2008-07-12 17:40:22 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2008-07-18 19:33:55 +00:00
										 
									 
								 
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								#ifndef GCOGL_RENDER
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								#define GCOGL_RENDER
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								#include "TextureMngr.h"
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								extern CGcontext g_cgcontext;
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								extern CGprofile g_cgvProf, g_cgfProf;
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								class Renderer
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								{
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								    static void FlushZBufferAlphaToTarget();
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								public:
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								    enum RenderMode
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								    {
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								        RM_Normal=0, // normal target as color0, ztarget as color1
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								        RM_ZBufferOnly, // zbuffer as color 0
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								        RM_ZBufferAlpha // zbuffer as color0, also will dump alpha info to regular target once mode is switched
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								                            // use stencil buffer to indicate what pixels were written
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								    };
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									static bool Create2();
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								    static void Shutdown();
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								    // initialize opengl standard values (like viewport)
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								    static bool Initialize();
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								    static void AddMessage(const char* str, u32 ms);
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								    static void ProcessMessages(); // draw the current messages on the screen
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								    static void RenderText(const char* pstr, int left, int top, u32 color);
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								    static void SetAA(int aa); // sets the anti-aliasing level
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								    static void ReinitView(int nNewWidth, int nNewHeight);
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								    static int GetTargetWidth();
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								    static int GetTargetHeight();
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								    static bool CanBlendLogicOp();
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								    static void SetCgErrorOutput(bool bOutput);
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								    static void ResetGLState();
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								    static void RestoreGLState();
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								    static bool IsUsingATIDrawBuffers();
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								    static bool HaveStencilBuffer();
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								    static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
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								    static u32 GetZBufferTarget();
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								    static void SetRenderMode(RenderMode mode);
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								    static RenderMode GetRenderMode();
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								    static void SetRenderTarget(u32 targ); // if targ is 0, sets to original render target
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								    static void SetDepthTarget(u32 targ);
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								    static void SetFramebuffer(u32 fb);
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								    static u32 GetRenderTarget();
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								    // Finish up the current frame, print some stats
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								    static void Swap(const TRectangle& rc);
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								    static bool SaveRenderTarget(const char* filename, int jpeg);
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								};
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								#endif
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