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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								class HiresTexture
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								{
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								public:
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								  using SOILPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
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								  static void Init();
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								  static void Update();
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								  static void Shutdown();
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								  static std::shared_ptr<HiresTexture> Search(const u8* texture, size_t texture_size,
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								                                              const u8* tlut, size_t tlut_size, u32 width,
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								                                              u32 height, int format, bool has_mipmaps);
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								  static std::string GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
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								                                 size_t tlut_size, u32 width, u32 height, int format,
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								                                 bool has_mipmaps, bool dump = false);
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								  ~HiresTexture();
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								  struct Level
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								  {
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								    Level();
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								    SOILPointer data;
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								    size_t data_size = 0;
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								    u32 width = 0;
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								    u32 height = 0;
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								  };
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								  std::vector<Level> m_levels;
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								private:
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								  static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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								                                            u32 height);
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								  static void Prefetch();
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								  static std::string GetTextureDirectory(const std::string& game_id);
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								  HiresTexture() {}
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								};
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