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											2008-07-12 17:40:22 +00:00
										 |  |  | // Copyright (C) 2003-2008 Dolphin Project.
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							|  |  |  | 
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | 
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | 
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | 
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | 
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							| 
									
										
										
										
											2008-07-17 20:29:04 +00:00
										 |  |  | #include "Globals.h"
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							|  |  |  | #include <fstream>
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							|  |  |  | #include <assert.h>
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							|  |  |  | 
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							|  |  |  | #include "x64Emitter.h"
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							|  |  |  | 
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							|  |  |  | #include "VertexLoader.h"
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							|  |  |  | #include "BPStructs.h"
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							|  |  |  | #include "DataReader.h"
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							|  |  |  | 
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							|  |  |  | #include "VertexShader.h"
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							|  |  |  | #include "PixelShader.h"
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							|  |  |  | #include "TextureMngr.h"
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							|  |  |  | 
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							|  |  |  | #include "MemoryUtil.h"
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							|  |  |  | 
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							|  |  |  | #include <fstream>
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							|  |  |  | 
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							|  |  |  | #define MAX_BUFFER_SIZE 0x4000
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | // internal state for loading vertices
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							|  |  |  | static u32 s_prevvbstride, s_prevcomponents; // previous state set
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							|  |  |  | static u8 *s_pBaseBufferPointer = NULL; | 
					
						
							|  |  |  | static GLuint s_vboBuffers[0x40] = {0}; | 
					
						
							|  |  |  | static int s_nCurVBOIndex = 0; // current free buffer
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							|  |  |  | static GLenum s_prevprimitive = 0; // current primitive type
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							|  |  |  | static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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							|  |  |  | static void (*fnSetupVertexPointers)() = NULL; | 
					
						
							|  |  |  | 
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							|  |  |  | //these don't need to be saved
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							|  |  |  | float posScale; | 
					
						
							|  |  |  | float tcScale[8]; | 
					
						
							|  |  |  | int colElements[2]; | 
					
						
							|  |  |  | float tcScaleU[8]; | 
					
						
							|  |  |  | float tcScaleV[8]; | 
					
						
							|  |  |  | int tcIndex; | 
					
						
							|  |  |  | int colIndex; | 
					
						
							|  |  |  | 
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							|  |  |  | inline u8 ReadBuffer8() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return g_pDataReader->Read8(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | inline u16 ReadBuffer16() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     //PowerPC byte ordering :(
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							|  |  |  |     return g_pDataReader->Read16(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | inline u32 ReadBuffer32() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     //PowerPC byte ordering :(
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							|  |  |  |     return g_pDataReader->Read32(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | inline float ReadBuffer32F() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u32 temp = g_pDataReader->Read32(); | 
					
						
							|  |  |  |     return *(float*)(&temp); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | // ==============================================================================
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							|  |  |  | // Direct
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							|  |  |  | // ==============================================================================
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							|  |  |  | static u8 s_curposmtx, s_curtexmtx[8]; | 
					
						
							|  |  |  | static int s_texmtxwrite = 0, s_texmtxread = 0; | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL PosMtx_ReadDirect_UByte(void* _p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     s_curposmtx = ReadBuffer8()&0x3f; | 
					
						
							|  |  |  |     PRIM_LOG("posmtx: %d, ", s_curposmtx); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL PosMtx_Write(void* _p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     *VertexManager::s_pCurBufferPointer++ = s_curposmtx; | 
					
						
							|  |  |  |     //*VertexManager::s_pCurBufferPointer++ = 0;
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							|  |  |  |     //*VertexManager::s_pCurBufferPointer++ = 0;
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							|  |  |  |     //*VertexManager::s_pCurBufferPointer++ = 0;
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL TexMtx_ReadDirect_UByte(void* _p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     s_curtexmtx[s_texmtxread] = ReadBuffer8()&0x3f; | 
					
						
							|  |  |  |     PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]); | 
					
						
							|  |  |  |     s_texmtxread++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL TexMtx_Write_Float(void* _p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     *(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++]; | 
					
						
							|  |  |  |     VertexManager::s_pCurBufferPointer += 4; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL TexMtx_Write_Float2(void* _p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     ((float*)VertexManager::s_pCurBufferPointer)[0] = 0; | 
					
						
							|  |  |  |     ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++]; | 
					
						
							|  |  |  |     VertexManager::s_pCurBufferPointer += 8; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL TexMtx_Write_Short3(void* _p) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     ((s16*)VertexManager::s_pCurBufferPointer)[0] = 0; | 
					
						
							|  |  |  |     ((s16*)VertexManager::s_pCurBufferPointer)[1] = 0; | 
					
						
							|  |  |  |     ((s16*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++]; | 
					
						
							|  |  |  |     VertexManager::s_pCurBufferPointer += 6; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | #include "VertexLoader_Position.h"
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							|  |  |  | #include "VertexLoader_Normal.h"
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							|  |  |  | #include "VertexLoader_Color.h"
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							|  |  |  | #include "VertexLoader_TextCoord.h"
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							|  |  |  | 
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							|  |  |  | VertexLoader g_VertexLoaders[8]; | 
					
						
							|  |  |  | 
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							|  |  |  | #define COMPILED_CODE_SIZE 4096
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							|  |  |  | 
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							|  |  |  | VertexLoader::VertexLoader()  | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     m_numPipelineStates = 0; | 
					
						
							|  |  |  |     m_VertexSize = 0; | 
					
						
							|  |  |  |     m_AttrDirty = 2; | 
					
						
							|  |  |  |     VertexLoader_Normal::Init(); | 
					
						
							|  |  |  | 
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							|  |  |  |     m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE); | 
					
						
							|  |  |  | 	if (m_compiledCode) { | 
					
						
							|  |  |  | 	    memset(m_compiledCode, 0, COMPILED_CODE_SIZE); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | VertexLoader::~VertexLoader()  | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	FreeMemoryPages(m_compiledCode, COMPILED_CODE_SIZE); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | int VertexLoader::ComputeVertexSize() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (m_AttrDirty < 2) { | 
					
						
							|  |  |  | 
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							|  |  |  |         if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1&1)==(VertexManager::GetVtxDesc().Hex1&1)) | 
					
						
							|  |  |  |             return m_VertexSize; | 
					
						
							|  |  |  | 
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							|  |  |  |         m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else { | 
					
