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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2016-09-30 23:07:50 -04:00
										 
									 
								 
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								#include "VideoBackends/Vulkan/ShaderCompiler.h"
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								#include <cstddef>
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								#include <cstdlib>
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								#include <fstream>
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								#include <memory>
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								#include <string>
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								// glslang includes
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								#include "GlslangToSpv.h"
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								#include "ShaderLang.h"
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								#include "disassemble.h"
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								#include "Common/FileUtil.h"
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								#include "Common/Logging/Log.h"
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								#include "Common/MsgHandler.h"
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								#include "Common/StringUtil.h"
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								#include "VideoCommon/VideoConfig.h"
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								namespace Vulkan
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								{
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								namespace ShaderCompiler
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								{
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								// Registers itself for cleanup via atexit
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								bool InitializeGlslang();
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								// Resource limits used when compiling shaders
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								static const TBuiltInResource* GetCompilerResourceLimits();
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								// Compile a shader to SPIR-V via glslang
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								static bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage,
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								                               const char* stage_filename, const char* source_code,
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								                               size_t source_code_length, bool prepend_header);
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								// Regarding the UBO bind points, we subtract one from the binding index because
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								// the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV).
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								// This allows us to share the same shaders but use bind point #0 in the Vulkan
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								// backend. None of the Vulkan-specific shaders use UBOs, instead they use push
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								// constants, so when/if the GL backend moves to uniform blocks completely this
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								// subtraction can be removed.
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								static const char SHADER_HEADER[] = R"(
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								  // Target GLSL 4.5.
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								  #version 450 core
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								  #define ATTRIBUTE_LOCATION(x) layout(location = x)
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								  #define FRAGMENT_OUTPUT_LOCATION(x) layout(location = x)
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								  #define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
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								  #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
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								  #define SAMPLER_BINDING(x) layout(set = 1, binding = x)
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								  #define SSBO_BINDING(x) layout(set = 2, binding = x)
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								  #define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x)
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								  #define VARYING_LOCATION(x) layout(location = x)
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								  #define FORCE_EARLY_Z layout(early_fragment_tests) in
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								  // hlsl to glsl function translation
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								  #define float2 vec2
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								  #define float3 vec3
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								  #define float4 vec4
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								  #define uint2 uvec2
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								  #define uint3 uvec3
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								  #define uint4 uvec4
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								  #define int2 ivec2
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								  #define int3 ivec3
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								  #define int4 ivec4
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								  #define frac fract
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								  #define lerp mix
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								  // These were changed in Vulkan
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								  #define gl_VertexID gl_VertexIndex
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								  #define gl_InstanceID gl_InstanceIndex
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								)";
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								bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char* stage_filename,
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								                        const char* source_code, size_t source_code_length, bool prepend_header)
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								{
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								  if (!InitializeGlslang())
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								    return false;
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								  std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
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								  std::unique_ptr<glslang::TProgram> program;
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								  glslang::TShader::ForbidInclude includer;
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								  EProfile profile = ECoreProfile;
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								  EShMessages messages =
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								      static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules | EShMsgVulkanRules);
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								  int default_version = 450;
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								  std::string full_source_code;
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								  const char* pass_source_code = source_code;
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								  int pass_source_code_length = static_cast<int>(source_code_length);
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								  if (prepend_header)
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								  {
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								    full_source_code.reserve(sizeof(SHADER_HEADER) + source_code_length);
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								    full_source_code.append(SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
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								    full_source_code.append(source_code, source_code_length);
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								    pass_source_code = full_source_code.c_str();
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								    pass_source_code_length = static_cast<int>(full_source_code.length());
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								  }
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								  shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);
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								  auto DumpBadShader = [&](const char* msg) {
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								    static int counter = 0;
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								    std::string filename = StringFromFormat(
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								        "%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), stage_filename, counter++);
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								    std::ofstream stream;
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								    OpenFStream(stream, filename, std::ios_base::out);
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								    if (stream.good())
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								    {
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								      stream << full_source_code << std::endl;
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								      stream << msg << std::endl;
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								      stream << "Shader Info Log:" << std::endl;
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								      stream << shader->getInfoLog() << std::endl;
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								      stream << shader->getInfoDebugLog() << std::endl;
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								      if (program)
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								      {
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								        stream << "Program Info Log:" << std::endl;
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								        stream << program->getInfoLog() << std::endl;
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								        stream << program->getInfoDebugLog() << std::endl;
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								      }
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								    }
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								    PanicAlert("%s (written to %s)", msg, filename.c_str());
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								  };
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								  if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
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								                     includer))
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								  {
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								    DumpBadShader("Failed to parse shader");
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								    return false;
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								  }
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								  // Even though there's only a single shader, we still need to link it to generate SPV
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								  program = std::make_unique<glslang::TProgram>();
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								  program->addShader(shader.get());
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								  if (!program->link(messages))
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								  {
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								    DumpBadShader("Failed to link program");
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								    return false;
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								  }
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								  glslang::TIntermediate* intermediate = program->getIntermediate(stage);
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								  if (!intermediate)
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								  {
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								    DumpBadShader("Failed to generate SPIR-V");
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								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  spv::SpvBuildLogger logger;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  glslang::GlslangToSpv(*intermediate, *out_code, &logger);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Write out messages
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // features are present, but some are missing."
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (strlen(shader->getInfoLog()) > 108)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    WARN_LOG(VIDEO, "Shader info log: %s", shader->getInfoLog());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (strlen(shader->getInfoDebugLog()) > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    WARN_LOG(VIDEO, "Shader debug info log: %s", shader->getInfoDebugLog());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (strlen(program->getInfoLog()) > 25)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    WARN_LOG(VIDEO, "Program info log: %s", program->getInfoLog());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (strlen(program->getInfoDebugLog()) > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    WARN_LOG(VIDEO, "Program debug info log: %s", program->getInfoDebugLog());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string spv_messages = logger.getAllMessages();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!spv_messages.empty())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    WARN_LOG(VIDEO, "SPIR-V conversion messages: %s", spv_messages.c_str());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Dump source code of shaders out to file if enabled.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    static int counter = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::string filename = StringFromFormat("%s%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                            stage_filename, counter++);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::ofstream stream;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    OpenFStream(stream, filename, std::ios_base::out);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (stream.good())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << full_source_code << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << "Shader Info Log:" << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << shader->getInfoLog() << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << shader->getInfoDebugLog() << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << "Program Info Log:" << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << program->getInfoLog() << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << program->getInfoDebugLog() << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << "SPIR-V conversion messages: " << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << spv_messages;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      stream << "SPIR-V:" << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      spv::Disassemble(stream, *out_code);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool InitializeGlslang()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  static bool glslang_initialized = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (glslang_initialized)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!glslang::InitializeProcess())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    PanicAlert("Failed to initialize glslang shader compiler");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::atexit([]() { glslang::FinalizeProcess(); });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  glslang_initialized = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const TBuiltInResource* GetCompilerResourceLimits()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  static const TBuiltInResource limits = {/* .MaxLights = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxClipPlanes = */ 6,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTextureUnits = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTextureCoords = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexAttribs = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexUniformComponents = */ 4096,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVaryingFloats = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexTextureImageUnits = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxCombinedTextureImageUnits = */ 80,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTextureImageUnits = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentUniformComponents = */ 4096,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxDrawBuffers = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexUniformVectors = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVaryingVectors = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentUniformVectors = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexOutputVectors = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentInputVectors = */ 15,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MinProgramTexelOffset = */ -8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxProgramTexelOffset = */ 7,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxClipDistances = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeWorkGroupCountX = */ 65535,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeWorkGroupCountY = */ 65535,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeWorkGroupCountZ = */ 65535,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeWorkGroupSizeX = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeWorkGroupSizeY = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeWorkGroupSizeZ = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeUniformComponents = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeTextureImageUnits = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeImageUniforms = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeAtomicCounters = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxComputeAtomicCounterBuffers = */ 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVaryingComponents = */ 60,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexOutputComponents = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryInputComponents = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryOutputComponents = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentInputComponents = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxImageUnits = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxCombinedShaderOutputResources = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxImageSamples = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexImageUniforms = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlImageUniforms = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationImageUniforms = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryImageUniforms = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentImageUniforms = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxCombinedImageUniforms = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryTextureImageUnits = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryOutputVertices = */ 256,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryTotalOutputComponents = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryUniformComponents = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryVaryingComponents = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlInputComponents = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlOutputComponents = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlTextureImageUnits = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlUniformComponents = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlTotalOutputComponents = */ 4096,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationInputComponents = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationOutputComponents = */ 128,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationTextureImageUnits = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationUniformComponents = */ 1024,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessPatchComponents = */ 120,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxPatchVertices = */ 32,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessGenLevel = */ 64,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxViewports = */ 16,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexAtomicCounters = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlAtomicCounters = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationAtomicCounters = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryAtomicCounters = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentAtomicCounters = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxCombinedAtomicCounters = */ 8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxAtomicCounterBindings = */ 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxVertexAtomicCounterBuffers = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessControlAtomicCounterBuffers = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxGeometryAtomicCounterBuffers = */ 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxFragmentAtomicCounterBuffers = */ 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxCombinedAtomicCounterBuffers = */ 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxAtomicCounterBufferSize = */ 16384,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTransformFeedbackBuffers = */ 4,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          /* .MaxTransformFeedbackInterleavedComponents = */ 64,
							 | 
						
