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								#include "Globals.h"
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								#include <fstream>
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								#include <vector>
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								#include "Config.h"
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								#include "Statistics.h"
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								#include "MemoryUtil.h"
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								#include "Profiler.h"
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								#include "Render.h"
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								#include "ImageWrite.h"
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								#include "BPMemory.h"
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								#include "TextureMngr.h"
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								#include "PixelShaderManager.h"
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								#include "VertexShaderManager.h"
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								#include "VertexShader.h"
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								#include "VertexLoader.h"
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								#include "VertexManager.h"
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								#define MAX_BUFFER_SIZE 0x4000
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								// internal state for loading vertices
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								extern NativeVertexFormat *g_nativeVertexFmt;
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								namespace VertexManager
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								{
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								static GLuint s_vboBuffers[0x40] = {0};
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								static int s_nCurVBOIndex = 0; // current free buffer
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								static u8 *s_pBaseBufferPointer = NULL;
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								static std::vector< std::pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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								static u32 s_prevcomponents; // previous state set
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								u8* s_pCurBufferPointer = NULL;
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								static const GLenum c_primitiveType[8] =
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								{
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								    GL_QUADS,
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								    0, //nothing
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								    GL_TRIANGLES,
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								    GL_TRIANGLE_STRIP,
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								    GL_TRIANGLE_FAN,
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								    GL_LINES,
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								    GL_LINE_STRIP,
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								    GL_POINTS
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								};
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								bool Init()
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								{
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									s_prevcomponents = 0;
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									s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
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									s_pCurBufferPointer = s_pBaseBufferPointer;
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									s_nCurVBOIndex = 0;
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									glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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									for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
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										glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]);
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										glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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									}
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									glEnableClientState(GL_VERTEX_ARRAY);
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									g_nativeVertexFmt = NULL;
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									s_vStoredPrimitives.reserve(1000);
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									GL_REPORT_ERRORD();
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									return true;
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								}
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								void Shutdown()
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								{
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									FreeMemoryPages(s_pBaseBufferPointer, MAX_BUFFER_SIZE); s_pBaseBufferPointer = s_pCurBufferPointer = NULL;
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									glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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									memset(s_vboBuffers, 0, sizeof(s_vboBuffers));
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									s_vStoredPrimitives.resize(0);
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									s_nCurVBOIndex = 0;
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									ResetBuffer();
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								}
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								void ResetBuffer()
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								{
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									s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
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									s_pCurBufferPointer = s_pBaseBufferPointer;
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									s_vStoredPrimitives.resize(0);
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								}
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								void ResetComponents()
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								{
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									s_prevcomponents = 0;
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									glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
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									glDisableClientState(GL_NORMAL_ARRAY);
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									glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
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									glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
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									glDisableClientState(GL_COLOR_ARRAY);
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									glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
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									for (int i = 0; i < 8; i++)
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										glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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								}
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								int GetRemainingSize()
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								{
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									return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer - s_pBaseBufferPointer);
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								}
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								void AddVertices(int primitive, int numvertices)
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								{
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									_assert_( numvertices > 0 );
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									ADDSTAT(stats.thisFrame.numPrims, numvertices);
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											2008-11-23 17:46:14 +00:00
										 
									 
								 
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									/*
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									if (s_vStoredPrimitives.size() && s_vStoredPrimitives[s_vStoredPrimitives.size() - 1].first == primitive) {
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										// Actually, just count potential primitive joins.
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										// Doesn't seem worth it in Metroid Prime games.
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										INCSTAT(stats.thisFrame.numPrimitiveJoins);
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									}*/
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									s_vStoredPrimitives.push_back(std::pair<int, int>(c_primitiveType[primitive], numvertices));
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											2008-11-21 01:28:00 +00:00
										 
									 
								 
