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										 |  |  | // Copyright 2009 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <algorithm>
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										 |  |  | #include <cstring>
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "VideoBackends/Software/EfbInterface.h"
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										 |  |  | #include "VideoBackends/Software/NativeVertexFormat.h"
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										 |  |  | #include "VideoBackends/Software/Rasterizer.h"
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							|  |  |  | #include "VideoBackends/Software/Tev.h"
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										 |  |  | #include "VideoCommon/PerfQueryBase.h"
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										 |  |  | #include "VideoCommon/Statistics.h"
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							|  |  |  | #include "VideoCommon/VideoConfig.h"
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							|  |  |  | #include "VideoCommon/XFMemory.h"
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							|  |  |  | namespace Rasterizer | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | static constexpr int BLOCK_SIZE = 2; | 
					
						
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										 |  |  | static Slope ZSlope; | 
					
						
							|  |  |  | static Slope WSlope; | 
					
						
							|  |  |  | static Slope ColorSlopes[2][4]; | 
					
						
							|  |  |  | static Slope TexSlopes[8][3]; | 
					
						
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							|  |  |  | static s32 vertex0X; | 
					
						
							|  |  |  | static s32 vertex0Y; | 
					
						
							|  |  |  | static float vertexOffsetX; | 
					
						
							|  |  |  | static float vertexOffsetY; | 
					
						
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							|  |  |  | static Tev tev; | 
					
						
							|  |  |  | static RasterBlock rasterBlock; | 
					
						
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							|  |  |  | void Init() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   tev.Init(); | 
					
						
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										 |  |  |   // Set initial z reference plane in the unlikely case that zfreeze is enabled when drawing the
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							|  |  |  |   // first primitive.
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							|  |  |  |   // TODO: This is just a guess!
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							|  |  |  |   ZSlope.dfdx = ZSlope.dfdy = 0.f; | 
					
						
							|  |  |  |   ZSlope.f0 = 1.f; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | // Returns approximation of log2(f) in s28.4
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							|  |  |  | // results are close enough to use for LOD
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							|  |  |  | static s32 FixedLog2(float f) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   u32 x; | 
					
						
							|  |  |  |   std::memcpy(&x, &f, sizeof(u32)); | 
					
						
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										 |  |  |   s32 logInt = ((x & 0x7F800000) >> 19) - 2032;  // integer part
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							|  |  |  |   s32 logFract = (x & 0x007fffff) >> 19;         // approximate fractional part
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										 |  |  |   return logInt + logFract; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | static inline int iround(float x) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   int t = (int)x; | 
					
						
							|  |  |  |   if ((x - t) >= 0.5) | 
					
						
							|  |  |  |     return t + 1; | 
					
						
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										 |  |  |   return t; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetTevReg(int reg, int comp, s16 color) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   tev.SetRegColor(reg, comp, color); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | static void Draw(s32 x, s32 y, s32 xi, s32 yi) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   INCSTAT(stats.thisFrame.rasterizedPixels); | 
					
						
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							|  |  |  |   float dx = vertexOffsetX + (float)(x - vertex0X); | 
					
						
							|  |  |  |   float dy = vertexOffsetY + (float)(y - vertex0Y); | 
					
						
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							|  |  |  |   s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f); | 
					
						
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							|  |  |  |   if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // TODO: Test if perf regs are incremented even if test is disabled
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							|  |  |  |     EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC); | 
					
						
							|  |  |  |     if (bpmem.zmode.testenable) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       // early z
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							|  |  |  |       if (!EfbInterface::ZCompare(x, y, z)) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT_ZCOMPLOC); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi]; | 
					
						
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							|  |  |  |   tev.Position[0] = x; | 
					
						
							|  |  |  |   tev.Position[1] = y; | 
					
						
							|  |  |  |   tev.Position[2] = z; | 
					
						
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							|  |  |  |   //  colors
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							|  |  |  |   for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (int comp = 0; comp < 4; comp++) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       u16 color = (u16)ColorSlopes[i][comp].GetValue(dx, dy); | 
					
						
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							|  |  |  |       // clamp color value to 0
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							|  |  |  |       u16 mask = ~(color >> 8); | 
					
