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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _VERTEXSHADERMANAGER_H
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								#define _VERTEXSHADERMANAGER_H
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											2008-12-26 17:33:53 +00:00
										 
									 
								 
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								#include "VertexShaderGen.h"
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											2008-12-26 10:43:18 +00:00
										 
									 
								 
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								// The non-API dependent parts.
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								class VertexShaderManager
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								{
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								public:
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								    static void Init();
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								    static void Shutdown();
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								    // constant management
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									static void SetConstants(bool proj_hax_1, bool proj_hax_2);
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								    static void SetViewport(float* _Viewport);
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								    static void SetViewportChanged();
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								    static void SetProjection(float* _pProjection, int constantIndex = -1);
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								    static void InvalidateXFRange(int start, int end);
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								    static void SetTexMatrixChangedA(u32 Value);
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								    static void SetTexMatrixChangedB(u32 Value);
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									static void SetMaterialColor(int index, u32 data);
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								};
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								void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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								void SetVSConstant4fv(int const_number, const float *f);
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								#endif
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