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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | // IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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							|  |  |  | // The reason for this is to get rid of race conditions etc when the configuration
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							|  |  |  | // changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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							|  |  |  | // at the start of every frame. Noone should ever change members of g_ActiveConfig 
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							|  |  |  | // directly.
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										 |  |  | #ifndef _VIDEO_CONFIG_H_
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							|  |  |  | #define _VIDEO_CONFIG_H_
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										 |  |  | #include "Common.h"
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										 |  |  | #include "VideoCommon.h"
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										 |  |  | #include <vector>
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										 |  |  | #include <string>
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										 |  |  | // Log in two categories, and save three other options in the same byte
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							|  |  |  | #define CONF_LOG			1
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							|  |  |  | #define CONF_PRIMLOG		2
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							|  |  |  | #define CONF_SAVETARGETS	8
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							|  |  |  | #define CONF_SAVESHADERS	16
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										 |  |  | enum AspectMode { | 
					
						
							|  |  |  | 	ASPECT_AUTO = 0, | 
					
						
							|  |  |  | 	ASPECT_FORCE_16_9 = 1, | 
					
						
							|  |  |  | 	ASPECT_FORCE_4_3 = 2, | 
					
						
							|  |  |  | 	ASPECT_STRETCH = 3, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | enum EFBScale { | 
					
						
							|  |  |  | 	SCALE_FORCE_INTEGRAL = -1, | 
					
						
							|  |  |  | 	SCALE_AUTO, | 
					
						
							|  |  |  | 	SCALE_AUTO_INTEGRAL, | 
					
						
							|  |  |  | 	SCALE_1X, | 
					
						
							|  |  |  | 	SCALE_1_5X, | 
					
						
							|  |  |  | 	SCALE_2X, | 
					
						
							|  |  |  | 	SCALE_2_5X, | 
					
						
							|  |  |  | 	SCALE_3X, | 
					
						
							|  |  |  | 	SCALE_4X, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class IniFile; | 
					
						
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										 |  |  | // NEVER inherit from this class.
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										 |  |  | struct VideoConfig | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	VideoConfig(); | 
					
						
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										 |  |  | 	void Load(const char *ini_file); | 
					
						
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										 |  |  | 	void GameIniLoad(const char* default_ini, const char* game_ini); | 
					
						
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										 |  |  | 	void VerifyValidity(); | 
					
						
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										 |  |  | 	void Save(const char *ini_file); | 
					
						
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										 |  |  | 	void GameIniSave(const char* default_ini, const char* game_ini); | 
					
						
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										 |  |  | 	void UpdateProjectionHack(); | 
					
						
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										 |  |  | 	bool IsVSync(); | 
					
						
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										 |  |  | 	// General
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										 |  |  | 	bool bVSync; | 
					
						
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										 |  |  | 	bool bRunning; | 
					
						
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										 |  |  | 	bool bWidescreenHack; | 
					
						
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										 |  |  | 	int iAspectRatio; | 
					
						
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										 |  |  | 	bool bCrop;   // Aspect ratio controls.
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							|  |  |  | 	bool bUseXFB; | 
					
						
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										 |  |  | 	bool bUseRealXFB; | 
					
						
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										 |  |  | 	// OpenCL/OpenMP
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										 |  |  | 	bool bEnableOpenCL; | 
					
						
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										 |  |  | 	bool bOMPDecoder; | 
					
						
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										 |  |  | 	// Enhancements
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										 |  |  | 	int iMultisampleMode; | 
					
						
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										 |  |  | 	int iEFBScale; | 
					
						
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										 |  |  | 	bool bForceFiltering; | 
					
						
							|  |  |  | 	int iMaxAnisotropy; | 
					
						
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										 |  |  | 	std::string sPostProcessingShader; | 
					
						
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							|  |  |  | 	// Information
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										 |  |  | 	bool bShowFPS; | 
					
						
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										 |  |  | 	bool bShowInputDisplay; | 
					
						
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										 |  |  | 	bool bOverlayStats; | 
					
						
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										 |  |  | 	bool bOverlayProjStats; | 
					
						
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										 |  |  | 	bool bTexFmtOverlayEnable; | 
					
						
							|  |  |  | 	bool bTexFmtOverlayCenter; | 
					
						
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										 |  |  | 	bool bShowEFBCopyRegions; | 
					
						
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										 |  |  | 	bool bLogFPSToFile; | 
					
						
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										 |  |  | 	// Render
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							|  |  |  | 	bool bWireFrame; | 
					
						
							|  |  |  | 	bool bDstAlphaPass; | 
					
						
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										 |  |  | 	bool bDisableFog; | 
					