						
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							|  |  |  |       tev.Color[i][comp] = color & mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // tex coords
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							|  |  |  |   for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // multiply by 128 because TEV stores UVs as s17.7
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							|  |  |  |     tev.Uv[i].s = (s32)(pixel.Uv[i][0] * 128); | 
					
						
							|  |  |  |     tev.Uv[i].t = (s32)(pixel.Uv[i][1] * 128); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     tev.IndirectLod[i] = rasterBlock.IndirectLod[i]; | 
					
						
							|  |  |  |     tev.IndirectLinear[i] = rasterBlock.IndirectLinear[i]; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     tev.TextureLod[i] = rasterBlock.TextureLod[i]; | 
					
						
							|  |  |  |     tev.TextureLinear[i] = rasterBlock.TextureLinear[i]; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   tev.Draw(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | static void InitTriangle(float X1, float Y1, s32 xi, s32 yi) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   vertex0X = xi; | 
					
						
							|  |  |  |   vertex0Y = yi; | 
					
						
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										 |  |  |   // adjust a little less than 0.5
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							|  |  |  |   const float adjust = 0.495f; | 
					
						
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										 |  |  |   vertexOffsetX = ((float)xi - X1) + adjust; | 
					
						
							|  |  |  |   vertexOffsetY = ((float)yi - Y1) + adjust; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | static void InitSlope(Slope* slope, float f1, float f2, float f3, float DX31, float DX12, | 
					
						
							|  |  |  |                       float DY12, float DY31) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   float DF31 = f3 - f1; | 
					
						
							|  |  |  |   float DF21 = f2 - f1; | 
					
						
							|  |  |  |   float a = DF31 * -DY12 - DF21 * DY31; | 
					
						
							|  |  |  |   float b = DX31 * DF21 + DX12 * DF31; | 
					
						
							|  |  |  |   float c = -DX12 * DY31 - DX31 * -DY12; | 
					
						
							|  |  |  |   slope->dfdx = -a / c; | 
					
						
							|  |  |  |   slope->dfdy = -b / c; | 
					
						
							|  |  |  |   slope->f0 = f1; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | static inline void CalculateLOD(s32* lodp, bool* linear, u32 texmap, u32 texcoord) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   const FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; | 
					
						
							|  |  |  |   const u8 subTexmap = texmap & 3; | 
					
						
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							|  |  |  |   // LOD calculation requires data from the texture mode for bias, etc.
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							|  |  |  |   // it does not seem to use the actual texture size
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							|  |  |  |   const TexMode0& tm0 = texUnit.texMode0[subTexmap]; | 
					
						
							|  |  |  |   const TexMode1& tm1 = texUnit.texMode1[subTexmap]; | 
					
						
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							|  |  |  |   float sDelta, tDelta; | 
					
						
							|  |  |  |   if (tm0.diag_lod) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float* uv0 = rasterBlock.Pixel[0][0].Uv[texcoord]; | 
					
						
							|  |  |  |     float* uv1 = rasterBlock.Pixel[1][1].Uv[texcoord]; | 
					
						
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							|  |  |  |     sDelta = fabsf(uv0[0] - uv1[0]); | 
					
						
							|  |  |  |     tDelta = fabsf(uv0[1] - uv1[1]); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     float* uv0 = rasterBlock.Pixel[0][0].Uv[texcoord]; | 
					
						
							|  |  |  |     float* uv1 = rasterBlock.Pixel[1][0].Uv[texcoord]; | 
					
						
							|  |  |  |     float* uv2 = rasterBlock.Pixel[0][1].Uv[texcoord]; | 
					
						
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							|  |  |  |     sDelta = std::max(fabsf(uv0[0] - uv1[0]), fabsf(uv0[0] - uv2[0])); | 
					
						
							|  |  |  |     tDelta = std::max(fabsf(uv0[1] - uv1[1]), fabsf(uv0[1] - uv2[1])); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // get LOD in s28.4
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							|  |  |  |   s32 lod = FixedLog2(std::max(sDelta, tDelta)); | 
					
						
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							|  |  |  |   // bias is s2.5
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							|  |  |  |   int bias = tm0.lod_bias; | 
					
						
							|  |  |  |   bias >>= 1; | 
					
						
							|  |  |  |   lod += bias; | 
					
						
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							|  |  |  |   *linear = ((lod > 0 && (tm0.min_filter & 4)) || (lod <= 0 && tm0.mag_filter)); | 
					
