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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <cstring>
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										 |  |  | #include <thread>
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										 |  |  | #include "AudioCommon/DPL2Decoder.h"
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										 |  |  | #include "AudioCommon/OpenALStream.h"
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										 |  |  | #include "AudioCommon/aldlist.h"
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										 |  |  | #include "Common/Logging/Log.h"
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										 |  |  | #include "Common/Thread.h"
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										 |  |  | #include "Core/ConfigManager.h"
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							|  |  |  | #if defined HAVE_OPENAL && HAVE_OPENAL
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										 |  |  | #ifdef _WIN32
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							|  |  |  | #pragma comment(lib, "openal32.lib")
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							|  |  |  | #endif
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										 |  |  | static soundtouch::SoundTouch soundTouch; | 
					
						
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										 |  |  | //
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							|  |  |  | // AyuanX: Spec says OpenAL1.1 is thread safe already
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							|  |  |  | //
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										 |  |  | bool OpenALStream::Start() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   m_run_thread.Set(); | 
					
						
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										 |  |  |   bool bReturn = false; | 
					
						
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							|  |  |  |   ALDeviceList pDeviceList; | 
					
						
							|  |  |  |   if (pDeviceList.GetNumDevices()) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     char* defDevName = pDeviceList.GetDeviceName(pDeviceList.GetDefaultDevice()); | 
					
						
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							|  |  |  |     WARN_LOG(AUDIO, "Found OpenAL device %s", defDevName); | 
					
						
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							|  |  |  |     ALCdevice* pDevice = alcOpenDevice(defDevName); | 
					
						
							|  |  |  |     if (pDevice) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       ALCcontext* pContext = alcCreateContext(pDevice, nullptr); | 
					
						
							|  |  |  |       if (pContext) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         // Used to determine an appropriate period size (2x period = total buffer size)
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							|  |  |  |         // ALCint refresh;
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							|  |  |  |         // alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh);
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							|  |  |  |         // period_size_in_millisec = 1000 / refresh;
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							|  |  |  |         alcMakeContextCurrent(pContext); | 
					
						
							|  |  |  |         thread = std::thread(&OpenALStream::SoundLoop, this); | 
					
						
							|  |  |  |         bReturn = true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         alcCloseDevice(pDevice); | 
					
						
							|  |  |  |         PanicAlertT("OpenAL: can't create context for device %s", defDevName); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       PanicAlertT("OpenAL: can't open device %s", defDevName); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     PanicAlertT("OpenAL: can't find sound devices"); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // Initialize DPL2 parameters
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							|  |  |  |   DPL2Reset(); | 
					
						
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							|  |  |  |   soundTouch.clear(); | 
					
						
							|  |  |  |   return bReturn; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void OpenALStream::Stop() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   m_run_thread.Clear(); | 
					
						
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										 |  |  |   // kick the thread if it's waiting
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							|  |  |  |   soundSyncEvent.Set(); | 
					
						
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										 |  |  |   soundTouch.clear(); | 
					
						
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										 |  |  |   thread.join(); | 
					
						
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										 |  |  |   alSourceStop(uiSource); | 
					
						
							|  |  |  |   alSourcei(uiSource, AL_BUFFER, 0); | 
					
						
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										 |  |  |   // Clean up buffers and sources
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							|  |  |  |   alDeleteSources(1, &uiSource); | 
					
						
							|  |  |  |   uiSource = 0; | 
					
						
							|  |  |  |   alDeleteBuffers(numBuffers, uiBuffers); | 
					
						
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										 |  |  |   ALCcontext* pContext = alcGetCurrentContext(); | 
					
						
							|  |  |  |   ALCdevice* pDevice = alcGetContextsDevice(pContext); | 
					
						
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										 |  |  |   alcMakeContextCurrent(nullptr); | 
					
						
							|  |  |  |   alcDestroyContext(pContext); | 
					
						
							|  |  |  |   alcCloseDevice(pDevice); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void OpenALStream::SetVolume(int volume) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   fVolume = (float)volume / 100.0f; | 
					
						
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										 |  |  |   if (uiSource) | 
					
						
							|  |  |  |     alSourcef(uiSource, AL_GAIN, fVolume); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void OpenALStream::Update() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   soundSyncEvent.Set(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void OpenALStream::Clear(bool mute) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   m_muted = mute; | 
					
						
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							|  |  |  |   if (m_muted) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     soundTouch.clear(); | 
					
						
							|  |  |  |     alSourceStop(uiSource); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     alSourcePlay(uiSource); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void OpenALStream::SoundLoop() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   Common::SetCurrentThreadName("Audio thread - openal"); | 
					
						
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										 |  |  |   bool surround_capable = SConfig::GetInstance().bDPL2Decoder; | 
					
						
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										 |  |  | #if defined(__APPLE__)
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										 |  |  |   bool float32_capable = false; | 
					
						
							|  |  |  |   const ALenum AL_FORMAT_STEREO_FLOAT32 = 0; | 
					
						
							|  |  |  |   // OS X does not have the alext AL_FORMAT_51CHN32 yet.
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							|  |  |  |   surround_capable = false; | 
					
						
							|  |  |  |   const ALenum AL_FORMAT_51CHN32 = 0; | 
					
						
							|  |  |  |   const ALenum AL_FORMAT_51CHN16 = 0; | 
					
						
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										 |  |  | #else
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										 |  |  |   bool float32_capable = true; | 
					
