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								// Copyright 2008 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <memory>
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								#include <string>
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								#include <thread>
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								#include <vector>
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								#include <wx/listctrl.h>
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								#include <wx/tipwin.h>
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								#include "Common/ChunkFile.h"
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								#include "Common/Event.h"
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								#include "Common/Flag.h"
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								#include "DolphinWX/ISOFile.h"
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								class wxEmuStateTip : public wxTipWindow
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								{
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								public:
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								  wxEmuStateTip(wxWindow* parent, const wxString& text, wxEmuStateTip** windowPtr)
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								      : wxTipWindow(parent, text, 70, (wxTipWindow**)windowPtr)
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								  {
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								    Bind(wxEVT_KEY_DOWN, &wxEmuStateTip::OnKeyDown, this);
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								  }
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								  // wxTipWindow doesn't correctly handle KeyEvents and crashes... we must overload that.
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								  void OnKeyDown(wxKeyEvent& event)
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								  {
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								    event.StopPropagation();
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								    Close();
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								  }
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								};
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								wxDECLARE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
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								wxDECLARE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
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								class GameListCtrl : public wxListCtrl
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								{
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								public:
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								  GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id, const wxPoint& pos,
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								               const wxSize& size, long style);
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								  ~GameListCtrl();
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								  void BrowseForDirectory();
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								  const GameListItem* GetISO(size_t index) const;
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								  const GameListItem* GetSelectedISO() const;
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								  static bool IsHidingItems();
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								  enum
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								  {
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								    COLUMN_DUMMY = 0,
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								    FIRST_COLUMN_WITH_CONTENT,
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								    COLUMN_PLATFORM = FIRST_COLUMN_WITH_CONTENT,
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								    COLUMN_BANNER,
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								    COLUMN_TITLE,
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								    COLUMN_MAKER,
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								    COLUMN_FILENAME,
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								    COLUMN_ID,
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								    COLUMN_COUNTRY,
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								    COLUMN_SIZE,
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								    COLUMN_EMULATION_STATE,
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								    NUMBER_OF_COLUMN
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								  };
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								#ifdef __WXMSW__
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								  bool MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result) override;
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								#endif
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								private:
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								  struct ColumnInfo;
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								  void InitBitmaps();
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								  void UpdateItemAtColumn(long index, int column);
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								  void InsertItemInReportView(long index);
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								  void SetColors();
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								  void RefreshList();
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								  void RescanList();
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								  void DoState(PointerWrap* p, u32 size = 0);
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								  bool SyncCacheFile(bool write);
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								  std::vector<const GameListItem*> GetAllSelectedISOs() const;
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								  // events
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								  void OnRefreshGameList(wxCommandEvent& event);
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								  void OnRescanGameList(wxCommandEvent& event);
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								  void OnLeftClick(wxMouseEvent& event);
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								  void OnRightClick(wxMouseEvent& event);
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								  void OnMouseMotion(wxMouseEvent& event);
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								  void OnColumnClick(wxListEvent& event);
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								  void OnColBeginDrag(wxListEvent& event);
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								  void OnKeyPress(wxListEvent& event);
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								  void OnSize(wxSizeEvent& event);
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								  void OnProperties(wxCommandEvent& event);
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								  void OnWiki(wxCommandEvent& event);
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								  void OnNetPlayHost(wxCommandEvent& event);
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								  void OnOpenContainingFolder(wxCommandEvent& event);
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								  void OnOpenSaveFolder(wxCommandEvent& event);
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								  void OnExportSave(wxCommandEvent& event);
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								  void OnSetDefaultISO(wxCommandEvent& event);
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								  void OnDeleteISO(wxCommandEvent& event);
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								  void OnCompressISO(wxCommandEvent& event);
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								  void OnMultiCompressISO(wxCommandEvent& event);
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								  void OnMultiDecompressISO(wxCommandEvent& event);
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								  void OnChangeDisc(wxCommandEvent& event);
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								  void OnLocalIniModified(wxCommandEvent& event);
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								  void CompressSelection(bool _compress);
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								  void AutomaticColumnWidth();
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								  void UnselectAll();
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								  static bool CompressCB(const std::string& text, float percent, void* arg);
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								  static bool MultiCompressCB(const std::string& text, float percent, void* arg);
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								  static bool WiiCompressWarning();
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								  struct
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								  {
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								    std::vector<int> flag;
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								    std::vector<int> platform;
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								    std::vector<int> utility_banner;
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								    std::vector<int> emu_state;
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								  } m_image_indexes;
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								  // Actual backing GameListItems are maintained in a background thread and cached to file
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								  std::list<std::shared_ptr<GameListItem>> m_cached_files;
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								  // Locks the list, not the contents
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								  std::mutex m_cache_mutex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Core::TitleDatabase m_title_database;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::mutex m_title_database_mutex;
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-20 16:36:59 -07:00
										 
									 
								 
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							 | 
							
							
								  std::thread m_scan_thread;
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
							
								  Common::Event m_scan_trigger;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Common::Flag m_scan_exiting;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								  // UI thread's view into the cache
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::vector<std::shared_ptr<GameListItem>> m_shown_files;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
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											2017-06-19 02:25:30 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  int m_last_column;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  int m_last_sort;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  wxSize m_lastpos;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  wxEmuStateTip* m_tooltip;
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-28 17:35:23 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::vector<ColumnInfo> m_columns;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 04:46:09 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								};
							 |