						
							|  |  |  |         // set anyway
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							|  |  |  |         m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     if( fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode ) | 
					
						
							|  |  |  |         VertexManager::Flush(); | 
					
						
							|  |  |  | 
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							|  |  |  |     m_AttrDirty = 1; | 
					
						
							|  |  |  |     m_VertexSize = 0; | 
					
						
							|  |  |  |     // Position Matrix Index
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							|  |  |  |     if (m_VtxDesc.PosMatIdx) | 
					
						
							|  |  |  |         m_VertexSize += 1; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Texture matrix indices
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							|  |  |  |     if (m_VtxDesc.Tex0MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex1MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex2MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex3MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex4MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex5MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex6MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex7MatIdx) {m_VertexSize+=1; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     switch (m_VtxDesc.Position) { | 
					
						
							|  |  |  |     case NOT_PRESENT:	{_assert_("Vertex descriptor without position!");} break; | 
					
						
							|  |  |  |     case DIRECT: | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             switch (m_VtxAttr.PosFormat) { | 
					
						
							|  |  |  |             case FORMAT_UBYTE: | 
					
						
							|  |  |  |             case FORMAT_BYTE: m_VertexSize += m_VtxAttr.PosElements?3:2; break; | 
					
						
							|  |  |  |             case FORMAT_USHORT: | 
					
						
							|  |  |  |             case FORMAT_SHORT: m_VertexSize += m_VtxAttr.PosElements?6:4; break; | 
					
						
							|  |  |  |             case FORMAT_FLOAT: m_VertexSize += m_VtxAttr.PosElements?12:8; break; | 
					
						
							|  |  |  |             default: _assert_(0); break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX8:		 | 
					
						
							|  |  |  |         m_VertexSize+=1; | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX16: | 
					
						
							|  |  |  |         m_VertexSize+=2; | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     if (m_VtxDesc.Normal != NOT_PRESENT) | 
					
						
							|  |  |  |         m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // Colors
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							|  |  |  |     int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; | 
					
						
							|  |  |  |     for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  |         switch (col[i]) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case NOT_PRESENT:  | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case DIRECT: | 
					
						
							|  |  |  |             switch (m_VtxAttr.color[i].Comp) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |             case FORMAT_16B_565:	m_VertexSize+=2; break; | 
					
						
							|  |  |  |             case FORMAT_24B_888:	m_VertexSize+=3; break; | 
					
						
							|  |  |  |             case FORMAT_32B_888x:	m_VertexSize+=4; break; | 
					
						
							|  |  |  |             case FORMAT_16B_4444:	m_VertexSize+=2; break; | 
					
						
							|  |  |  |             case FORMAT_24B_6666:	m_VertexSize+=3; break; | 
					
						
							|  |  |  |             case FORMAT_32B_8888:	m_VertexSize+=4; break; | 
					
						
							|  |  |  |             default: _assert_(0); break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case INDEX8:	 | 
					
						
							|  |  |  |             m_VertexSize+=1; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case INDEX16: | 
					
						
							|  |  |  |             m_VertexSize+=2; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         }    | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     // TextureCoord
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							|  |  |  |     int tc[8] = { | 
					
						
							|  |  |  |         m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, | 
					
						
							|  |  |  |         m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord, | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  |         switch (tc[i]) { | 
					
						
							|  |  |  |         case NOT_PRESENT:  | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case DIRECT:  | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 switch (m_VtxAttr.texCoord[i].Format) | 
					
						
							|  |  |  |                 { | 
					
						
							|  |  |  |                 case FORMAT_UBYTE: | 
					
						
							|  |  |  |                 case FORMAT_BYTE: m_VertexSize += m_VtxAttr.texCoord[i].Elements?2:1; break; | 
					
						
							|  |  |  |                 case FORMAT_USHORT: | 
					
						
							|  |  |  |                 case FORMAT_SHORT: m_VertexSize += m_VtxAttr.texCoord[i].Elements?4:2; break; | 
					
						
							|  |  |  |                 case FORMAT_FLOAT: m_VertexSize += m_VtxAttr.texCoord[i].Elements?8:4; break; | 
					
						
							|  |  |  |                 default: _assert_(0); break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case INDEX8:	 | 
					
						
							|  |  |  |             m_VertexSize+=1; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case INDEX16: | 
					
						
							|  |  |  |             m_VertexSize+=2; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     return m_VertexSize; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | // Note the use of CallCdeclFunction3I etc.
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							|  |  |  | // This is a horrible hack that is necessary because Opengl32.dll is based way, way above the 32-bit address space
 | 
					
						
							|  |  |  | // that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we want to grab
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							|  |  |  | // the function pointers from the import table instead.
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							|  |  |  | 
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							|  |  |  | // This problem does not apply to glew functions, only core opengl32 functions.
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							|  |  |  | 
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							|  |  |  | DECLARE_IMPORT(glNormalPointer); | 
					
						
							|  |  |  | DECLARE_IMPORT(glVertexPointer); | 
					
						
							|  |  |  | DECLARE_IMPORT(glColorPointer); | 
					
						
							|  |  |  | DECLARE_IMPORT(glTexCoordPointer); | 
					
						
							|  |  |  | 
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							|  |  |  | void VertexLoader::ProcessFormat() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     using namespace Gen; | 
					
						
							|  |  |  | 
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							|  |  |  |     //_assert_( VertexManager::s_pCurBufferPointer == s_pBaseBufferPointer );
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							|  |  |  | 
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							|  |  |  |     if (!m_AttrDirty ) { | 
					
						
							|  |  |  | 
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							|  |  |  |         if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1&1)==(VertexManager::GetVtxDesc().Hex1&1)) | 
					
						
							|  |  |  |             // same
 | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  | 
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							|  |  |  |         m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else { | 
					
						
							|  |  |  |         // set anyway
 | 
					
						
							|  |  |  |         m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; | 
					
						
							|  |  |  |         m_AttrDirty = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     DVSTARTPROFILE(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Reset pipeline
 | 
					
						
							|  |  |  |     m_VBStridePad = 0; | 
					
						
							|  |  |  |     m_VBVertexStride = 0; | 
					
						
							|  |  |  |     m_numPipelineStates = 0; | 
					
						
							|  |  |  |     m_components = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // m_VBVertexStride for texmtx and posmtx is computed later when writing
 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // Position Matrix Index
 | 
					
