2013-04-17 23:09:55 -04:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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											2010-11-14 23:56:26 +00:00
										 
									 
								 
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "AudioCommon/NullSoundStream.h"
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								#include "Core/HW/AudioInterface.h"
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											2014-02-19 02:11:52 +01:00
										 
									 
								 
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								#include "Core/HW/SystemTimers.h"
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								void NullSound::SoundLoop()
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								{
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								}
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								bool NullSound::Start()
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								{
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									return true;
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								}
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								void NullSound::SetVolume(int volume)
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								{
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								}
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								void NullSound::Update()
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								{
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									// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
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									const u32 stereo_16_bit_size = 4;
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									const u32 dma_length = 32;
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									const u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
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									const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
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									const u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
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									m_mixer->Mix(realtimeBuffer, (unsigned int)num_samples_to_render);
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								}
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								void NullSound::Clear(bool mute)
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								{
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									m_muted = mute;
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								}
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								void NullSound::Stop()
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								{
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								}
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