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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-01-06 01:50:57 +00:00
										 
									 
								 
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								#if defined(HAVE_WX) && HAVE_WX
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									#include <wx/wx.h>
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									#include <wx/filepicker.h>
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									#include <wx/notebook.h>
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									#include <wx/dialog.h>
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									#include <wx/aboutdlg.h>
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								#endif
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								#include "Globals.h"
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								#include "pluginspecs_video.h"
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								#include "main.h"
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								#include "IniFile.h"
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								#include "ConsoleWindow.h"
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								#include <assert.h>
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								// Open and close the Windows console window
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								void OpenConsole()
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								{
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									Console::Open(100, 300, "OpenGL Plugin Output"); // give room for 300 rows
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									Console::Print("OpenGL console opened\n");
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								        #ifdef _WIN32
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									MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // Move window. Todo: make this
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											// adjustable from the debugging window
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								        #endif
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								}
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								void CloseConsole()
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								{
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									Console::Close();
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								}
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Write logs
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								// The log file handle
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								static FILE* pfLog = NULL;
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								// This is on by default, but can be controlled from the debugging window
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								bool LocalLogFile = true;
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								#ifdef LOGGING
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								void __Log(const char *fmt, ...)
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								{
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									int len = strlen(fmt);
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									if (!len)
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										return;
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								    char* Msg = (char*)alloca(len + 512);
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								    va_list ap;
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								    va_start(ap, fmt);
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								    vsnprintf(Msg, len + 512, fmt, ap);
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								    va_end(ap);
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								    g_VideoInitialize.pLog(Msg, FALSE);
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									// If we have no file to write to, create one
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								    if (pfLog == NULL && LocalLogFile)
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										pfLog = fopen(FULL_LOGS_DIR "oglgfx.txt", "w");
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									// Write to file
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								    if (pfLog != NULL && LocalLogFile)
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								        fwrite(Msg, strlen(Msg), 1, pfLog);
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									Console::Print(Msg);
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								}
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								void __Log(int type, const char *fmt, ...)
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								{
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									int len = strlen(fmt);
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									if (!len)
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										return;
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								    char* Msg = (char*)alloca(len + 512);
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								    va_list ap;
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								    va_start(ap, fmt);
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								    vsnprintf(Msg, len + 512, fmt, ap);
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								    va_end(ap);
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								    g_VideoInitialize.pLog(Msg, FALSE);
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									Console::Print(Msg);
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								}
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								#endif
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