						
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										 |  |  | #endif
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										 |  |  |   u32 ulFrequency = m_mixer->GetSampleRate(); | 
					
						
							|  |  |  |   numBuffers = SConfig::GetInstance().iLatency + 2;  // OpenAL requires a minimum of two buffers
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							|  |  |  |   memset(uiBuffers, 0, numBuffers * sizeof(ALuint)); | 
					
						
							|  |  |  |   uiSource = 0; | 
					
						
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							|  |  |  |   // Checks if a X-Fi is being used. If it is, disable FLOAT32 support as this sound card has no
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							|  |  |  |   // support for it even though it reports it does.
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							|  |  |  |   if (strstr(alGetString(AL_RENDERER), "X-Fi")) | 
					
						
							|  |  |  |     float32_capable = false; | 
					
						
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							|  |  |  |   // Generate some AL Buffers for streaming
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							|  |  |  |   alGenBuffers(numBuffers, (ALuint*)uiBuffers); | 
					
						
							|  |  |  |   // Generate a Source to playback the Buffers
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							|  |  |  |   alGenSources(1, &uiSource); | 
					
						
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							|  |  |  |   // Short Silence
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							|  |  |  |   if (float32_capable) | 
					
						
							|  |  |  |     memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_FLOAT); | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |     memset(sampleBuffer, 0, OAL_MAX_SAMPLES * numBuffers * FRAME_SURROUND_SHORT); | 
					
						
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							|  |  |  |   memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * FRAME_STEREO_SHORT); | 
					
						
							|  |  |  | 
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							|  |  |  |   for (int i = 0; i < numBuffers; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     if (surround_capable) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       if (float32_capable) | 
					
						
							|  |  |  |         alBufferData(uiBuffers[i], AL_FORMAT_51CHN32, sampleBuffer, 4 * FRAME_SURROUND_FLOAT, | 
					
						
							|  |  |  |                      ulFrequency); | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |         alBufferData(uiBuffers[i], AL_FORMAT_51CHN16, sampleBuffer, 4 * FRAME_SURROUND_SHORT, | 
					
						
							|  |  |  |                      ulFrequency); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, 4 * FRAME_STEREO_SHORT, | 
					
						
							|  |  |  |                    ulFrequency); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   alSourceQueueBuffers(uiSource, numBuffers, uiBuffers); | 
					
						
							|  |  |  |   alSourcePlay(uiSource); | 
					
						
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							|  |  |  |   // Set the default sound volume as saved in the config file.
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							|  |  |  |   alSourcef(uiSource, AL_GAIN, fVolume); | 
					
						
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							|  |  |  |   // TODO: Error handling
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							|  |  |  |   // ALenum err = alGetError();
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							|  |  |  | 
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							|  |  |  |   ALint iBuffersFilled = 0; | 
					
						
							|  |  |  |   ALint iBuffersProcessed = 0; | 
					
						
							|  |  |  |   ALint iState = 0; | 
					
						
							|  |  |  |   ALuint uiBufferTemp[OAL_MAX_BUFFERS] = {0}; | 
					
						
							|  |  |  | 
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							|  |  |  |   soundTouch.setChannels(2); | 
					
						
							|  |  |  |   soundTouch.setSampleRate(ulFrequency); | 
					
						
							|  |  |  |   soundTouch.setTempo(1.0); | 
					
						
							|  |  |  |   soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0); | 
					
						
							|  |  |  |   soundTouch.setSetting(SETTING_USE_AA_FILTER, 0); | 
					
						
							|  |  |  |   soundTouch.setSetting(SETTING_SEQUENCE_MS, 1); | 
					
						
							|  |  |  |   soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28); | 
					
						
							|  |  |  |   soundTouch.setSetting(SETTING_OVERLAP_MS, 12); | 
					
						
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										 |  |  |   while (m_run_thread.IsSet()) | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
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							|  |  |  |     const u32 stereo_16_bit_size = 4; | 
					
						
							|  |  |  |     const u32 dma_length = 32; | 
					
						
							|  |  |  |     const u64 ais_samples_per_second = 48000 * stereo_16_bit_size; | 
					
						
							|  |  |  |     u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / | 
					
						
							|  |  |  |                            (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length); | 
					
						
							|  |  |  |     u64 num_samples_to_render = | 
					
						
							|  |  |  |         (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond(); | 
					
						
							|  |  |  | 
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							|  |  |  |     unsigned int numSamples = (unsigned int)num_samples_to_render; | 
					
						
							|  |  |  |     unsigned int minSamples = | 
					
						
							|  |  |  |         surround_capable ? 240 : 0;  // DPL2 accepts 240 samples minimum (FWRDURATION)
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							|  |  |  | 
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							|  |  |  |     numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples; | 
					