						
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							|  |  |  |   // NOTE: The order of comparisons for this clamp check matters.
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							|  |  |  |   if (lod > static_cast<s32>(tm1.max_lod)) | 
					
						
							|  |  |  |     lod = static_cast<s32>(tm1.max_lod); | 
					
						
							|  |  |  |   else if (lod < static_cast<s32>(tm1.min_lod)) | 
					
						
							|  |  |  |     lod = static_cast<s32>(tm1.min_lod); | 
					
						
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							|  |  |  |   *lodp = lod; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | static void BuildBlock(s32 blockX, s32 blockY) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   for (s32 yi = 0; yi < BLOCK_SIZE; yi++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (s32 xi = 0; xi < BLOCK_SIZE; xi++) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi]; | 
					
						
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							|  |  |  |       float dx = vertexOffsetX + (float)(xi + blockX - vertex0X); | 
					
						
							|  |  |  |       float dy = vertexOffsetY + (float)(yi + blockY - vertex0Y); | 
					
						
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							|  |  |  |       float invW = 1.0f / WSlope.GetValue(dx, dy); | 
					
						
							|  |  |  |       pixel.InvW = invW; | 
					
						
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							|  |  |  |       // tex coords
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							|  |  |  |       for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         float projection = invW; | 
					
						
							|  |  |  |         if (xfmem.texMtxInfo[i].projection) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           float q = TexSlopes[i][2].GetValue(dx, dy) * invW; | 
					
						
							|  |  |  |           if (q != 0.0f) | 
					
						
							|  |  |  |             projection = invW / q; | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         pixel.Uv[i][0] = TexSlopes[i][0].GetValue(dx, dy) * projection; | 
					
						
							|  |  |  |         pixel.Uv[i][1] = TexSlopes[i][1].GetValue(dx, dy) * projection; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   u32 indref = bpmem.tevindref.hex; | 
					
						
							|  |  |  |   for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     u32 texmap = indref & 3; | 
					
						
							|  |  |  |     indref >>= 3; | 
					
						
							|  |  |  |     u32 texcoord = indref & 3; | 
					
						
							|  |  |  |     indref >>= 3; | 
					
						
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							|  |  |  |     CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     int stageOdd = i & 1; | 
					
						
							|  |  |  |     const TwoTevStageOrders& order = bpmem.tevorders[i >> 1]; | 
					
						
							|  |  |  |     if (order.getEnable(stageOdd)) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       u32 texmap = order.getTexMap(stageOdd); | 
					
						
							|  |  |  |       u32 texcoord = order.getTexCoord(stageOdd); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       CalculateLOD(&rasterBlock.TextureLod[i], &rasterBlock.TextureLinear[i], texmap, texcoord); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							| 
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  | void DrawTriangleFrontFace(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2) | 
					
						
							| 
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |   INCSTAT(stats.thisFrame.numTrianglesDrawn); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // adapted from http://devmaster.net/posts/6145/advanced-rasterization
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output
 | 
					
						
							|  |  |  |   // could also take floor and adjust -8
 | 
					
						
							|  |  |  |   const s32 Y1 = iround(16.0f * v0->screenPosition[1]) - 9; | 
					
						
							|  |  |  |   const s32 Y2 = iround(16.0f * v1->screenPosition[1]) - 9; | 
					
						
							|  |  |  |   const s32 Y3 = iround(16.0f * v2->screenPosition[1]) - 9; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   const s32 X1 = iround(16.0f * v0->screenPosition[0]) - 9; | 
					
						
							|  |  |  |   const s32 X2 = iround(16.0f * v1->screenPosition[0]) - 9; | 
					
						
							|  |  |  |   const s32 X3 = iround(16.0f * v2->screenPosition[0]) - 9; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Deltas
 | 
					
						
							|  |  |  |   const s32 DX12 = X1 - X2; | 
					
						
							|  |  |  |   const s32 DX23 = X2 - X3; | 
					
						
							|  |  |  |   const s32 DX31 = X3 - X1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   const s32 DY12 = Y1 - Y2; | 
					
						
							|  |  |  |   const s32 DY23 = Y2 - Y3; | 
					
						
							|  |  |  |   const s32 DY31 = Y3 - Y1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Fixed-pos32 deltas
 | 
					
