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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <fstream>
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								#include "Common/CommonTypes.h"
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								#include "Common/FileUtil.h"
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								#include "Common/Timer.h"
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								#include "VideoCommon/FPSCounter.h"
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								#include "VideoCommon/VideoConfig.h"
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								static constexpr u64 FPS_REFRESH_INTERVAL = 1000;
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								FPSCounter::FPSCounter()
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								{
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									m_update_time.Update();
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									m_render_time.Update();
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								}
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								void FPSCounter::LogRenderTimeToFile(u64 val)
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								{
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									if (!m_bench_file.is_open())
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										m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
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									m_bench_file << val << std::endl;
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								}
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								void FPSCounter::Update()
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								{
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									if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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									{
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										m_update_time.Update();
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										m_fps = m_counter - m_fps_last_counter;
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										m_fps_last_counter = m_counter;
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										m_bench_file.flush();
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									}
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									if (g_ActiveConfig.bLogRenderTimeToFile)
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									{
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										LogRenderTimeToFile(m_render_time.GetTimeDifference());
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										m_render_time.Update();
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									}
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									m_counter++;
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								}
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