2015-05-27 20:53:09 +02:00
										 
									 
								 
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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <atomic>
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								#include <mutex>
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								#include <thread>
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								#include "Common/Event.h"
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								#include "Common/Flag.h"
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								namespace Common
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								{
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								// This class provides a synchronized loop.
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								// It's a thread-safe way to trigger a new iteration without busy loops.
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								// It's optimized for high-usage iterations which usually are already running while it's triggered
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								// often.
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								// Be careful when using Wait() and Wakeup() at the same time. Wait() may block forever while
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								// Wakeup() is called regularly.
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											2015-05-27 20:53:09 +02:00
										 
									 
								 
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								class BlockingLoop
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								{
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								public:
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								  enum StopMode
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								  {
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								    kNonBlock,
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								    kBlock,
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								    kBlockAndGiveUp,
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								  };
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								  BlockingLoop() { m_stopped.Set(); }
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								  ~BlockingLoop() { Stop(kBlockAndGiveUp); }
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								  // Triggers to rerun the payload of the Run() function at least once again.
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								  // This function will never block and is designed to finish as fast as possible.
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								  void Wakeup()
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								  {
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								    // Already running, so no need for a wakeup.
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								    // This is the common case, so try to get this as fast as possible.
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								    if (m_running_state.load() >= STATE_NEED_EXECUTION)
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								      return;
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								    // Mark that new data is available. If the old state will rerun the payload
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								    // itself, we don't have to set the event to interrupt the worker.
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								    if (m_running_state.exchange(STATE_NEED_EXECUTION) != STATE_SLEEPING)
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								      return;
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								    // Else as the worker thread may sleep now, we have to set the event.
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								    m_new_work_event.Set();
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								  }
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								  // Wait for a complete payload run after the last Wakeup() call.
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								  // If stopped, this returns immediately.
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								  void Wait()
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								  {
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								    // already done
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								    if (IsDone())
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								      return;
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								    // notifying this event will only wake up one thread, so use a mutex here to
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								    // allow only one waiting thread. And in this way, we get an event free wakeup
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								    // but for the first thread for free
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								    std::lock_guard<std::mutex> lk(m_wait_lock);
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								    // Wait for the worker thread to finish.
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								    while (!IsDone())
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								    {
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								      m_done_event.Wait();
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								    }
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								    // As we wanted to wait for the other thread, there is likely no work remaining.
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								    // So there is no need for a busy loop any more.
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								    m_may_sleep.Set();
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								  }
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								  // Wait for a complete payload run after the last Wakeup() call.
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								  // This version will call a yield function every 100ms.
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								  // If stopped, this returns immediately.
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								  template <class Rep, class Period, typename Functor>
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								  void WaitYield(const std::chrono::duration<Rep, Period>& rel_time, Functor yield_func)
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								  {
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								    // already done
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								    if (IsDone())
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								      return;
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								    // notifying this event will only wake up one thread, so use a mutex here to
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								    // allow only one waiting thread. And in this way, we get an event free wakeup
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								    // but for the first thread for free
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								    std::lock_guard<std::mutex> lk(m_wait_lock);
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								    // Wait for the worker thread to finish.
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								    while (!IsDone())
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								    {
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								      if (!m_done_event.WaitFor(rel_time))
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								        yield_func();
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								    }
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								    // As we wanted to wait for the other thread, there is likely no work remaining.
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								    // So there is no need for a busy loop any more.
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								    m_may_sleep.Set();
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								  }
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								  // Half start the worker.
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								  // So this object is in a running state and Wait() will block until the worker calls Run().
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								  // This may be called from any thread and is supposed to be called at least once before Wait() is
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								  // used.
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								  void Prepare()
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								  {
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								    // There is a race condition if the other threads call this function while
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								    // the loop thread is initializing. Using this lock will ensure a valid state.
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								    std::lock_guard<std::mutex> lk(m_prepare_lock);
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								    if (!m_stopped.TestAndClear())
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								      return;
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								    m_running_state.store(