						
							|  |  |  |   const s32 FDX12 = DX12 * 16; | 
					
						
							|  |  |  |   const s32 FDX23 = DX23 * 16; | 
					
						
							|  |  |  |   const s32 FDX31 = DX31 * 16; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   const s32 FDY12 = DY12 * 16; | 
					
						
							|  |  |  |   const s32 FDY23 = DY23 * 16; | 
					
						
							|  |  |  |   const s32 FDY31 = DY31 * 16; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Bounding rectangle
 | 
					
						
							|  |  |  |   s32 minx = (std::min(std::min(X1, X2), X3) + 0xF) >> 4; | 
					
						
							|  |  |  |   s32 maxx = (std::max(std::max(X1, X2), X3) + 0xF) >> 4; | 
					
						
							|  |  |  |   s32 miny = (std::min(std::min(Y1, Y2), Y3) + 0xF) >> 4; | 
					
						
							|  |  |  |   s32 maxy = (std::max(std::max(Y1, Y2), Y3) + 0xF) >> 4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // scissor
 | 
					
						
							|  |  |  |   int xoff = bpmem.scissorOffset.x * 2 - 342; | 
					
						
							|  |  |  |   int yoff = bpmem.scissorOffset.y * 2 - 342; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   s32 scissorLeft = bpmem.scissorTL.x - xoff - 342; | 
					
						
							|  |  |  |   if (scissorLeft < 0) | 
					
						
							|  |  |  |     scissorLeft = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   s32 scissorTop = bpmem.scissorTL.y - yoff - 342; | 
					
						
							|  |  |  |   if (scissorTop < 0) | 
					
						
							|  |  |  |     scissorTop = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   s32 scissorRight = bpmem.scissorBR.x - xoff - 341; | 
					
						
							|  |  |  |   if (scissorRight > EFB_WIDTH) | 
					
						
							|  |  |  |     scissorRight = EFB_WIDTH; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   s32 scissorBottom = bpmem.scissorBR.y - yoff - 341; | 
					
						
							|  |  |  |   if (scissorBottom > EFB_HEIGHT) | 
					
						
							|  |  |  |     scissorBottom = EFB_HEIGHT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   minx = std::max(minx, scissorLeft); | 
					
						
							|  |  |  |   maxx = std::min(maxx, scissorRight); | 
					
						
							|  |  |  |   miny = std::max(miny, scissorTop); | 
					
						
							|  |  |  |   maxy = std::min(maxy, scissorBottom); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (minx >= maxx || miny >= maxy) | 
					
						
							|  |  |  |     return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Setup slopes
 | 
					
						
							|  |  |  |   float fltx1 = v0->screenPosition.x; | 
					
						
							|  |  |  |   float flty1 = v0->screenPosition.y; | 
					
						
							|  |  |  |   float fltdx31 = v2->screenPosition.x - fltx1; | 
					
						
							|  |  |  |   float fltdx12 = fltx1 - v1->screenPosition.x; | 
					
						
							|  |  |  |   float fltdy12 = flty1 - v1->screenPosition.y; | 
					
						
							|  |  |  |   float fltdy31 = v2->screenPosition.y - flty1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   InitTriangle(fltx1, flty1, (X1 + 0xF) >> 4, (Y1 + 0xF) >> 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   float w[3] = {1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, | 
					
						
							|  |  |  |                 1.0f / v2->projectedPosition.w}; | 
					
						
							|  |  |  |   InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // TODO: The zfreeze emulation is not quite correct, yet!
 | 
					
						
							|  |  |  |   // Many things might prevent us from reaching this line (culling, clipping, scissoring).
 | 
					
						
							|  |  |  |   // However, the zslope is always guaranteed to be calculated unless all vertices are trivially
 | 
					
						
							|  |  |  |   // rejected during clipping!
 | 
					
						
							|  |  |  |   // We're currently sloppy at this since we abort early if any of the culling/clipping/scissoring
 | 
					
						
							|  |  |  |   // tests fail.
 | 
					
						
							|  |  |  |   if (!bpmem.genMode.zfreeze || !g_ActiveConfig.bZFreeze) | 
					
						
							|  |  |  |     InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, | 
					
						
							|  |  |  |               fltdx12, fltdy12, fltdy31); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (int comp = 0; comp < 4; comp++) | 
					
