forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			117 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			117 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // Copyright (C) 2003 Dolphin Project.
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|  | 
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|  | // This program is free software: you can redistribute it and/or modify
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|  | // it under the terms of the GNU General Public License as published by
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|  | // the Free Software Foundation, version 2.0.
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|  | 
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|  | // This program is distributed in the hope that it will be useful,
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|  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  | // GNU General Public License 2.0 for more details.
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|  | 
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|  | // A copy of the GPL 2.0 should have been included with the program.
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|  | // If not, see http://www.gnu.org/licenses/
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|  | 
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|  | // Official SVN repository and contact information can be found at
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|  | // http://code.google.com/p/dolphin-emu/
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|  | 
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|  | #ifndef _VEC3_H
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|  | #define _VEC3_H
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|  | 
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|  | #include <stdlib.h>
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|  | #include <math.h>
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|  | 
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|  | class Vec3 | ||
|  | { | ||
|  | public: | ||
|  | 	float x,y,z; | ||
|  | 	Vec3() { } | ||
|  | 	explicit Vec3(float f) {x=y=z=f;} | ||
|  | 	explicit Vec3(const float *f) {x=f[0]; y=f[1]; z=f[2];} | ||
|  | 	Vec3(const float _x, const float _y, const float _z) { | ||
|  | 		x=_x; y=_y; z=_z; | ||
|  | 	} | ||
|  | 	void set(const float _x, const float _y, const float _z) { | ||
|  | 		x=_x; y=_y; z=_z; | ||
|  | 	} | ||
|  | 	Vec3 operator + (const Vec3 &other) const { | ||
|  | 		return Vec3(x+other.x, y+other.y, z+other.z); | ||
|  | 	} | ||
|  | 	void operator += (const Vec3 &other) { | ||
|  | 		x+=other.x; y+=other.y; z+=other.z; | ||
|  | 	} | ||
|  | 	Vec3 operator -(const Vec3 &v) const { | ||
|  | 		return Vec3(x-v.x,y-v.y,z-v.z); | ||
|  | 	} | ||
|  | 	void operator -= (const Vec3 &other) | ||
|  | 	{ | ||
|  | 		x-=other.x; y-=other.y; z-=other.z; | ||
|  | 	} | ||
|  | 	Vec3 operator -() const { | ||
|  | 		return Vec3(-x,-y,-z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Vec3 operator * (const float f) const { | ||
|  | 		return Vec3(x*f,y*f,z*f); | ||
|  | 	} | ||
|  | 	Vec3 operator / (const float f) const { | ||
|  | 		float invf = (1.0f/f); | ||
|  | 		return Vec3(x*invf,y*invf,z*invf); | ||
|  | 	} | ||
|  | 	void operator /= (const float f) | ||
|  | 	{ | ||
|  | 		*this = *this / f; | ||
|  | 	} | ||
|  | 	float operator * (const Vec3 &other) const { | ||
|  | 		return x*other.x + y*other.y + z*other.z; | ||
|  | 	} | ||
|  | 	void operator *= (const float f) { | ||
|  | 		*this = *this * f; | ||
|  | 	} | ||
|  | 	Vec3 scaled_by(const Vec3 &other) const { | ||
|  | 		return Vec3(x*other.x, y*other.y, z*other.z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Vec3 operator %(const Vec3 &v) const { | ||
|  | 		return Vec3(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); | ||
|  | 	}   | ||
|  | 	float length2() const { | ||
|  | 		return x*x+y*y+z*z; | ||
|  | 	} | ||
|  | 	float length() const { | ||
|  | 		return sqrtf(length2()); | ||
|  | 	} | ||
|  | 	float distance2_to(Vec3 &other) | ||
|  | 	{ | ||
|  | 		return (other-(*this)).length2(); | ||
|  | 	} | ||
|  | 	Vec3 normalized() const { | ||
|  | 		return (*this) / length(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 	void normalize() { | ||
|  | 		(*this) /= length(); | ||
|  | 	} | ||
|  | 	float &operator [] (int i) | ||
|  | 	{ | ||
|  | 		return *((&x) + i); | ||
|  | 	} | ||
|  | 	const float operator [] (const int i) const | ||
|  | 	{ | ||
|  | 		return *((&x) + i); | ||
|  | 	} | ||
|  | 	bool operator == (const Vec3 &other) const  | ||
|  | 	{ | ||
|  | 		if (x==other.x && y==other.y && z==other.z) | ||
|  | 			return true; | ||
|  | 		else  | ||
|  | 			return false; | ||
|  | 	} | ||
|  | 	void setZero() | ||
|  | 	{ | ||
|  | 		memset((void *)this,0,sizeof(float)*3); | ||
|  | 	} | ||
|  | }; | ||
|  | 
 | ||
|  | #endif
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