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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Vulkan/StreamBuffer.h"
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								#include "VideoCommon/TextureCacheBase.h"
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								namespace Vulkan
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								{
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								class TextureConverter;
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								class StateTracker;
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								class Texture2D;
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								class TextureCache : public TextureCacheBase
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								{
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								public:
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								  struct TCacheEntry : TCacheEntryBase
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								  {
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								    TCacheEntry(const TCacheEntryConfig& config_, std::unique_ptr<Texture2D> texture,
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								                VkFramebuffer framebuffer);
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								    ~TCacheEntry();
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								    Texture2D* GetTexture() const { return m_texture.get(); }
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								    VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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								    void Load(const u8* buffer, unsigned int width, unsigned int height,
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								              unsigned int expanded_width, unsigned int level) override;
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								    void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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								                          unsigned int cbufid, const float* colmat) override;
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								    void CopyRectangleFromTexture(const TCacheEntryBase* source,
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								                                  const MathUtil::Rectangle<int>& src_rect,
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								                                  const MathUtil::Rectangle<int>& dst_rect) override;
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								    void Bind(unsigned int stage) override;
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								    bool Save(const std::string& filename, unsigned int level) override;
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								  private:
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								    std::unique_ptr<Texture2D> m_texture;
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								    VkFramebuffer m_framebuffer;
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								  };
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								  TextureCache();
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								  ~TextureCache();
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								  static TextureCache* GetInstance();
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								  TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
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								  bool Initialize();
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								  bool CompileShaders() override;
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								  void DeleteShaders() override;
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								  TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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								  void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette,
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								                      TlutFormat format) override;
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								  void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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								               u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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								               bool is_intensity, bool scale_by_half) override;
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								  void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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								                                Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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								private:
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								  bool CreateRenderPasses();
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								  // Copies the contents of a texture using vkCmdCopyImage
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								  void CopyTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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								                            Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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								  // Copies (and optionally scales) the contents of a texture using a framgent shader.
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								  void ScaleTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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								                             Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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								  VkRenderPass m_render_pass = VK_NULL_HANDLE;
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								  std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
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								  std::unique_ptr<TextureConverter> m_texture_converter;
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								  VkShaderModule m_copy_shader = VK_NULL_HANDLE;
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								  VkShaderModule m_efb_color_to_tex_shader = VK_NULL_HANDLE;
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								  VkShaderModule m_efb_depth_to_tex_shader = VK_NULL_HANDLE;
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								};
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								}  // namespace Vulkan
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