						
							|  |  |  |     if (m_VtxDesc.PosMatIdx) { | 
					
						
							|  |  |  |         m_PipelineStates[m_numPipelineStates++] = PosMtx_ReadDirect_UByte; | 
					
						
							|  |  |  |         m_components |= VB_HAS_POSMTXIDX; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (m_VtxDesc.Tex0MatIdx) {m_components|=VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex1MatIdx) {m_components|=VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex2MatIdx) {m_components|=VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex3MatIdx) {m_components|=VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex4MatIdx) {m_components|=VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex5MatIdx) {m_components|=VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex6MatIdx) {m_components|=VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex7MatIdx) {m_components|=VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Position
 | 
					
						
							|  |  |  |     if (m_VtxDesc.Position != NOT_PRESENT) | 
					
						
							|  |  |  |         m_VBVertexStride += 12; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     switch (m_VtxDesc.Position) { | 
					
						
							|  |  |  |     case NOT_PRESENT:	{_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break; | 
					
						
							|  |  |  |     case DIRECT: | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             switch (m_VtxAttr.PosFormat) { | 
					
						
							|  |  |  |             case FORMAT_UBYTE:	WriteCall(Pos_ReadDirect_UByte); break; | 
					
						
							|  |  |  |             case FORMAT_BYTE:	WriteCall(Pos_ReadDirect_Byte); break; | 
					
						
							|  |  |  |             case FORMAT_USHORT:	WriteCall(Pos_ReadDirect_UShort); break; | 
					
						
							|  |  |  |             case FORMAT_SHORT:	WriteCall(Pos_ReadDirect_Short); break; | 
					
						
							|  |  |  |             case FORMAT_FLOAT:	WriteCall(Pos_ReadDirect_Float); break; | 
					
						
							|  |  |  |             default: _assert_(0); break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX8:		 | 
					
						
							|  |  |  |         switch (m_VtxAttr.PosFormat) { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	WriteCall(Pos_ReadIndex8_UByte); break; //WTF?
 | 
					
						
							|  |  |  |         case FORMAT_BYTE:	WriteCall(Pos_ReadIndex8_Byte); break; | 
					
						
							|  |  |  |         case FORMAT_USHORT:	WriteCall(Pos_ReadIndex8_UShort); break; | 
					
						
							|  |  |  |         case FORMAT_SHORT:	WriteCall(Pos_ReadIndex8_Short); break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT:	WriteCall(Pos_ReadIndex8_Float); break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX16: | 
					
						
							|  |  |  |         switch (m_VtxAttr.PosFormat) { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	WriteCall(Pos_ReadIndex16_UByte); break; | 
					
						
							|  |  |  |         case FORMAT_BYTE:	WriteCall(Pos_ReadIndex16_Byte); break; | 
					
						
							|  |  |  |         case FORMAT_USHORT:	WriteCall(Pos_ReadIndex16_UShort); break; | 
					
						
							|  |  |  |         case FORMAT_SHORT:	WriteCall(Pos_ReadIndex16_Short); break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT:	WriteCall(Pos_ReadIndex16_Float); break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Normals
 | 
					
						
							|  |  |  |     if (m_VtxDesc.Normal != NOT_PRESENT) { | 
					
						
							|  |  |  |         VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false; | 
					
						
							|  |  |  |         unsigned int uSize = VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); | 
					
						
							|  |  |  |         TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); | 
					
						
							|  |  |  |         if (pFunc == 0) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             char temp[256]; | 
					
						
							|  |  |  |             sprintf(temp,"%i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); | 
					
						
							|  |  |  |             SysMessage("VertexLoader_Normal::GetFunction returned zero!"); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         WriteCall(pFunc); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         int sizePro=0; | 
					
						
							|  |  |  |         switch (m_VtxAttr.NormalFormat) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	sizePro=1; break; | 
					
						
							|  |  |  |         case FORMAT_BYTE:	sizePro=1; break; | 
					
						
							|  |  |  |         case FORMAT_USHORT:	sizePro=2; break; | 
					
						
							|  |  |  |         case FORMAT_SHORT:	sizePro=2; break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT:	sizePro=4; break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         m_VBVertexStride += sizePro * 3 * (m_VtxAttr.NormalElements?3:1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         int m_numNormals = (m_VtxAttr.NormalElements==1) ? NRM_THREE : NRM_ONE; | 
					
						
							|  |  |  |         m_components |= VB_HAS_NRM0; | 
					
						
							|  |  |  |         if (m_numNormals == NRM_THREE) | 
					
						
							|  |  |  |             m_components |= VB_HAS_NRM1 | VB_HAS_NRM2; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // Colors
 | 
					
						
							|  |  |  |     int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; | 
					
						
							|  |  |  |     for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  |         SetupColor(i,col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (col[i] != NOT_PRESENT ) | 
					
						
							|  |  |  |             m_VBVertexStride+=4; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // TextureCoord
 | 
					
						
							|  |  |  |     int tc[8] = { | 
					
						
							|  |  |  |         m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, | 
					
						
							|  |  |  |         m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord, | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
 | 
					
						
							|  |  |  |     for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  |         SetupTexCoord(i, tc[i], m_VtxAttr.texCoord[i].Format, m_VtxAttr.texCoord[i].Elements, m_VtxAttr.texCoord[i].Frac); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if( m_components&(VB_HAS_TEXMTXIDX0<<i) ) { | 
					
						
							|  |  |  |             if (tc[i] != NOT_PRESENT) { | 
					
						
							|  |  |  |                 // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
 | 
					
						
							|  |  |  |                 WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); | 
					
						
							|  |  |  |                 m_VBVertexStride += 12; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 WriteCall(TexMtx_Write_Short3); | 
					
						
							|  |  |  |                 m_VBVertexStride += 6; // still include the texture coordinate, but this time as 6 bytes
 | 
					
						
							|  |  |  |                 m_components |= VB_HAS_UV0 << i; // have to include since using now
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |              | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else { | 
					
						
							|  |  |  |             if (tc[i] != NOT_PRESENT) | 
					
						
							|  |  |  |                 m_VBVertexStride += 4 * (m_VtxAttr.texCoord[i].Elements?2:1); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (tc[i] == NOT_PRESENT) { | 
					
						
							|  |  |  |             // if there's more tex coords later, have to write a dummy call 
 | 
					