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								        STATE_LAST_EXECUTION);  // so the payload will only be executed once without any Wakeup call
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								    m_shutdown.Clear();
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								    m_may_sleep.Set();
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								  }
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								  // Main loop of this object.
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								  // The payload callback is called at least as often as it's needed to match the Wakeup()
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								  // requirements.
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								  // The optional timeout parameter is a timeout for how periodically the payload should be called.
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								  // Use timeout = 0 to run without a timeout at all.
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								  template <class F>
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								  void Run(F payload, int64_t timeout = 0)
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								  {
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								    // Asserts that Prepare is called at least once before we enter the loop.
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								    // But a good implementation should call this before already.
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								    Prepare();
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								    while (!m_shutdown.IsSet())
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								    {
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								      payload();
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								      switch (m_running_state.load())
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								      {
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								      case STATE_NEED_EXECUTION:
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								        // We won't get notified while we are in the STATE_NEED_EXECUTION state, so maybe Wakeup was
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								        // called.
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								        // So we have to assume on finishing the STATE_NEED_EXECUTION state, that there may be some
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								        // remaining tasks.
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								        // To process this tasks, we call the payload again within the STATE_LAST_EXECUTION state.
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								        m_running_state--;
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								        break;
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								      case STATE_LAST_EXECUTION:
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								        // If we're still in the STATE_LAST_EXECUTION state, then Wakeup wasn't called within the
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								        // last
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								        // execution of the payload. This means we should be ready now.
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								        // But bad luck, Wakeup may have been called right now. So break and rerun the payload
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								        // if the state was touched.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (m_running_state-- != STATE_LAST_EXECUTION)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Else we're likely in the STATE_DONE state now, so wakeup the waiting threads right now.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // However, if we're not in the STATE_DONE state any more, the event should also be
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // triggered so that we'll skip the next waiting call quite fast.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_done_event.Set();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      case STATE_DONE:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // We're done now. So time to check if we want to sleep or if we want to stay in a busy
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // loop.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (m_may_sleep.TestAndClear())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          // Try to set the sleeping state.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          if (m_running_state-- != STATE_DONE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          // Busy loop.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      case STATE_SLEEPING:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Just relax
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (timeout > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          m_new_work_event.WaitFor(std::chrono::milliseconds(timeout));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          m_new_work_event.Wait();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Shutdown down, so get a safe state
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_running_state.store(STATE_DONE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_stopped.Set();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Wake up the last Wait calls.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_done_event.Set();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Quits the main loop.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // By default, it will wait until the main loop quits.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Be careful to not use the blocking way within the payload of the Run() method.
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 05:42:14 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  void Stop(StopMode mode = kBlock)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (m_stopped.IsSet())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_shutdown.Set();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // We have to interrupt the sleeping call to let the worker shut down soon.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Wakeup();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 05:42:14 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    switch (mode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-26 23:33:45 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    case kNonBlock:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 05:42:14 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    case kBlock:
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      Wait();
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 05:42:14 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case kBlockAndGiveUp:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      WaitYield(std::chrono::milliseconds(100), [&] {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // If timed out, assume no one will come along to call Run, so force a break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        m_stopped.Set();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bool IsRunning() const { return !m_stopped.IsSet() && !m_shutdown.IsSet(); }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bool IsDone() const { return m_stopped.IsSet() || m_running_state.load() <= STATE_DONE; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // This function should be triggered regularly over time so
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // that we will fall back from the busy loop to sleeping.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void AllowSleep() { m_may_sleep.Set(); }
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-12 14:18:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-05-27 20:53:09 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								private:
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  std::mutex m_wait_lock;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::mutex m_prepare_lock;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Flag m_stopped;   // If this is set, Wait() shall not block.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Flag m_shutdown;  // If this is set, the loop shall end.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Event m_new_work_event;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Event m_done_event;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  enum RUNNING_TYPE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    STATE_SLEEPING = 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    STATE_DONE = 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    STATE_LAST_EXECUTION = 2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    STATE_NEED_EXECUTION = 3
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::atomic<int> m_running_state;  // must be of type RUNNING_TYPE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Flag m_may_sleep;  // If this is set, we fall back from the busy loop to an event based
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                     // synchronization.
							 | 
						
					
						
							
								
									
										
										
										
											2015-05-27 20:53:09 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |