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dolphin/Source/Core/VideoCommon/VertexManagerBase.h
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#pragma once
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#include <vector>
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#include "Common/Common.h"
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class NativeVertexFormat;
class PointerWrap;
enum PrimitiveType {
PRIMITIVE_POINTS,
PRIMITIVE_LINES,
PRIMITIVE_TRIANGLES,
};
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class VertexManager
{
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private:
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static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos
static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
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public:
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static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3);
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VertexManager();
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// needs to be virtual for DX11's dtor
virtual ~VertexManager();
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static u8 *s_pCurBufferPointer;
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static u8 *s_pBaseBufferPointer;
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static u8 *s_pEndBufferPointer;
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static u32 GetRemainingSize();
static void PrepareForAdditionalData(int primitive, u32 count, u32 stride);
static u32 GetRemainingIndices(int primitive);
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static void Flush();
virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
static void DoState(PointerWrap& p);
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virtual void CreateDeviceObjects(){};
virtual void DestroyDeviceObjects(){};
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protected:
virtual void vDoState(PointerWrap& p) { }
static PrimitiveType current_primitive_type;
virtual void ResetBuffer(u32 stride) = 0;
private:
static bool IsFlushed;
//virtual void Draw(u32 stride, bool alphapass) = 0;
// temp
virtual void vFlush(bool useDstAlpha) = 0;
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};
extern VertexManager *g_vertex_manager;