					
						
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								                                          /* .MaxCullDistances = */ 8,
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								                                          /* .MaxCombinedClipAndCullDistances = */ 8,
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								                                          /* .MaxSamples = */ 4,
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								                                          /* .limits = */ {
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								                                              /* .nonInductiveForLoops = */ 1,
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								                                              /* .whileLoops = */ 1,
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								                                              /* .doWhileLoops = */ 1,
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								                                              /* .generalUniformIndexing = */ 1,
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								                                              /* .generalAttributeMatrixVectorIndexing = */ 1,
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								                                              /* .generalVaryingIndexing = */ 1,
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								                                              /* .generalSamplerIndexing = */ 1,
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								                                              /* .generalVariableIndexing = */ 1,
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								                                              /* .generalConstantMatrixVectorIndexing = */ 1,
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								                                          }};
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								  return &limits;
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								}
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								bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
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								                         size_t source_code_length, bool prepend_header)
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								{
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								  return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, source_code_length,
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								                            prepend_header);
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								}
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								bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
							 | 
						
					
						
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							 | 
							
							
								                           size_t source_code_length, bool prepend_header)
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							 | 
							
							
								{
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								  return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, source_code_length,
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							 | 
							
							
								                            prepend_header);
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								}
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								bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                           size_t source_code_length, bool prepend_header)
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								{
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, source_code_length,
							 | 
						
					
						
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							 | 
							
							
								                            prepend_header);
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							 | 
							
							
								}
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								}  // namespace ShaderCompiler
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							 | 
							
								
							 | 
							
							
								}  // namespace Vulkan
							 |