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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <memory>
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								#include <tuple>
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								#include <unordered_map>
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								#include <unordered_set>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/BPMemory.h"
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								#include "VideoCommon/TextureDecoder.h"
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								#include "VideoCommon/VideoCommon.h"
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								struct VideoConfig;
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								class TextureCacheBase
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								{
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								public:
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								  struct TCacheEntryConfig
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								  {
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								    constexpr TCacheEntryConfig() = default;
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								    bool operator==(const TCacheEntryConfig& o) const
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								    {
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								      return std::tie(width, height, levels, layers, rendertarget) ==
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								             std::tie(o.width, o.height, o.levels, o.layers, o.rendertarget);
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								    }
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								    struct Hasher : std::hash<u64>
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								    {
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								      size_t operator()(const TCacheEntryConfig& c) const
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								      {
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								        u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 |
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								                 (u64)c.height << 16 | (u64)c.width;
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								        return std::hash<u64>::operator()(id);
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								      }
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								    };
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								    u32 width = 0;
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								    u32 height = 0;
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								    u32 levels = 1;
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								    u32 layers = 1;
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								    bool rendertarget = false;
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								  };
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								  struct TCacheEntryBase
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								  {
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								    const TCacheEntryConfig config;
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								    // common members
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								    u32 addr;
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								    u32 size_in_bytes;
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								    u64 base_hash;
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								    u64 hash;    // for paletted textures, hash = base_hash ^ palette_hash
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								    u32 format;  // bits 0-3 will contain the in-memory format.
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								    bool is_efb_copy;
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								    bool is_custom_tex;
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								    u32 memory_stride;
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								    unsigned int native_width,
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								        native_height;  // Texture dimensions from the GameCube's point of view
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								    unsigned int native_levels;
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								    // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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								    int frameCount;
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								    // Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
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								    // removing the cache entry
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								    std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
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								    // This is used to keep track of both:
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								    //   * efb copies used by this partially updated texture
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								    //   * partially updated textures which refer to this efb copy
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								    std::unordered_set<TCacheEntryBase*> references;
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								    void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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								    {
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								      addr = _addr;
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								      size_in_bytes = _size;
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								      format = _format;
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								    }
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								    void SetDimensions(unsigned int _native_width, unsigned int _native_height,
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								                       unsigned int _native_levels)
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								    {
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								      native_width = _native_width;
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								      native_height = _native_height;
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								      native_levels = _native_levels;
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								      memory_stride = _native_width;
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								    }
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								    void SetHashes(u64 _base_hash, u64 _hash)
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								    {
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								      base_hash = _base_hash;
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								      hash = _hash;
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								    }
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								    // This texture entry is used by the other entry as a sub-texture
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								    void CreateReference(TCacheEntryBase* other_entry)
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								    {
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								      // References are two-way, so they can easily be destroyed later
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								      this->references.emplace(other_entry);
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								      other_entry->references.emplace(this);
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								    }
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								    void DestroyAllReferences()
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								    {
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								      for (auto& reference : references)
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								        reference->references.erase(this);
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								      references.clear();
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								    }
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								    void SetEfbCopy(u32 stride);
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								    TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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								    virtual ~TCacheEntryBase();
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								    virtual void Bind(unsigned int stage) = 0;
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								    virtual bool Save(const std::string& filename, unsigned int level) = 0;
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								    virtual void CopyRectangleFromTexture(const TCacheEntryBase* source,
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								                                          const MathUtil::Rectangle<int>& srcrect,
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								                                          const MathUtil::Rectangle<int>& dstrect) = 0;
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								    virtual void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
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								                      unsigned int level) = 0;
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								    virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat,
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								                                  const EFBRectangle& srcRect, bool scaleByHalf,
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								                                  unsigned int cbufid, const float* colmat) = 0;
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								    bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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								    TextureCacheBase::TCacheEntryBase* ApplyPalette(u8* palette, u32 tlutfmt);
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								    bool IsEfbCopy() const { return is_efb_copy; }
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								    u32 NumBlocksY() const;
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								    u32 BytesPerRow() const;
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								    u64 CalculateHash() const;
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								  };
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								  virtual ~TextureCacheBase();  // needs virtual for DX11 dtor
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								  static void OnConfigChanged(VideoConfig& config);
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								  // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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								  // frameCount is the current frame number.
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								  static void Cleanup(int _frameCount);
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								  static void Invalidate();
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								  virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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								  virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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								                       u32 memory_stride, PEControl::PixelFormat srcFormat,
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								                       const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
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								  virtual void CompileShaders() = 0;  // currently only implemented by OGL
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								  virtual void DeleteShaders() = 0;   // currently only implemented by OGL
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								  static TCacheEntryBase* Load(const u32 stage);
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								  static void UnbindTextures();
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								  virtual void BindTextures();
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								  static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
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								                                        PEControl::PixelFormat srcFormat,
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								                                        const EFBRectangle& srcRect, bool isIntensity,
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								                                        bool scaleByHalf);
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								  virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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								                              TlutFormat format) = 0;
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								protected:
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								  TextureCacheBase();
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								  alignas(16) static u8* temp;
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								  static size_t temp_size;
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								  static TCacheEntryBase* bound_textures[8];
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								private:
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								  typedef std::multimap<u64, TCacheEntryBase*> TexCache;
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								  typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher>
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								      TexPool;
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								  static void ScaleTextureCacheEntryTo(TCacheEntryBase** entry, u32 new_width, u32 new_height);
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								  static TCacheEntryBase* DoPartialTextureUpdates(TexCache::iterator iter, u8* palette,
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								                                                  u32 tlutfmt);
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								  static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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								  static void CheckTempSize(size_t required_size);
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								  static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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								  static TexCache::iterator GetTexCacheIter(TCacheEntryBase* entry);
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								  // Removes and unlinks texture from texture cache and returns it to the pool
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								  static TexCache::iterator InvalidateTexture(TexCache::iterator t_iter);
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								  static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
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								  static TexCache textures_by_address;
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								  static TexCache textures_by_hash;
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								  static TexPool texture_pool;
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								  // Backup configuration values
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								  static struct BackupConfig
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								  {
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								    int s_colorsamples;
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								    bool s_texfmt_overlay;
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								    bool s_texfmt_overlay_center;
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								    bool s_hires_textures;
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								    bool s_cache_hires_textures;
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								    bool s_copy_cache_enable;
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								    bool s_stereo_3d;
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								    bool s_efb_mono_depth;
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								  } backup_config;
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								};
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											2015-12-20 21:49:49 -05:00
										 
									 
								 
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								extern std::unique_ptr<TextureCacheBase> g_texture_cache;
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