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											2009-02-23 06:17:57 +00:00
										 |  |  | // Copyright (C) 2003-2008 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | #include <map>
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							|  |  |  | #include <string>
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							|  |  |  | #include "BPMemory.h"
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							|  |  |  | #include "VertexShaderGen.h"
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							|  |  |  | struct VERTEXSHADER | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	VERTEXSHADER() : glprogid(0) {} | 
					
						
							|  |  |  | 	GLuint glprogid; // opengl program id
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							|  |  |  | #if defined(_DEBUG) || defined(DEBUGFAST) 
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							|  |  |  | 	std::string strprog; | 
					
						
							|  |  |  | #endif
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							|  |  |  | }; | 
					
						
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							|  |  |  | class VertexShaderCache | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	struct VSCacheEntry | 
					
						
							|  |  |  | 	{  | 
					
						
							|  |  |  | 		VERTEXSHADER shader; | 
					
						
							|  |  |  | 		int frameCount; | 
					
						
							|  |  |  | 		VSCacheEntry() : frameCount(0) {} | 
					
						
							|  |  |  | 		void Destroy() { | 
					
						
							|  |  |  | 			// printf("Destroying vs %i\n", shader.glprogid);
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							|  |  |  | 			glDeleteProgramsARB(1, &shader.glprogid); | 
					
						
							|  |  |  | 			shader.glprogid = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache; | 
					
						
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							|  |  |  | 	static VSCache vshaders; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	static void Init(); | 
					
						
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										 |  |  | 	static void ProgressiveCleanup(); | 
					
						
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										 |  |  | 	static void Shutdown(); | 
					
						
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							|  |  |  | 	static VERTEXSHADER* GetShader(u32 components); | 
					
						
							|  |  |  | 	static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram); | 
					
						
							|  |  |  | }; |