						
							|  |  |  |     numSamples = m_mixer->Mix(realtimeBuffer, numSamples, false); | 
					
						
							|  |  |  | 
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							|  |  |  |     // Convert the samples from short to float
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							|  |  |  |     float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS]; | 
					
						
							|  |  |  |     for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i) | 
					
						
							|  |  |  |       dest[i] = (float)realtimeBuffer[i] / (1 << 15); | 
					
						
							|  |  |  | 
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							|  |  |  |     soundTouch.putSamples(dest, numSamples); | 
					
						
							|  |  |  | 
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							|  |  |  |     if (iBuffersProcessed == iBuffersFilled) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); | 
					
						
							|  |  |  |       iBuffersFilled = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     if (iBuffersProcessed) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       double rate = (double)m_mixer->GetCurrentSpeed(); | 
					
						
							|  |  |  |       if (rate <= 0) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         Core::RequestRefreshInfo(); | 
					
						
							|  |  |  |         rate = (double)m_mixer->GetCurrentSpeed(); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       // Place a lower limit of 10% speed.  When a game boots up, there will be
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							|  |  |  |       // many silence samples.  These do not need to be timestretched.
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							|  |  |  |       if (rate > 0.10) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         soundTouch.setTempo(rate); | 
					
						
							|  |  |  |         if (rate > 10) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           soundTouch.clear(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * numBuffers); | 
					
						
							|  |  |  | 
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							|  |  |  |       if (nSamples <= minSamples) | 
					
						
							|  |  |  |         continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       // Remove the Buffer from the Queue.  (uiBuffer contains the Buffer ID for the unqueued
 | 
					
						
							|  |  |  |       // Buffer)
 | 
					
						
							|  |  |  |       if (iBuffersFilled == 0) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp); | 
					
						
							|  |  |  |         ALenum err = alGetError(); | 
					
						
							|  |  |  |         if (err != 0) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           ERROR_LOG(AUDIO, "Error unqueuing buffers: %08x", err); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (surround_capable) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS]; | 
					
						
							|  |  |  |         DPL2Decode(sampleBuffer, nSamples, dpl2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // zero-out the subwoofer channel - DPL2Decode generates a pretty
 | 
					
						
							|  |  |  |         // good 5.0 but not a good 5.1 output.  Sadly there is not a 5.0
 | 
					
						
							|  |  |  |         // AL_FORMAT_50CHN32 to make this super-explicit.
 | 
					
						
							|  |  |  |         // DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
 | 
					
						
							|  |  |  |         for (u32 i = 0; i < nSamples; ++i) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           dpl2[i * SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (float32_capable) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, | 
					
						
							|  |  |  |                        nSamples * FRAME_SURROUND_FLOAT, ulFrequency); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS]; | 
					
						
							|  |  |  |           for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i) | 
					
						
							|  |  |  |             surround_short[i] = (short)((float)dpl2[i] * (1 << 15)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN16, surround_short, | 
					
						
							|  |  |  |                        nSamples * FRAME_SURROUND_SHORT, ulFrequency); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         ALenum err = alGetError(); | 
					
						
							|  |  |  |         if (err == AL_INVALID_ENUM) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           // 5.1 is not supported by the host, fallback to stereo
 | 
					
						
							|  |  |  |           WARN_LOG(AUDIO, | 
					
						
							|  |  |  |                    "Unable to set 5.1 surround mode.  Updating OpenAL Soft might fix this issue."); | 
					
						
							|  |  |  |           surround_capable = false; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else if (err != 0) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           ERROR_LOG(AUDIO, "Error occurred while buffering data: %08x", err); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (float32_capable) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, | 
					
						
							|  |  |  |                        nSamples * FRAME_STEREO_FLOAT, ulFrequency); | 
					
						
							|  |  |  |           ALenum err = alGetError(); | 
					
						
							|  |  |  |           if (err == AL_INVALID_ENUM) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             float32_capable = false; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |           else if (err != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             ERROR_LOG(AUDIO, "Error occurred while buffering float32 data: %08x", err); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           // Convert the samples from float to short
 | 
					
						
							|  |  |  |           short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS]; | 
					
						
							|  |  |  |           for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i) | 
					
						
							|  |  |  |             stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, | 
					
						
							|  |  |  |                        nSamples * FRAME_STEREO_SHORT, ulFrequency); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]); | 
					
						
							|  |  |  |       ALenum err = alGetError(); | 
					
						
							|  |  |  |       if (err != 0) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         ERROR_LOG(AUDIO, "Error queuing buffers: %08x", err); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       iBuffersFilled++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (iBuffersFilled == numBuffers) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         alSourcePlay(uiSource); | 
					
						
							|  |  |  |         err = alGetError(); | 
					
						
							|  |  |  |         if (err != 0) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       alGetSourcei(uiSource, AL_SOURCE_STATE, &iState); | 
					
						
							|  |  |  |       if (iState != AL_PLAYING) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         // Buffer underrun occurred, resume playback
 | 
					
						
							|  |  |  |         alSourcePlay(uiSource); | 
					
						
							|  |  |  |         err = alGetError(); | 
					
						
							|  |  |  |         if (err != 0) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       soundSyncEvent.Wait(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  | #endif  // HAVE_OPENAL
 |