2016-08-13 22:57:50 +10:00
										 
									 
								 
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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2016-09-30 23:07:50 -04:00
										 
									 
								 
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								#include "VideoBackends/Vulkan/StreamBuffer.h"
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								#include <algorithm>
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								#include <cstdint>
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								#include <functional>
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								#include "Common/Assert.h"
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								#include "Common/MsgHandler.h"
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								#include "VideoBackends/Vulkan/CommandBufferManager.h"
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								#include "VideoBackends/Vulkan/Util.h"
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								#include "VideoBackends/Vulkan/VulkanContext.h"
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								namespace Vulkan
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								{
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								StreamBuffer::StreamBuffer(VkBufferUsageFlags usage, size_t max_size)
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								    : m_usage(usage), m_maximum_size(max_size)
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								{
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								  // Add a callback that fires on fence point creation and signal
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								  g_command_buffer_mgr->AddFencePointCallback(
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								      this, std::bind(&StreamBuffer::OnCommandBufferQueued, this, std::placeholders::_1,
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								                      std::placeholders::_2),
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								      std::bind(&StreamBuffer::OnCommandBufferExecuted, this, std::placeholders::_1));
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								}
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								StreamBuffer::~StreamBuffer()
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								{
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								  g_command_buffer_mgr->RemoveFencePointCallback(this);
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								  if (m_host_pointer)
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								    vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
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								  if (m_buffer != VK_NULL_HANDLE)
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								    g_command_buffer_mgr->DeferBufferDestruction(m_buffer);
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								  if (m_memory != VK_NULL_HANDLE)
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								    g_command_buffer_mgr->DeferDeviceMemoryDestruction(m_memory);
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								}
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								std::unique_ptr<StreamBuffer> StreamBuffer::Create(VkBufferUsageFlags usage, size_t initial_size,
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								                                                   size_t max_size)
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								{
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								  std::unique_ptr<StreamBuffer> buffer = std::make_unique<StreamBuffer>(usage, max_size);
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								  if (!buffer->ResizeBuffer(initial_size))
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								    return nullptr;
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								  return buffer;
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								}
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								bool StreamBuffer::ResizeBuffer(size_t size)
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								{
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								  // Create the buffer descriptor
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								  VkBufferCreateInfo buffer_create_info = {
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								      VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,  // VkStructureType        sType
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								      nullptr,                               // const void*            pNext
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								      0,                                     // VkBufferCreateFlags    flags
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								      static_cast<VkDeviceSize>(size),       // VkDeviceSize           size
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								      m_usage,                               // VkBufferUsageFlags     usage
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								      VK_SHARING_MODE_EXCLUSIVE,             // VkSharingMode          sharingMode
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								      0,                                     // uint32_t               queueFamilyIndexCount
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								      nullptr                                // const uint32_t*        pQueueFamilyIndices
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								  };
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								  VkBuffer buffer = VK_NULL_HANDLE;
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								  VkResult res =
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								      vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_create_info, nullptr, &buffer);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
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								    return false;
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								  }
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								  // Get memory requirements (types etc) for this buffer
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								  VkMemoryRequirements memory_requirements;
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								  vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
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								  // Aim for a coherent mapping if possible.
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								  u32 memory_type_index = g_vulkan_context->GetUploadMemoryType(memory_requirements.memoryTypeBits,
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								                                                                &m_coherent_mapping);
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								  // Allocate memory for backing this buffer
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								  VkMemoryAllocateInfo memory_allocate_info = {
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								      VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,  // VkStructureType    sType
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								      nullptr,                                 // const void*        pNext
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								      memory_requirements.size,                // VkDeviceSize       allocationSize
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								      memory_type_index                        // uint32_t           memoryTypeIndex
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								  };
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								  VkDeviceMemory memory = VK_NULL_HANDLE;
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								  res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
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								    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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								    return false;
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								  }
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								  // Bind memory to buffer
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								  res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
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								    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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								    vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
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								    return false;
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								  }
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								  // Map this buffer into user-space
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								  void* mapped_ptr = nullptr;
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								  res = vkMapMemory(g_vulkan_context->GetDevice(), memory, 0, size, 0, &mapped_ptr);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
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								    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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								    vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
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								    return false;
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								  }
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								  // Unmap current host pointer (if there was a previous buffer)
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								  if (m_host_pointer)
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								    vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
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								  // Destroy the backings for the buffer after the command buffer executes
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								  if (m_buffer != VK_NULL_HANDLE)
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								    g_command_buffer_mgr->DeferBufferDestruction(m_buffer);
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								  if (m_memory != VK_NULL_HANDLE)
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								    g_command_buffer_mgr->DeferDeviceMemoryDestruction(m_memory);
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								  // Replace with the new buffer
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								  m_buffer = buffer;
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								  m_memory = memory;
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								  m_host_pointer = reinterpret_cast<u8*>(mapped_ptr);
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								  m_current_size = size;
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								  m_current_offset = 0;
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								  m_current_gpu_position = 0;
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								  m_tracked_fences.clear();
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								  return true;
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								}
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								bool StreamBuffer::ReserveMemory(size_t num_bytes, size_t alignment, bool allow_reuse /* = true */,
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								                                 bool allow_growth /* = true */,
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								                                 bool reallocate_if_full /* = false */)
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								{
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							 | 
							