						
							|  |  |  |             int j = i+1; | 
					
						
							|  |  |  |             for(; j < 8; ++j) { | 
					
						
							|  |  |  |                 if( tc[j] != NOT_PRESENT ) { | 
					
						
							|  |  |  |                     WriteCall(TexCoord_Read_Dummy); // important to get indices right!
 | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if( j == 8 && !((m_components&VB_HAS_TEXMTXIDXALL)&(VB_HAS_TEXMTXIDXALL<<(i+1))) ) // no more tex coords and tex matrices, so exit loop
 | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( m_VtxDesc.PosMatIdx ) { | 
					
						
							|  |  |  |         WriteCall(PosMtx_Write); | 
					
						
							|  |  |  |         m_VBVertexStride += 1; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( m_VBVertexStride & 3 ) { | 
					
						
							|  |  |  |         // make sure all strides are at least divisible by 4 (some gfx cards experience a 3x speed boost)
 | 
					
						
							|  |  |  |         m_VBStridePad = 4 - (m_VBVertexStride&3); | 
					
						
							|  |  |  |         m_VBVertexStride += m_VBStridePad; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // compile the pointer set function
 | 
					
						
							|  |  |  |     SetCodePtr(m_compiledCode); | 
					
						
							|  |  |  |     Util::EmitPrologue(6); | 
					
						
							|  |  |  | 	//INT3();
 | 
					
						
							|  |  |  |     int offset = 0; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // Position
 | 
					
						
							|  |  |  |     if (m_VtxDesc.Position != NOT_PRESENT) { | 
					
						
							|  |  |  |         CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, m_VBVertexStride, offset); | 
					
						
							|  |  |  |         offset += 12; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Normals
 | 
					
						
							|  |  |  |     if (m_VtxDesc.Normal != NOT_PRESENT) { | 
					
						
							|  |  |  |         switch (m_VtxAttr.NormalFormat) { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	 | 
					
						
							|  |  |  |         case FORMAT_BYTE: | 
					
						
							|  |  |  |             CallCdeclFunction3_I(glNormalPointer, GL_BYTE, m_VBVertexStride, offset); offset += 3; | 
					
						
							|  |  |  |             if (m_VtxAttr.NormalElements) { | 
					
						
							|  |  |  |                 CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB,3,GL_BYTE, GL_TRUE, m_VBVertexStride, offset); offset += 3; | 
					
						
							|  |  |  |                 CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB,3,GL_BYTE, GL_TRUE, m_VBVertexStride, offset); offset += 3; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case FORMAT_USHORT: | 
					
						
							|  |  |  |         case FORMAT_SHORT: | 
					
						
							|  |  |  |             CallCdeclFunction3_I(glNormalPointer, GL_SHORT, m_VBVertexStride, offset); offset += 6; | 
					
						
							|  |  |  |             if (m_VtxAttr.NormalElements) { | 
					
						
							|  |  |  |                 CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB,3,GL_SHORT, GL_TRUE, m_VBVertexStride, offset); offset += 6; | 
					
						
							|  |  |  |                 CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB,3,GL_SHORT, GL_TRUE, m_VBVertexStride, offset); offset += 6; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT: | 
					
						
							|  |  |  |             CallCdeclFunction3_I(glNormalPointer, GL_FLOAT, m_VBVertexStride, offset); offset += 12; | 
					
						
							|  |  |  |             if (m_VtxAttr.NormalElements) { | 
					
						
							|  |  |  |                 CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB,3,GL_FLOAT, GL_TRUE, m_VBVertexStride, offset); offset += 12; | 
					
						
							|  |  |  |                 CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB,3,GL_FLOAT, GL_TRUE, m_VBVertexStride, offset); offset += 12; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  |         if (col[i] != NOT_PRESENT ) { | 
					
						
							|  |  |  | 			if (i) | 
					
						
							|  |  |  | 			    CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, m_VBVertexStride, offset);  | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, m_VBVertexStride, offset); | 
					
						
							|  |  |  | 			offset += 4; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // TextureCoord
 | 
					
						
							|  |  |  |     for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  |         if (tc[i] != NOT_PRESENT || (m_components&(VB_HAS_TEXMTXIDX0<<i)) ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             int id = GL_TEXTURE0+i; | 
					
						
							|  |  |  | #ifdef _M_X64
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef _MSC_VER
 | 
					
						
							|  |  |  |             MOV(32, R(RCX), Imm32(id)); | 
					
						
							|  |  |  |             CALL((void *)glClientActiveTexture); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |             MOV(32, R(RDI), Imm32(id)); | 
					
						
							|  |  |  |             CALL((void *)glClientActiveTexture); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |             PUSH(32, Imm32(id)); | 
					
						
							|  |  |  |             CALL((void *)glClientActiveTexture); | 
					
						
							|  |  |  |             // don't inc stack
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |             if( m_components&(VB_HAS_TEXMTXIDX0<<i) ) { | 
					
						
							|  |  |  |                 if( tc[i] != NOT_PRESENT ) { | 
					
						
							|  |  |  |                     CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset); | 
					
						
							|  |  |  |                     offset += 12; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 else { | 
					
						
							|  |  |  |                     CallCdeclFunction4_I(glTexCoordPointer, 3, GL_SHORT, m_VBVertexStride, offset); | 
					
						
							|  |  |  |                     offset += 6; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 CallCdeclFunction4_I(glTexCoordPointer, m_VtxAttr.texCoord[i].Elements?2:1, GL_FLOAT, m_VBVertexStride, offset); | 
					
						
							|  |  |  |                 offset += 4 * (m_VtxAttr.texCoord[i].Elements?2:1); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (m_VtxDesc.PosMatIdx) { | 
					
						
							|  |  |  |         CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB,1,GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset); | 
					
						
							|  |  |  |         offset += 1; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     _assert_(offset+m_VBStridePad == m_VBVertexStride); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Util::EmitEpilogue(6); | 
					
						
							|  |  |  |     if (Gen::GetCodePtr()-(u8*)m_compiledCode > COMPILED_CODE_SIZE) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         assert(0); | 
					
						
							|  |  |  |         Crash(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     SetCodePtr(0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::PrepareRun() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     posScale = VertexManager::shiftLookup[m_VtxAttr.PosFrac]; | 
					
						
							|  |  |  |     if( m_components & VB_HAS_UVALL ) { | 
					
						
							|  |  |  |         for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  |             tcScaleU[i]   = VertexManager::shiftLookup[m_VtxAttr.texCoord[i].Frac]; | 
					
