedef u32 tevhash;
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								tevhash GetCurrentTEV();
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											2008-07-12 17:40:22 +00:00
										 
									 
								 
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								class PShaderCache
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								{
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									struct PSCacheEntry
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									{
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										LPDIRECT3DPIXELSHADER9 shader;
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										//CGPShader shader;
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										int frameCount;
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										PSCacheEntry()
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										{
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											shader=0;
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											frameCount=0;
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										}
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										void Destroy()
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										{
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											if (shader)
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												shader->Release();
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										}
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									};
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									typedef std::map<tevhash,PSCacheEntry> PSCache;
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									static PSCache pshaders;
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								public:
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									static void Init();
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									static void Cleanup();
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									static void Shutdown();
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									static void SetShader();
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								};
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								class VShaderCache
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								{
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									struct VSCacheEntry
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									{ 
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										LPDIRECT3DVERTEXSHADER9 shader;
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										//CGVShader shader;
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										int frameCount;
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										VSCacheEntry()
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										{
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											shader=0;
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											frameCount=0;
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										}
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										void Destroy()
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										{
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											if (shader)
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												shader->Release();
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										}
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									};
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									typedef std::map<xformhash,VSCacheEntry> VSCache;
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									static VSCache vshaders;
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								public:
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									static void Init();
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									static void Cleanup();
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									static void Shutdown();
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									static void SetShader();
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								};
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								void InitCG();
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								void ShutdownCG();
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