							
								  size_t required_bytes = num_bytes + alignment;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Check for sane allocations
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (required_bytes > m_maximum_size)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    PanicAlert("Attempting to allocate %u bytes from a %u byte stream buffer",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               static_cast<uint32_t>(num_bytes), static_cast<uint32_t>(m_maximum_size));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Is the GPU behind or up to date with our current offset?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_current_offset >= m_current_gpu_position)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    size_t remaining_bytes = m_current_size - m_current_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (required_bytes <= remaining_bytes)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Place at the current position, after the GPU position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_current_offset = Util::AlignBufferOffset(m_current_offset, alignment);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_last_allocation_size = num_bytes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Check for space at the start of the buffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // We use < here because we don't want to have the case of m_current_offset ==
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // m_current_gpu_position. That would mean the code above would assume the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // GPU has caught up to us, which it hasn't.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (allow_reuse && required_bytes < m_current_gpu_position)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Reset offset to zero, since we're allocating behind the gpu now
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_current_offset = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_last_allocation_size = num_bytes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Is the GPU ahead of our current offset?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_current_offset < m_current_gpu_position)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // We have from m_current_offset..m_current_gpu_position space to use.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    size_t remaining_bytes = m_current_gpu_position - m_current_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (required_bytes < remaining_bytes)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Place at the current position, since this is still behind the GPU.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_current_offset = Util::AlignBufferOffset(m_current_offset, alignment);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_last_allocation_size = num_bytes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Try to grow the buffer up to the maximum size before waiting.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Double each time until the maximum size is reached.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (allow_growth && m_current_size < m_maximum_size)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    size_t new_size = std::min(std::max(num_bytes, m_current_size * 2), m_maximum_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (ResizeBuffer(new_size))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Allocating from the start of the buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_last_allocation_size = new_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Can we find a fence to wait on that will give us enough memory?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (allow_reuse && WaitForClearSpace(required_bytes))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    ASSERT(m_current_offset == m_current_gpu_position ||
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           (m_current_offset + required_bytes) < m_current_gpu_position);
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_current_offset = Util::AlignBufferOffset(m_current_offset, alignment);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_last_allocation_size = num_bytes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // If we are not allowed to execute in our current state (e.g. in the middle of a render pass),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // as a last resort, reallocate the buffer. This will incur a performance hit and is not
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // encouraged.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (reallocate_if_full && ResizeBuffer(m_current_size))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_last_allocation_size = num_bytes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // We tried everything we could, and still couldn't get anything. If we're not at a point
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // where the state is known and can be resumed, this is probably a fatal error.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void StreamBuffer::CommitMemory(size_t final_num_bytes)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT((m_current_offset + final_num_bytes) <= m_current_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(final_num_bytes <= m_last_allocation_size);
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // For non-coherent mappings, flush the memory range
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!m_coherent_mapping)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    VkMappedMemoryRange range = {VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, m_memory,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 m_current_offset, final_num_bytes};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    vkFlushMappedMemoryRanges(g_vulkan_context->GetDevice(), 1, &range);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_current_offset += final_num_bytes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void StreamBuffer::OnCommandBufferQueued(VkCommandBuffer command_buffer, VkFence fence)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Don't create a tracking entry if the GPU is caught up with the buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_current_offset == m_current_gpu_position)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Has the offset changed since the last fence?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!m_tracked_fences.empty() && m_tracked_fences.back().second == m_current_offset)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // No need to track the new fence, the old one is sufficient.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_tracked_fences.emplace_back(fence, m_current_offset);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void StreamBuffer::OnCommandBufferExecuted(VkFence fence)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Locate the entry for this fence (if any, we may have been forced to wait already)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  auto iter = std::find_if(m_tracked_fences.begin(), m_tracked_fences.end(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                           [fence](const auto& it) { return it.first == fence; });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (iter != m_tracked_fences.end())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Update the GPU position, and remove any fences before this fence (since
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // it is implied that they have been signaled as well, though the callback
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // should have removed them already).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_current_gpu_position = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_tracked_fences.erase(m_tracked_fences.begin(), ++iter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool StreamBuffer::WaitForClearSpace(size_t num_bytes)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t new_offset = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t new_gpu_position = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  auto iter = m_tracked_fences.begin();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (; iter != m_tracked_fences.end(); iter++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Would this fence bring us in line with the GPU?
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    // This is the "last resort" case, where a command buffer execution has been forced
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // after no additional data has been written to it, so we can assume that after the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // fence has been signaled the entire buffer is now consumed.
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    size_t gpu_position = iter->second;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (m_current_offset == gpu_position)
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Start at the start of the buffer again.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      new_offset = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      new_gpu_position = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    // Assuming that we wait for this fence, are we allocating in front of the GPU?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (m_current_offset > gpu_position)
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      // We can wrap around to the start, behind the GPU, if there is enough space.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // We use > here because otherwise we'd end up lining up with the GPU, and then the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // allocator would assume that the GPU has consumed what we just wrote.
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (gpu_position > num_bytes)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        new_offset = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        new_gpu_position = gpu_position;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      // We're currently allocating behind the GPU. This would give us between the current
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // offset and the GPU position worth of space to work with. Again, > because we can't
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // align the GPU position with the buffer offset.
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-04 18:01:36 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      size_t available_space_inbetween = gpu_position - m_current_offset;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      if (available_space_inbetween > num_bytes)
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-30 22:13:55 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        // Leave the offset as-is, but update the GPU position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        new_offset = m_current_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        new_gpu_position = gpu_position;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Did any fences satisfy this condition?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (iter == m_tracked_fences.end())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Wait until this fence is signaled.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkResult res =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vkWaitForFences(g_vulkan_context->GetDevice(), 1, &iter->first, VK_TRUE, UINT64_MAX);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (res != VK_SUCCESS)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Update GPU position, and remove all fences up to (and including) this fence.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_current_offset = new_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_current_gpu_position = new_gpu_position;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_tracked_fences.erase(m_tracked_fences.begin(), ++iter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace Vulkan
							 |