						
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										 |  |  | 	// Utility
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							|  |  |  | 	bool bDumpTextures; | 
					
						
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										 |  |  | 	bool bHiresTextures; | 
					
						
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										 |  |  | 	bool bDumpEFBTarget; | 
					
						
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										 |  |  | 	bool bDumpFrames; | 
					
						
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										 |  |  | 	bool bUseFFV1; | 
					
						
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										 |  |  | 	bool bFreeLook; | 
					
						
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										 |  |  | 	bool bAnaglyphStereo; | 
					
						
							|  |  |  | 	int iAnaglyphStereoSeparation; | 
					
						
							|  |  |  | 	int iAnaglyphFocalAngle; | 
					
						
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										 |  |  | 	bool b3DVision; | 
					
						
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										 |  |  | 	// Hacks
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							|  |  |  | 	bool bEFBAccessEnable; | 
					
						
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										 |  |  | 	bool bDlistCachingEnable; | 
					
						
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										 |  |  | 	bool bPerfQueriesEnable; | 
					
						
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										 |  |  | 	bool bEFBCopyEnable; | 
					
						
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										 |  |  | 	bool bEFBCopyCacheEnable; | 
					
						
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										 |  |  | 	bool bEFBEmulateFormatChanges; | 
					
						
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										 |  |  | 	bool bCopyEFBToTexture;	 | 
					
						
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										 |  |  | 	bool bCopyEFBScaled; | 
					
						
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										 |  |  | 	int iSafeTextureCache_ColorSamples; | 
					
						
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										 |  |  | 	int iPhackvalue[4]; | 
					
						
							|  |  |  | 	std::string sPhackvalue[2]; | 
					
						
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										 |  |  | 	float fAspectRatioHackW, fAspectRatioHackH; | 
					
						
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										 |  |  | 	bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
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										 |  |  | 	bool bUseBBox; | 
					
						
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										 |  |  | 	bool bEnablePixelLighting; | 
					
						
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										 |  |  | 	bool bHackedBufferUpload; | 
					
						
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										 |  |  | 	bool bFastDepthCalc; | 
					
						
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										 |  |  | 	//for dx9-backend
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							|  |  |  | 	bool bForceDualSourceBlend; | 
					
						
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										 |  |  | 	int iLog; // CONF_ bits
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										 |  |  | 	int iSaveTargetId; // TODO: Should be dropped
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										 |  |  | 	//currently unused:
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							|  |  |  | 	int iCompileDLsLevel; | 
					
						
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										 |  |  | 	// D3D only config, mostly to be merged into the above
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							|  |  |  | 	int iAdapter; | 
					
						
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										 |  |  | 	// Debugging
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							|  |  |  | 	bool bEnableShaderDebugging; | 
					
						
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										 |  |  | 	// Static config per API
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										 |  |  | 	// TODO: Move this out of VideoConfig
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										 |  |  | 	struct | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		API_TYPE APIType; | 
					
						
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							|  |  |  | 		std::vector<std::string> Adapters; // for D3D9 and D3D11
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							|  |  |  | 		std::vector<std::string> AAModes; | 
					
						
							|  |  |  | 		std::vector<std::string> PPShaders; // post-processing shaders
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							|  |  |  | 		bool bUseRGBATextures; // used for D3D11 in TextureCache
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										 |  |  | 		bool bUseMinimalMipCount; | 
					
						
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										 |  |  | 		bool bSupports3DVision; | 
					
						
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										 |  |  | 		bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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										 |  |  | 		bool bSupportsFormatReinterpretation; | 
					
						
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										 |  |  | 		bool bSupportsPixelLighting; | 
					
						
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										 |  |  | 		bool bSupportsPrimitiveRestart; | 
					
						
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										 |  |  | 		bool bSupportsSeparateAlphaFunction; | 
					
						
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										 |  |  | 		bool bSupportsGLSLUBO; // needed by PixelShaderGen, so must stay in VideoCommon
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							|  |  |  | 		bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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										 |  |  | 	} backend_info; | 
					
						
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										 |  |  | 	// Utility
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							|  |  |  | 	bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; } | 
					
						
							|  |  |  | 	bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; } | 
					
						
							|  |  |  | 	bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; } | 
					
						
							|  |  |  | 	bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; } | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | extern VideoConfig g_Config; | 
					
						
							|  |  |  | extern VideoConfig g_ActiveConfig; | 
					
						
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										 |  |  | 
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							|  |  |  | // Called every frame.
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							|  |  |  | void UpdateActiveConfig(); | 
					
						
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										 |  |  | #endif  // _VIDEO_CONFIG_H_
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