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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/ShaderGenCommon.h"
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								#include "VideoCommon/TextureDecoder.h"
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								enum class APIType;
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								namespace TextureConversionShaderGen
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								{
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								#pragma pack(1)
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								struct UidData
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								{
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								  u32 NumValues() const { return sizeof(UidData); }
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								  EFBCopyFormat dst_format;
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								  u32 efb_has_alpha : 1;
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								  u32 is_depth_copy : 1;
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								  u32 is_intensity : 1;
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								  u32 scale_by_half : 1;
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								};
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								#pragma pack()
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								using TCShaderUid = ShaderUid<UidData>;
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								ShaderCode GenerateShader(APIType api_type, const UidData* uid_data);
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								TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
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								                         bool scale_by_half);
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											2017-11-25 11:07:14 +01:00
										 
									 
								 
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								}  // namespace TextureConversionShaderGen
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