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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include "InputCommon/ControllerInterface/Device.h"
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								namespace ciface
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								{
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								namespace ExpressionParser
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								{
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								class ControlQualifier
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								{
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								public:
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									bool has_device;
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									Core::DeviceQualifier device_qualifier;
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									std::string control_name;
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									ControlQualifier() : has_device(false) {}
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									operator std::string()
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									{
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										if (has_device)
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											return device_qualifier.ToString() + ":" + control_name;
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										else
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											return control_name;
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									}
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								};
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								class ControlFinder
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								{
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								public:
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									ControlFinder(const Core::DeviceContainer &container_, const Core::DeviceQualifier &default_, const bool is_input_) : container(container_), default_device(default_), is_input(is_input_) {}
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									Core::Device::Control *FindControl(ControlQualifier qualifier);
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								private:
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									Core::Device *FindDevice(ControlQualifier qualifier);
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									const Core::DeviceContainer &container;
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									const Core::DeviceQualifier &default_device;
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									bool is_input;
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								};
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								class ExpressionNode;
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								class Expression
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								{
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								public:
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									Expression() : node(nullptr) {}
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									Expression(ExpressionNode *node);
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									~Expression();
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									ControlState GetValue();
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									void SetValue (ControlState state);
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									int num_controls;
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									ExpressionNode *node;
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								};
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								enum ExpressionParseStatus
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								{
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									EXPRESSION_PARSE_SUCCESS = 0,
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									EXPRESSION_PARSE_SYNTAX_ERROR,
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									EXPRESSION_PARSE_NO_DEVICE,
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								};
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								ExpressionParseStatus ParseExpression(std::string expr, ControlFinder &finder, Expression **expr_out);
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								}
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								}
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