2010-06-09 01:37:08 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Common.h"
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								#include <math.h>
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											2011-02-07 22:01:08 +00:00
										 
									 
								 
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								#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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								#include "../../Plugin_VideoOGL/Src/RasterFont.h"
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								#include "SWRenderer.h"
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								#include "SWStatistics.h"
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								static GLuint s_RenderTarget = 0;
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								static GLint attr_pos = -1, attr_tex = -1;
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								static GLint uni_tex = -1;
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								static GLuint program;
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								// Rasterfont isn't compatible with GLES
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								#ifndef USE_GLES
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								RasterFont* s_pfont = NULL;
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								#endif
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								void SWRenderer::Init()
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								{
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								}
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								void SWRenderer::Shutdown()
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								{
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									glDeleteProgram(program);
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									glDeleteTextures(1, &s_RenderTarget);	
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								#ifndef USE_GLES
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									delete s_pfont;
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									s_pfont = 0;
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								#endif
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								}
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								void CreateShaders()
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								{
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									static const char *fragShaderText =
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										"varying " PREC " vec2 TexCoordOut;\n"
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										"uniform " TEXTYPE " Texture;\n"
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										"void main() {\n"
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										"	" PREC " vec4 tmpcolor;\n"
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										"	tmpcolor = " TEXFUNC "(Texture, TexCoordOut);\n"
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										"	gl_FragColor = tmpcolor;\n"
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										"}\n";
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									static const char *vertShaderText =
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										"attribute vec4 pos;\n"
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										"attribute vec2 TexCoordIn;\n "
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										"varying vec2 TexCoordOut;\n "
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										"void main() {\n"
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										"   gl_Position = pos;\n"
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										"	TexCoordOut = TexCoordIn;\n"
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										"}\n";
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									program = OpenGL_CompileProgram(vertShaderText, fragShaderText);
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									glUseProgram(program);
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									uni_tex = glGetUniformLocation(program, "Texture");
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									attr_pos = glGetAttribLocation(program, "pos");
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									attr_tex = glGetAttribLocation(program, "TexCoordIn"); 
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								}
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								void SWRenderer::Prepare()
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								{
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									glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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									glPixelStorei(GL_UNPACK_ALIGNMENT, 4);  // 4-byte pixel alignment
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									glGenTextures(1, &s_RenderTarget);
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									CreateShaders();
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									// TODO: Enable for GLES once RasterFont supports GLES
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								#ifndef USE_GLES
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									s_pfont = new RasterFont();
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									glEnable(GL_TEXTURE_RECTANGLE_ARB);
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								#endif
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									GL_REPORT_ERRORD();
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								}
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								void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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								{
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								#ifndef USE_GLES
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									int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
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									int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
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									glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
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									          ((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
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									s_pfont->printMultilineText(pstr,
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										left * 2.0f / (float)nBackbufferWidth - 1,
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										1 - top * 2.0f / (float)nBackbufferHeight,
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										0, nBackbufferWidth, nBackbufferHeight);
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								#endif
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								}
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								void SWRenderer::DrawDebugText()
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								{
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									char debugtext_buffer[8192];
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									char *p = debugtext_buffer;
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									p[0] = 0;
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									if (g_SWVideoConfig.bShowStats) 
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									{
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								        p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects);
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								        p+=sprintf(p,"Primatives: %i\n",swstats.thisFrame.numPrimatives);
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								        p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded);
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								        p+=sprintf(p,"Triangles Input:   %i\n",swstats.thisFrame.numTrianglesIn);
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								        p+=sprintf(p,"Triangles Rejected:   %i\n",swstats.thisFrame.numTrianglesRejected);
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								        p+=sprintf(p,"Triangles Culled:   %i\n",swstats.thisFrame.numTrianglesCulled);
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								        p+=sprintf(p,"Triangles Clipped:  %i\n",swstats.thisFrame.numTrianglesClipped);
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								        p+=sprintf(p,"Triangles Drawn:   %i\n",swstats.thisFrame.numTrianglesDrawn);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        p+=sprintf(p,"Rasterized Pix:   %i\n",swstats.thisFrame.rasterizedPixels);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        p+=sprintf(p,"TEV Pix In:   %i\n",swstats.thisFrame.tevPixelsIn);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        p+=sprintf(p,"TEV Pix Out:   %i\n",swstats.thisFrame.tevPixelsOut);        
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Render a shadow, and then the text.
							 | 
						
					
						
							
								
									
										
										
										
											2011-02-03 19:55:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SWRenderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-02-03 19:55:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void SWRenderer::DrawTexture(u8 *texture, int width, int height)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Update GLViewPort
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glViewport(0, 0, glWidth, glHeight);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glScissor(0, 0, glWidth, glHeight);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glBindTexture(TEX2D, s_RenderTarget);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const GLfloat verts[4][2] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ -1, -1}, // Left top
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{ -1,  1}, // left bottom
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{  1,  1}, // right bottom
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{  1, -1} // right top
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//Texture rectangle uses pixel coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifndef USE_GLES
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-30 02:34:14 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GLfloat u_max = (GLfloat)width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat v_max = (GLfloat)height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static const GLfloat texverts[4][2] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{0, v_max},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{0, 0},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{u_max, 0},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{u_max, v_max}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static const GLfloat texverts[4][2] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{0, 1},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{0, 0},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{1, 0},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{1, 1}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(attr_pos);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glEnableVertexAttribArray(attr_tex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glActiveTexture(GL_TEXTURE0); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glUniform1i(uni_tex, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(attr_pos);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glDisableVertexAttribArray(attr_tex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glBindTexture(TEX2D, 0); 
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-02-03 19:55:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void SWRenderer::SwapBuffer()
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									DrawDebugText();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glFlush();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 00:34:09 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GLInterface->Swap();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									 swstats.ResetFrame();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#ifndef USE_GLES
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glClearDepth(1.0f);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |