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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _TEXTURECONVERSIONSHADER_H_
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								#define _TEXTURECONVERSIONSHADER_H_
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								#include "Common.h"
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								#include "TextureDecoder.h"
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								#include "VideoCommon.h"
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								namespace TextureConversionShader
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								{
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								u16 GetEncodedSampleCount(u32 format);
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								const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
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								}
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								#endif // _TEXTURECONVERSIONSHADER_H_
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