						
							|  |  |  |             tcScaleV[i]   = VertexManager::shiftLookup[m_VtxAttr.texCoord[i].Frac]; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     for (int i = 0; i < 2; i++) | 
					
						
							|  |  |  |         colElements[i] = m_VtxAttr.color[i].Elements; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::SetupColor(int num, int mode, int format, int elements) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     // if COL0 not present, then embed COL1 into COL0
 | 
					
						
							|  |  |  |     if( num == 1 && !(m_components & VB_HAS_COL0) ) num = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     m_components |= VB_HAS_COL0 << num; | 
					
						
							|  |  |  |     switch (mode) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |     case NOT_PRESENT:  | 
					
						
							|  |  |  |         m_components &= ~(VB_HAS_COL0 << num); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case DIRECT: | 
					
						
							|  |  |  |         switch (format) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_16B_565:	WriteCall(Color_ReadDirect_16b_565); break; | 
					
						
							|  |  |  |         case FORMAT_24B_888:	WriteCall(Color_ReadDirect_24b_888); break; | 
					
						
							|  |  |  |         case FORMAT_32B_888x:	WriteCall(Color_ReadDirect_32b_888x); break; | 
					
						
							|  |  |  |         case FORMAT_16B_4444:	WriteCall(Color_ReadDirect_16b_4444); break; | 
					
						
							|  |  |  |         case FORMAT_24B_6666:	WriteCall(Color_ReadDirect_24b_6666); break; | 
					
						
							|  |  |  |         case FORMAT_32B_8888:	WriteCall(Color_ReadDirect_32b_8888); break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX8:	 | 
					
						
							|  |  |  |         switch (format) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_16B_565:	WriteCall(Color_ReadIndex8_16b_565); break; | 
					
						
							|  |  |  |         case FORMAT_24B_888:	WriteCall(Color_ReadIndex8_24b_888); break; | 
					
						
							|  |  |  |         case FORMAT_32B_888x:	WriteCall(Color_ReadIndex8_32b_888x); break; | 
					
						
							|  |  |  |         case FORMAT_16B_4444:	WriteCall(Color_ReadIndex8_16b_4444); break; | 
					
						
							|  |  |  |         case FORMAT_24B_6666:	WriteCall(Color_ReadIndex8_24b_6666); break; | 
					
						
							|  |  |  |         case FORMAT_32B_8888:	WriteCall(Color_ReadIndex8_32b_8888); break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX16: | 
					
						
							|  |  |  |         switch (format) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_16B_565:	WriteCall(Color_ReadIndex16_16b_565); break; | 
					
						
							|  |  |  |         case FORMAT_24B_888:	WriteCall(Color_ReadIndex16_24b_888); break; | 
					
						
							|  |  |  |         case FORMAT_32B_888x:	WriteCall(Color_ReadIndex16_32b_888x); break; | 
					
						
							|  |  |  |         case FORMAT_16B_4444:	WriteCall(Color_ReadIndex16_16b_4444); break; | 
					
						
							|  |  |  |         case FORMAT_24B_6666:	WriteCall(Color_ReadIndex16_24b_6666); break; | 
					
						
							|  |  |  |         case FORMAT_32B_8888:	WriteCall(Color_ReadIndex16_32b_8888); break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     m_components |= VB_HAS_UV0 << num; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     switch (mode) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |     case NOT_PRESENT:  | 
					
						
							|  |  |  |         m_components &= ~(VB_HAS_UV0 << num); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case DIRECT: | 
					
						
							|  |  |  |         switch (format) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1);  break; | 
					
						
							|  |  |  |         case FORMAT_BYTE:	WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1);   break; | 
					
						
							|  |  |  |         case FORMAT_USHORT:	WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break; | 
					
						
							|  |  |  |         case FORMAT_SHORT:	WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1);  break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT:	WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1);  break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX8:	 | 
					
						
							|  |  |  |         switch (format) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1);  break; | 
					
						
							|  |  |  |         case FORMAT_BYTE:	WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1);   break; | 
					
						
							|  |  |  |         case FORMAT_USHORT:	WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break; | 
					
						
							|  |  |  |         case FORMAT_SHORT:	WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1);  break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT:	WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1);  break; | 
					
						
							|  |  |  |         default: _assert_(0); break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case INDEX16: | 
					
						
							|  |  |  |         switch (format) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case FORMAT_UBYTE:	WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1);  break; | 
					
						
							|  |  |  |         case FORMAT_BYTE:	WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1);   break; | 
					
						
							|  |  |  |         case FORMAT_USHORT:	WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break; | 
					
						
							|  |  |  |         case FORMAT_SHORT:	WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1);  break; | 
					
						
							|  |  |  |         case FORMAT_FLOAT:	WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1);  break; | 
					
						
							|  |  |  |         default: _assert_(0); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::WriteCall(void  (LOADERDECL *func)(void *)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     m_PipelineStates[m_numPipelineStates++] = func;; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::RunVertices(int primitive, int count) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if( count <= 0 ) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode ) | 
					
						
							|  |  |  |         VertexManager::Flush(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( bpmem.genMode.cullmode == 3 && primitive < 5) { | 
					
						
							|  |  |  |         // if cull mode is none, ignore triangles and quads
 | 
					
						
							|  |  |  |         g_pDataReader->Skip(count*m_VertexSize); | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     DVSTARTPROFILE(); | 
					
						
							|  |  |  |     ProcessFormat(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     fnSetupVertexPointers = (void (*)())(void*)m_compiledCode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (s_prevcomponents != m_components) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         VertexManager::Flush(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // matrices
 | 
					
						
							|  |  |  |         if ((m_components & VB_HAS_POSMTXIDX) != (s_prevcomponents&VB_HAS_POSMTXIDX)) { | 
					
						
							|  |  |  |             if (m_components & VB_HAS_POSMTXIDX) | 
					
						
							|  |  |  |                 glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB); | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // normals
 | 
					
						
							|  |  |  |         if ((m_components & VB_HAS_NRM0) != (s_prevcomponents&VB_HAS_NRM0)) { | 
					
						
							|  |  |  |             if (m_components & VB_HAS_NRM0) | 
					
						
							|  |  |  |                 glEnableClientState(GL_NORMAL_ARRAY); | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 glDisableClientState(GL_NORMAL_ARRAY); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if ((m_components & VB_HAS_NRM1) != (s_prevcomponents&VB_HAS_NRM1)) { | 
					
						
							|  |  |  |             if (m_components & VB_HAS_NRM1) { | 
					
						
							|  |  |  |                 glEnableVertexAttribArray(SHADER_NORM1_ATTRIB); | 
					
						
							|  |  |  |                 glEnableVertexAttribArray(SHADER_NORM2_ATTRIB); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 glDisableVertexAttribArray(SHADER_NORM1_ATTRIB); | 
					
						
							|  |  |  |                 glDisableVertexAttribArray(SHADER_NORM2_ATTRIB); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // color
 | 
					
						
							|  |  |  |         for(int i = 0; i < 2; ++i) { | 
					
						
							|  |  |  |             if ( (m_components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)) ) { | 
					
						
							|  |  |  |                 if (m_components & (VB_HAS_COL0 << 0)) | 
					
						
							|  |  |  |                     glEnableClientState(i?GL_SECONDARY_COLOR_ARRAY:GL_COLOR_ARRAY); | 
					
						
							|  |  |  |                 else | 
					
						
							|  |  |  |                     glDisableClientState(i?GL_SECONDARY_COLOR_ARRAY:GL_COLOR_ARRAY); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // tex
 | 
					
						
							|  |  |  |         for (int i = 0; i < 8; ++i) { | 
					
						
							|  |  |  |             if ((m_components&(VB_HAS_UV0<<i)) != (s_prevcomponents&(VB_HAS_UV0<<i))) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 glClientActiveTexture(GL_TEXTURE0+i); | 
					
						
							|  |  |  |                 if (m_components&(VB_HAS_UV0<<i)) | 
					
						
							|  |  |  |                     glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
					
						
							|  |  |  |                 else | 
					
						
							|  |  |  |                     glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         s_prevcomponents = m_components; | 
					
						
							|  |  |  |         s_prevvbstride = m_VBVertexStride; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     PrepareRun(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // if strips or fans, make sure all vertices can fit in buffer, otherwise flush
 | 
					
						
							|  |  |  |     int granularity = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     switch(primitive) { | 
					
						
							|  |  |  |         case 3: // strip
 | 
					
						
							|  |  |  |         case 4: // fan
 | 
					
						
							|  |  |  |             if( VertexManager::GetRemainingSize() < 3*m_VBVertexStride ) | 
					
						
							|  |  |  |                 VertexManager::Flush(); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case 6: // line strip
 | 
					
						
							|  |  |  |             if( VertexManager::GetRemainingSize() < 2*m_VBVertexStride ) | 
					
						
							|  |  |  |                 VertexManager::Flush(); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case 0: // quads
 | 
					
						
							|  |  |  |             granularity = 4; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case 2: // tris
 | 
					
						
							|  |  |  |             granularity = 3; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case 5: // lines
 | 
					
						
							|  |  |  |             granularity = 2; | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     int startv = 0, extraverts = 0; | 
					
						
							|  |  |  |     for (int v = 0; v < count; v++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if( (v % granularity) == 0 ) { | 
					
						
							|  |  |  |             if (VertexManager::GetRemainingSize() < granularity*m_VBVertexStride) { | 
					
						
							|  |  |  |                 u8* plastptr = VertexManager::s_pCurBufferPointer; | 
					
						
							|  |  |  |                 if( v-startv > 0 ) | 
					
						
							|  |  |  |                     VertexManager::AddVertices(primitive, v-startv+extraverts); | 
					
						
							|  |  |  |                 VertexManager::Flush(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 switch( primitive ) { | 
					
						
							|  |  |  |                     case 3: // triangle strip, copy last two vertices
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         // a little trick since we have to keep track of signs
 | 
					
						
							|  |  |  |                         if( v & 1 ) { | 
					
						
							|  |  |  |                             memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*m_VBVertexStride, m_VBVertexStride); | 
					
						
							|  |  |  |                             memcpy_gc(VertexManager::s_pCurBufferPointer+m_VBVertexStride, plastptr-m_VBVertexStride*2, 2*m_VBVertexStride); | 
					
						
							|  |  |  |                             VertexManager::s_pCurBufferPointer += m_VBVertexStride*3; | 
					
						
							|  |  |  |                             extraverts = 3; | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  |                         else { | 
					
						
							|  |  |  |                             memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride*2, m_VBVertexStride*2); | 
					
						
							|  |  |  |                             VertexManager::s_pCurBufferPointer += m_VBVertexStride*2; | 
					
						
							|  |  |  |                             extraverts = 2; | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     case 4: // tri fan, copy first and last vert
 | 
					
						
							|  |  |  |                         memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride*(v-startv+extraverts), m_VBVertexStride); | 
					
						
							|  |  |  |                         VertexManager::s_pCurBufferPointer += m_VBVertexStride; | 
					
						
							|  |  |  |                         memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride, m_VBVertexStride); | 
					
						
							|  |  |  |                         VertexManager::s_pCurBufferPointer += m_VBVertexStride; | 
					
						
							|  |  |  |                         extraverts = 2; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     case 6: // line strip
 | 
					
						
							|  |  |  |                         memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride, m_VBVertexStride); | 
					
						
							|  |  |  |                         VertexManager::s_pCurBufferPointer += m_VBVertexStride; | 
					
						
							|  |  |  |                         extraverts = 1; | 
					
						
							|  |  |  |                         break; | 
					
						
							|  |  |  |                     default: | 
					
						
							|  |  |  |                         extraverts = 0; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 startv = v; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         tcIndex = 0; | 
					
						
							|  |  |  |         colIndex = 0; | 
					
						
							|  |  |  |         s_texmtxwrite = s_texmtxread = 0; | 
					
						
							|  |  |  |         for (int i = 0; i < m_numPipelineStates; i++) | 
					
						
							|  |  |  |             m_PipelineStates[i](&m_VtxAttr); | 
					
						
							|  |  |  |         VertexManager::s_pCurBufferPointer += m_VBStridePad; | 
					
						
							|  |  |  |         PRIM_LOG("\n"); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( startv < count ) | 
					
						
							|  |  |  |         VertexManager::AddVertices(primitive, count-startv+extraverts); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////////////////
 | 
					
						
							|  |  |  | // VertexManager //
 | 
					
						
							|  |  |  | ///////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TVtxDesc VertexManager::s_GlobalVtxDesc; | 
					
						
							|  |  |  | u8* VertexManager::s_pCurBufferPointer=NULL; | 
					
						
							|  |  |  | float VertexManager::shiftLookup[32]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const GLenum c_primitiveType[8] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     GL_QUADS, | 
					
						
							|  |  |  |     0, //nothing
 | 
					
						
							|  |  |  |     GL_TRIANGLES, | 
					
						
							|  |  |  |     GL_TRIANGLE_STRIP, | 
					
						
							|  |  |  |     GL_TRIANGLE_FAN, | 
					
						
							|  |  |  |     GL_LINES, | 
					
						
							|  |  |  |     GL_LINE_STRIP, | 
					
						
							|  |  |  |     GL_POINTS | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool VertexManager::Init() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Destroy(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     s_GlobalVtxDesc.Hex = 0; | 
					
						
							|  |  |  |     s_prevcomponents = 0; | 
					
						
							|  |  |  |     s_prevvbstride = 12; // just pos
 | 
					
						
							|  |  |  |     s_prevprimitive = 0; | 
					
						
							|  |  |  |     s_pBaseBufferPointer = (u8*)_aligned_malloc(MAX_BUFFER_SIZE, 256); | 
					
						
							|  |  |  |     s_pCurBufferPointer = s_pBaseBufferPointer; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for (int i = 0; i < ARRAYSIZE(shiftLookup); i++) | 
					
						
							|  |  |  |         shiftLookup[i] = 1.0f / float(1 << i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     s_nCurVBOIndex = 0; | 
					
						
							|  |  |  |     glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); | 
					
						
							|  |  |  |     for (int i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) { | 
					
						
							|  |  |  |         glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]); | 
					
						
							|  |  |  |         glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     glEnableClientState(GL_VERTEX_ARRAY); | 
					
						
							|  |  |  |     fnSetupVertexPointers = NULL; | 
					
						
							|  |  |  |     GL_REPORT_ERRORD(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexManager::Destroy() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     _aligned_free(s_pBaseBufferPointer); s_pBaseBufferPointer = s_pCurBufferPointer = NULL; | 
					
						
							|  |  |  |     glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); | 
					
						
							|  |  |  |     memset(s_vboBuffers, 0, sizeof(s_vboBuffers)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     s_vStoredPrimitives.resize(0); | 
					
						
							|  |  |  |     s_nCurVBOIndex = 0; | 
					
						
							|  |  |  |     ResetBuffer(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexManager::ResetBuffer() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     s_nCurVBOIndex = (s_nCurVBOIndex+1)%ARRAYSIZE(s_vboBuffers); | 
					
						
							|  |  |  |     s_pCurBufferPointer = s_pBaseBufferPointer; | 
					
						
							|  |  |  |     s_vStoredPrimitives.resize(0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexManager::ResetComponents() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     s_prevcomponents = 0; | 
					
						
							|  |  |  |     s_prevvbstride = 12; // just pos
 | 
					
						
							|  |  |  |     s_prevprimitive = 0; | 
					
						
							|  |  |  |     glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB); | 
					
						
							|  |  |  |     glDisableClientState(GL_NORMAL_ARRAY); | 
					
						
							|  |  |  |     glDisableVertexAttribArray(SHADER_NORM1_ATTRIB); | 
					
						
							|  |  |  |     glDisableVertexAttribArray(SHADER_NORM2_ATTRIB); | 
					
						
							|  |  |  |     glDisableClientState(GL_COLOR_ARRAY); | 
					
						
							|  |  |  |     glDisableClientState(GL_SECONDARY_COLOR_ARRAY); | 
					
						
							|  |  |  |     for (int i = 0; i < 8; ++i) glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int VertexManager::GetRemainingSize() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer-s_pBaseBufferPointer); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexManager::AddVertices(int primitive, int numvertices) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     _assert_( numvertices > 0 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ADDSTAT(stats.thisFrame.numPrims, numvertices); | 
					
						
							|  |  |  |     s_vStoredPrimitives.push_back(pair<int, int>(c_primitiveType[primitive], numvertices)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"}; | 
					
						
							|  |  |  |     PRIM_LOG("prim: %s, c=%d\n", sprims[primitive], numvertices); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexManager::Flush() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (s_vStoredPrimitives.size() == 0) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     _assert_( fnSetupVertexPointers != NULL ); | 
					
						
							|  |  |  |     _assert_( s_pCurBufferPointer != s_pBaseBufferPointer ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef _DEBUG
 | 
					
						
							|  |  |  |     PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, proj=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens, | 
					
						
							|  |  |  |         xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, VertexShaderMngr::rawProjection[6]==0, | 
					
						
							|  |  |  |         bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable); | 
					
						
							|  |  |  |     for(int i = 0; i < xfregs.nNumChans; ++i) { | 
					
						
							|  |  |  |         LitChannel* ch = &xfregs.colChans[i].color; | 
					
						
							|  |  |  |         PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); | 
					
						
							|  |  |  |         ch = &xfregs.colChans[i].alpha; | 
					
						
							|  |  |  |         PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     for(int i = 0; i < xfregs.numTexGens; ++i) { | 
					
						
							|  |  |  |         TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo; | 
					
						
							|  |  |  |         if( tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff; | 
					
						
							|  |  |  |         if( tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n", | 
					
						
							|  |  |  |             i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift, | 
					
						
							|  |  |  |             xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x\n", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages, | 
					
						
							|  |  |  |         bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     DVSTARTPROFILE(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     GL_REPORT_ERRORD(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]); | 
					
						
							|  |  |  |     glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer-s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW); | 
					
						
							|  |  |  |     GL_REPORT_ERRORD(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // setup the pointers
 | 
					
						
							|  |  |  |     fnSetupVertexPointers(); | 
					
						
							|  |  |  |     GL_REPORT_ERRORD(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // set the textures
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         DVProfileFunc _pf("VertexManager::Flush:textures"); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |         u32 usedtextures = 0; | 
					
						
							|  |  |  |         for (u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) { | 
					
						
							|  |  |  |             if( bpmem.tevorders[i/2].getEnable(i&1) ) | 
					
						
							|  |  |  |                 usedtextures |= 1<<bpmem.tevorders[i/2].getTexMap(i&1); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if( bpmem.genMode.numindstages > 0 ) { | 
					
