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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "Common/Timer.h"
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								#include "VideoCommon/VideoCommon.h"
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								class PostProcessingShaderConfiguration
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								{
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								public:
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								  struct ConfigurationOption
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								  {
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								    enum OptionType
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								    {
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								      OPTION_BOOL = 0,
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								      OPTION_FLOAT,
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								      OPTION_INTEGER,
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								    };
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								    bool m_bool_value;
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								    std::vector<float> m_float_values;
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								    std::vector<s32> m_integer_values;
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								    std::vector<float> m_float_min_values;
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								    std::vector<s32> m_integer_min_values;
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								    std::vector<float> m_float_max_values;
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								    std::vector<s32> m_integer_max_values;
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								    std::vector<float> m_float_step_values;
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								    std::vector<s32> m_integer_step_values;
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								    OptionType m_type;
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								    std::string m_gui_name;
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								    std::string m_option_name;
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								    std::string m_dependent_option;
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								    bool m_dirty;
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								  };
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								  using ConfigMap = std::map<std::string, ConfigurationOption>;
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								  PostProcessingShaderConfiguration();
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								  virtual ~PostProcessingShaderConfiguration();
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								  // Loads the configuration with a shader
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								  // If the argument is "" the class will load the shader from the g_activeConfig option.
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								  // Returns the loaded shader source from file
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								  std::string LoadShader(std::string shader = "");
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								  void SaveOptionsConfiguration();
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								  void ReloadShader();
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								  const std::string& GetShader() const { return m_current_shader; }
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								  bool IsDirty() const { return m_any_options_dirty; }
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								  void SetDirty(bool dirty) { m_any_options_dirty = dirty; }
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								  bool HasOptions() const { return m_options.size() > 0; }
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								  const ConfigMap& GetOptions() const { return m_options; }
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								  ConfigMap& GetOptions() { return m_options; }
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								  const ConfigurationOption& GetOption(const std::string& option) { return m_options[option]; }
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								  // For updating option's values
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								  void SetOptionf(const std::string& option, int index, float value);
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								  void SetOptioni(const std::string& option, int index, s32 value);
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								  void SetOptionb(const std::string& option, bool value);
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								private:
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								  bool m_any_options_dirty = false;
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								  std::string m_current_shader;
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								  ConfigMap m_options;
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								  void LoadOptions(const std::string& code);
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								  void LoadOptionsConfiguration();
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								};
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								class PostProcessingShaderImplementation
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								{
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								public:
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								  PostProcessingShaderImplementation();
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								  virtual ~PostProcessingShaderImplementation();
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								  static std::vector<std::string> GetShaderList(APIType api_type);
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								  static std::vector<std::string> GetAnaglyphShaderList(APIType api_type);
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								  PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
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								protected:
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								  // Timer for determining our time value
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								  Common::Timer m_timer;
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								  PostProcessingShaderConfiguration m_config;
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								};
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