						
							|  |  |  |       InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], | 
					
						
							|  |  |  |                 fltdx31, fltdx12, fltdy12, fltdy31); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (int comp = 0; comp < 3; comp++) | 
					
						
							|  |  |  |       InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], | 
					
						
							|  |  |  |                 v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Half-edge constants
 | 
					
						
							|  |  |  |   s32 C1 = DY12 * X1 - DX12 * Y1; | 
					
						
							|  |  |  |   s32 C2 = DY23 * X2 - DX23 * Y2; | 
					
						
							|  |  |  |   s32 C3 = DY31 * X3 - DX31 * Y3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Correct for fill convention
 | 
					
						
							|  |  |  |   if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) | 
					
						
							|  |  |  |     C1++; | 
					
						
							|  |  |  |   if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) | 
					
						
							|  |  |  |     C2++; | 
					
						
							|  |  |  |   if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) | 
					
						
							|  |  |  |     C3++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Start in corner of 8x8 block
 | 
					
						
							|  |  |  |   minx &= ~(BLOCK_SIZE - 1); | 
					
						
							|  |  |  |   miny &= ~(BLOCK_SIZE - 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Loop through blocks
 | 
					
						
							|  |  |  |   for (s32 y = miny; y < maxy; y += BLOCK_SIZE) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (s32 x = minx; x < maxx; x += BLOCK_SIZE) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       // Corners of block
 | 
					
						
							|  |  |  |       s32 x0 = x << 4; | 
					
						
							|  |  |  |       s32 x1 = (x + BLOCK_SIZE - 1) << 4; | 
					
						
							|  |  |  |       s32 y0 = y << 4; | 
					
						
							|  |  |  |       s32 y1 = (y + BLOCK_SIZE - 1) << 4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       // Evaluate half-space functions
 | 
					
						
							|  |  |  |       bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0; | 
					
						
							|  |  |  |       bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0; | 
					
						
							|  |  |  |       bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0; | 
					
						
							|  |  |  |       bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0; | 
					
						
							|  |  |  |       int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0; | 
					
						
							|  |  |  |       bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0; | 
					
						
							|  |  |  |       bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0; | 
					
						
							|  |  |  |       bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0; | 
					
						
							|  |  |  |       int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0; | 
					
						
							|  |  |  |       bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0; | 
					
						
							|  |  |  |       bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0; | 
					
						
							|  |  |  |       bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0; | 
					
						
							|  |  |  |       int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       // Skip block when outside an edge
 | 
					
						
							|  |  |  |       if (a == 0x0 || b == 0x0 || c == 0x0) | 
					
						
							|  |  |  |         continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       BuildBlock(x, y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       // Accept whole block when totally covered
 | 
					
						
							|  |  |  |       if (a == 0xF && b == 0xF && c == 0xF) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         for (s32 iy = 0; iy < BLOCK_SIZE; iy++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           for (s32 ix = 0; ix < BLOCK_SIZE; ix++) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             Draw(x + ix, y + iy, ix, iy); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else  // Partially covered block
 | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         s32 CY1 = C1 + DX12 * y0 - DY12 * x0; | 
					
						
							|  |  |  |         s32 CY2 = C2 + DX23 * y0 - DY23 * x0; | 
					
						
							|  |  |  |         s32 CY3 = C3 + DX31 * y0 - DY31 * x0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for (s32 iy = 0; iy < BLOCK_SIZE; iy++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           s32 CX1 = CY1; | 
					
						
							|  |  |  |           s32 CX2 = CY2; | 
					
						
							|  |  |  |           s32 CX3 = CY3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           for (s32 ix = 0; ix < BLOCK_SIZE; ix++) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             if (CX1 > 0 && CX2 > 0 && CX3 > 0) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               Draw(x + ix, y + iy, ix, iy); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             CX1 -= FDY12; | 
					
						
							|  |  |  |             CX2 -= FDY23; | 
					
						
							|  |  |  |             CX3 -= FDY31; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           CY1 += FDX12; | 
					
						
							|  |  |  |           CY2 += FDX23; | 
					
						
							|  |  |  |           CY3 += FDX31; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							| 
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 |  |  | } | 
					
						
							|  |  |  | } |