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								#if defined(_DEBUG) || defined(DEBUGFAST) 
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									static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
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									PRIM_LOG("prim: %s, c=%d\n", sprims[primitive], numvertices);
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								#endif
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								}
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								void Flush()
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								{
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									if (s_vStoredPrimitives.size() == 0)
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										return;
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											2008-10-17 12:08:28 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-11-21 01:28:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST) 
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-22 22:35:29 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < xfregs.nNumChans; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										LitChannel* ch = &xfregs.colChans[i].color;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ch = &xfregs.colChans[i].alpha;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < xfregs.numTexGens; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x\n", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									DVSTARTPROFILE();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-11-23 17:46:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD(); 
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// setup the pointers
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-25 09:59:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									g_nativeVertexFmt->SetupVertexPointers();
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// set the textures
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-24 23:08:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										DVSTARTSUBPROFILE("VertexManager::Flush:textures");
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u32 usedtextures = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (bpmem.tevorders[i/2].getEnable(i & 1))
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (bpmem.genMode.numindstages > 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u32 nonpow2tex = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (int i = 0; i < 8; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (usedtextures & (1 << i)) {
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												glActiveTexture(GL_TEXTURE0 + i);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-25 09:59:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												FourTexUnits &tex = bpmem.tex[i >> 2];
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (tentry != NULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													// texture loaded fine, set dims for pixel shader
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (tentry->isNonPow2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														nonpow2tex |= 1 << i;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
														TextureMngr::EnableTexRECT(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													// if texture is power of two, set to ones (since don't need scaling)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													else 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														TextureMngr::EnableTex2D(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (g_Config.iLog & CONF_PRIMLOG) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														// save the textures
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														char strfile[255];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													ERROR_LOG("error loading tex\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													TextureMngr::DisableStage(i); // disable since won't be used
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												TextureMngr::DisableStage(i); // disable since won't be used
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PixelShaderMngr::SetTexturesUsed(nonpow2tex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-24 23:08:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									//if (!ps) PanicAlert("Pixel shader = 0. Argh.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//if (!vs) PanicAlert("Vertex shader = 0. Argh.");
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool bRestoreBuffers = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (Renderer::GetZBufferTarget()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (bpmem.zmode.updateenable) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (!bpmem.blendmode.colorupdate) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderMode(Renderer::RM_Normal);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// remove temporarily
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											bRestoreBuffers = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetRenderMode(Renderer::RM_Normal);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// set global constants
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-24 23:08:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VertexShaderMngr::SetConstants();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PixelShaderMngr::SetConstants();
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// finally bind
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// TODO - cache progid, check if same as before. Maybe GL does this internally, though.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// This is the really annoying problem with GL - you never know whether it's worth caching stuff yourself.
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-24 23:08:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (vs) glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (ps) glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid); // Lego Star Wars crashes here.
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-11-21 01:28:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST) 
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PRIM_LOG("\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int offset = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-22 21:23:40 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									for (std::vector< std::pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-21 20:34:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2008-11-23 17:46:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										INCSTAT(stats.thisFrame.numDrawCalls);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDrawArrays(it->first, offset, it->second);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										offset += it->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-11-21 01:28:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST) 
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (g_Config.iLog & CONF_PRIMLOG) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// save the shaders
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char strfile[255];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										std::ofstream fps(strfile);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										fps << ps->strprog.c_str();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-22 22:35:29 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										std::ofstream fvs(strfile);
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 11:30:14 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										fvs << vs->strprog.c_str();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (g_Config.iLog & CONF_SAVETARGETS) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char str[128];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SaveRenderTarget(str, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_Config.iSaveTargetId++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (bRestoreBuffers) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDrawBuffers(2, s_drawbuffers);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SetColorMask();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ResetBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-24 23:08:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// This should move into NativeVertexFormat
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-25 12:35:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void EnableComponents(u32 components)
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (s_prevcomponents != components) {
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-24 23:08:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (s_vStoredPrimitives.size() != 0)
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-25 09:59:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											VertexManager::Flush();
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // matrices
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (components & VB_HAS_POSMTXIDX)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // normals
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ((components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (components & VB_HAS_NRM0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glEnableClientState(GL_NORMAL_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glDisableClientState(GL_NORMAL_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if ((components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (components & VB_HAS_NRM1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // color
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (int i = 0; i < 2; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i))) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (components & (VB_HAS_COL0 << 0))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // tex
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-28 08:14:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (!g_Config.bDisableTexturing) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int i = 0; i < 8; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i))) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													glClientActiveTexture(GL_TEXTURE0 + i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (components & (VB_HAS_UV0 << i))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														glEnableClientState(GL_TEXTURE_COORD_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														glDisableClientState(GL_TEXTURE_COORD_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else // Disable Texturing
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int i = 0; i < 8; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												glClientActiveTexture(GL_TEXTURE0 + i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 12:08:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-28 08:14:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Disable Lighting	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// TODO - move to better spot
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (g_Config.bDisableLighting) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int i = 0; i < xfregs.nNumChans; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xfregs.colChans[i].alpha.enablelighting = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xfregs.colChans[i].color.enablelighting = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											s_prevcomponents = components;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-17 21:05:23 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-25 12:35:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace
							 |