2013-04-17 23:09:55 -04:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#ifndef _HASH_H_
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								#define _HASH_H_
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								#include "Common.h"
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								u32 HashFletcher(const u8* data_u8, size_t length);  // FAST. Length & 1 == 0.
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								u32 HashAdler32(const u8* data, size_t len);         // Fairly accurate, slightly slower
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								u32 HashFNV(const u8* ptr, int length);              // Another fast and decent hash
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								u32 HashEctor(const u8* ptr, int length);            // JUNK. DO NOT USE FOR NEW THINGS
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								u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
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								u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
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								u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
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								u64 GetHash64(const u8 *src, int len, u32 samples);
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								void SetHash64Function(bool useHiresTextures);
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#endif // _HASH_H_
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