2013-04-17 23:09:55 -04:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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											2012-10-04 05:41:02 +02:00
										 
									 
								 
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								#include "FPSCounter.h"
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								#include "FileUtil.h"
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								#include "Timer.h"
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								#include "VideoConfig.h"
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								#define FPS_REFRESH_INTERVAL 1000
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								static unsigned int s_counter = 0;
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								static unsigned int s_fps = 0;
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								static unsigned int s_fps_last_counter = 0;
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								static unsigned long s_last_update_time = 0;
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								static File::IOFile s_bench_file;
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								void InitFPSCounter()
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								{
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									s_counter = s_fps_last_counter = 0;
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									s_fps = 0;
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									s_last_update_time = Common::Timer::GetTimeMs();
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									if (s_bench_file.IsOpen())
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										s_bench_file.Close();
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								}
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								static void LogFPSToFile(unsigned long val)
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								{
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									if (!s_bench_file.IsOpen())
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										s_bench_file.Open(File::GetUserPath(D_LOGS_IDX) + "fps.txt", "w");
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									char buffer[256];
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									snprintf(buffer, 256, "%ld\n", val);
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									s_bench_file.WriteArray(buffer, strlen(buffer));
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								}
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								int UpdateFPSCounter()
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								{
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									if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
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									{
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										s_last_update_time = Common::Timer::GetTimeMs();
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										s_fps = s_counter - s_fps_last_counter;
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										s_fps_last_counter = s_counter;
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										if (g_ActiveConfig.bLogFPSToFile)
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											LogFPSToFile(s_fps);
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									}
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									s_counter++;
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									return s_fps;
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								}
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