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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _FILEUTIL_H_
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								#define _FILEUTIL_H_
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								#include <string>
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								#include <vector>
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								#include <string.h>
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								#include "Common.h"
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								namespace File
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								{
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								// FileSystem tree node/ 
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								struct FSTEntry
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								{
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									bool isDirectory;
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									u64 size;						// file length or number of entries from children
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									std::string physicalName;		// name on disk
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									std::string virtualName;		// name in FST names table
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									std::vector<FSTEntry> children;
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								};
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								// Returns true if file filename exists
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								bool Exists(const char *filename);
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								// Returns true if filename is a directory
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								bool IsDirectory(const char *filename);
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								// Returns the size of filename (64bit)
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								u64 GetSize(const char *filename);
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								// Returns true if successful, or path already exists.
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								bool CreateDir(const char *filename);
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								// Creates the full path of fullPath returns true on success
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								bool CreateFullPath(const char *fullPath);
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								// Deletes a given filename, return true on success
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								// Doesn't supports deleting a directory
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								bool Delete(const char *filename);
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								// Deletes a directory filename, returns true on success
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								bool DeleteDir(const char *filename);
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								// renames file srcFilename to destFilename, returns true on success 
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								bool Rename(const char *srcFilename, const char *destFilename);
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								// copies file srcFilename to destFilename, returns true on success 
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								bool Copy(const char *srcFilename, const char *destFilename);
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								// creates an empty file filename, returns true on success 
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								bool CreateEmptyFile(const char *filename);
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								// Scans the directory tree gets, starting from _Directory and adds the
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								// results into parentEntry. Returns the number of files+directories found
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								u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry);
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								// deletes the given directory and anything under it. Returns true on success.
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								bool DeleteDirRecursively(const char *directory);
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								// Returns the current directory
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								std::string GetCurrentDir();
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								// Set the current directory to given directory
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								bool SetCurrentDir(const char *directory);
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								// Returns a pointer to a string with a Dolphin data dir in the user's home
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								// directory. To be used in "multi-user" mode (that is, installed).
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								const char *GetUserDirectory();
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								// Returns the path to where the plugins are
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								std::string GetPluginsDirectory();
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								// Returns the path to where the sys file are
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								std::string GetSysDirectory();
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								#ifdef __APPLE__
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								char *GetConfigDirectory();
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								std::string GetBundleDirectory();
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								#endif
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								bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
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								bool ReadFileToString(bool text_file, const char *filename, std::string &str);
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								}  // namespace
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								#endif
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