						
							|  |  |  |             for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) { | 
					
						
							|  |  |  |                 if( bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages ) { | 
					
						
							|  |  |  |                     usedtextures |= 1<<bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         u32 nonpow2tex = 0; | 
					
						
							|  |  |  |         for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  |              | 
					
						
							|  |  |  |             if (usedtextures&(1<<i)) { | 
					
						
							|  |  |  |                 glActiveTexture(GL_TEXTURE0+i); | 
					
						
							|  |  |  |                  | 
					
						
							|  |  |  |                 FourTexUnits &tex = bpmem.tex[i>>2]; | 
					
						
							|  |  |  |                 TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, | 
					
						
							|  |  |  |                     tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1, | 
					
						
							|  |  |  |                     tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 if( tentry != NULL ) { | 
					
						
							|  |  |  |                     // texture loaded fine, set dims for pixel shader
 | 
					
						
							|  |  |  |                     if( tentry->isNonPow2 ) { | 
					
						
							|  |  |  |                         PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t); | 
					
						
							|  |  |  |                         nonpow2tex |= 1<<i; | 
					
						
							|  |  |  |                         if( tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i); | 
					
						
							|  |  |  |                         if( tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                     // if texture is power of two, set to ones (since don't need scaling)
 | 
					
						
							|  |  |  |                     else PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     if( tentry->isNonPow2 ) TextureMngr::EnableTexRECT(i); | 
					
						
							|  |  |  |                     else TextureMngr::EnableTex2D(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     if( g_Config.iLog & CONF_PRIMLOG ) { | 
					
						
							|  |  |  |                         // save the textures
 | 
					
						
							|  |  |  |                         char strfile[255]; | 
					
						
							|  |  |  |                         sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i); | 
					
						
							|  |  |  |                         SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 else { | 
					
						
							|  |  |  |                     ERROR_LOG("error loading tex\n"); | 
					
						
							|  |  |  |                     TextureMngr::DisableStage(i); // disable since won't be used
 | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 TextureMngr::DisableStage(i); // disable since won't be used
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         PixelShaderMngr::SetTexturesUsed(nonpow2tex); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     FRAGMENTSHADER* ps = PixelShaderMngr::GetShader(); | 
					
						
							|  |  |  |     VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents); | 
					
						
							|  |  |  |     _assert_( ps != NULL && vs != NULL ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     bool bRestoreBuffers = false; | 
					
						
							|  |  |  |     if( Renderer::GetZBufferTarget() ) { | 
					
						
							|  |  |  |         if( bpmem.zmode.updateenable ) { | 
					
						
							|  |  |  |             if( !bpmem.blendmode.colorupdate ) { | 
					
						
							|  |  |  |                 Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);     | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else { | 
					
						
							|  |  |  |             Renderer::SetRenderMode(Renderer::RM_Normal); | 
					
						
							|  |  |  |             // remove temporarily
 | 
					
						
							|  |  |  |             glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); | 
					
						
							|  |  |  |             bRestoreBuffers = true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |         Renderer::SetRenderMode(Renderer::RM_Normal); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // set global constants
 | 
					
						
							|  |  |  |     VertexShaderMngr::SetConstants(*vs); | 
					
						
							|  |  |  |     PixelShaderMngr::SetConstants(*ps); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // finally bind
 | 
					
						
							|  |  |  |     glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid); | 
					
						
							|  |  |  |     glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     PRIM_LOG("\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     int offset = 0; | 
					
						
							|  |  |  |     vector< pair<int, int> >::iterator it; | 
					
						
							|  |  |  |     FORIT (it, s_vStoredPrimitives) { | 
					
						
							|  |  |  |         glDrawArrays(it->first, offset, it->second); | 
					
						
							|  |  |  |         offset += it->second; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef _DEBUG
 | 
					
						
							|  |  |  |     if( g_Config.iLog & CONF_PRIMLOG ) { | 
					
						
							|  |  |  |         // save the shaders
 | 
					
						
							|  |  |  |         char strfile[255]; | 
					
						
							|  |  |  |         sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId); | 
					
						
							|  |  |  | 		std::ofstream fps(strfile); | 
					
						
							|  |  |  |         fps << ps->strprog.c_str(); | 
					
						
							|  |  |  |         sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId); | 
					
						
							|  |  |  |         ofstream fvs(strfile); | 
					
						
							|  |  |  |         fvs << vs->strprog.c_str(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( g_Config.iLog & CONF_SAVETARGETS ) { | 
					
						
							|  |  |  |         char str[128]; | 
					
						
							|  |  |  |         sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId); | 
					
						
							|  |  |  |         Renderer::SaveRenderTarget(str, 0); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |     g_Config.iSaveTargetId++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     GL_REPORT_ERRORD(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if( bRestoreBuffers ) { | 
					
						
							|  |  |  |         GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT}; | 
					
						
							|  |  |  |         glDrawBuffers(2, s_drawbuffers); | 
					
						
							|  |  |  |         SetColorMask(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ResetBuffer(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexManager::LoadCPReg(u32 SubCmd, u32 Value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     switch (SubCmd & 0xF0) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |     case 0x30: | 
					
						
							|  |  |  |         VertexShaderMngr::SetTexMatrixChangedA(Value); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case 0x40: | 
					
						
							|  |  |  |         VertexShaderMngr::SetTexMatrixChangedB(Value); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     case 0x50: | 
					
						
							|  |  |  |         s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
 | 
					
						
							|  |  |  |         s_GlobalVtxDesc.Hex |= Value; | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case 0x60: | 
					
						
							|  |  |  |         s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
 | 
					
						
							|  |  |  |         s_GlobalVtxDesc.Hex |= (u64)Value << 17; | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break; | 
					
						
							|  |  |  |     case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break; | 
					
						
							|  |  |  |     case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     case 0xA0: arraybases[SubCmd & 0xF]   = Value & 0xFFFFFFFF; break; | 
					
						
							|  |  |  |     case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF;      break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | size_t VertexManager::SaveLoadState(char *ptr, BOOL save) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     BEGINSAVELOAD; | 
					
						
							|  |  |  |     SAVELOAD(arraybases,16*sizeof(u32)); | 
					
						
							|  |  |  |     SAVELOAD(arraystrides,16*sizeof(u32)); | 
					
						
							|  |  |  |     ENDSAVELOAD; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 |