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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _CONSTANTMANAGER_H
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								#define _CONSTANTMANAGER_H
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								// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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								typedef float float4[4];
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								typedef u32 uint4[4];
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								typedef s32 int4[4];
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								struct PixelShaderConstants
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								{
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									float4 colors[4];
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									float4 kcolors[4];
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									float4 alpha;
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									float4 texdims[8];
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									float4 zbias[2];
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									float4 indtexscale[2];
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									float4 indtexmtx[6];
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									float4 fog[3];
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									// For pixel lighting
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									float4 plights[40];
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									float4 pmaterials[4];
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								};
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								struct VertexShaderConstants
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								{
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									float4 posnormalmatrix[6];
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									float4 projection[4];
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									float4 materials[4];
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									float4 lights[40];
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									float4 texmatrices[24];
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									float4 transformmatrices[64];
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									float4 normalmatrices[32];
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									float4 posttransformmatrices[64];
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									float4 depthparams;
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								};
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								#endif
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