2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-04-03 14:35:49 +00:00
										 
									 
								 
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								#ifndef _PIXELSHADERCACHE_H_
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								#define _PIXELSHADERCACHE_H_
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								#include <map>
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								#include <string>
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								#include "BPMemory.h"
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								#include "PixelShaderGen.h"
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											2011-01-29 20:16:51 +00:00
										 
									 
								 
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								namespace OGL
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								{
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								struct FRAGMENTSHADER
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								{
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									FRAGMENTSHADER() : glprogid(0) { }
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									void Destroy()
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									{
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										if (glprogid)
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										{
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											glDeleteProgramsARB(1, &glprogid);
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											glprogid = 0;
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										}
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									}
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									GLuint glprogid; // opengl program id
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									std::string strprog;
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								};
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								class PixelShaderCache
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								{
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									struct PSCacheEntry
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									{
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										FRAGMENTSHADER shader;
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										PSCacheEntry() {}
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										~PSCacheEntry() {}
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										void Destroy()
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										{
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											shader.Destroy();
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										}
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										PIXELSHADERUIDSAFE safe_uid;
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									};
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									typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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									static PSCache PixelShaders;
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									static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
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								    static bool s_displayCompileAlert;
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									static GLuint CurrentShader;
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									static PSCacheEntry* last_entry;
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									static PIXELSHADERUID last_uid;
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									static bool ShaderEnabled;
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								public:
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									static void Init();
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									static void Shutdown();
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									static FRAGMENTSHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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									static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
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									static GLuint GetColorMatrixProgram();
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								    static GLuint GetDepthMatrixProgram();
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									static void SetCurrentShader(GLuint Shader);
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									static void DisableShader();
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								};
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								}  // namespace OGL
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								#endif // _PIXELSHADERCACHE_H_
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