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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <memory>
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Vulkan/StreamBuffer.h"
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								#include "VideoCommon/TextureCacheBase.h"
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								#include "VideoCommon/TextureConverterShaderGen.h"
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								namespace Vulkan
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								{
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								class TextureConverter;
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								class StateTracker;
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								class Texture2D;
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								class VKTexture;
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								class TextureCache : public TextureCacheBase
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								{
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								public:
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								  TextureCache();
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								  ~TextureCache();
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								  static TextureCache* GetInstance();
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								  TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
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								  bool Initialize();
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								  bool CompileShaders() override;
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								  void DeleteShaders() override;
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								  void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
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								                      TLUTFormat format) override;
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								  void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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								               u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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								               bool scale_by_half) override;
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								  bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override;
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								  void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
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								                          TextureFormat format, u32 width, u32 height, u32 aligned_width,
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								                          u32 aligned_height, u32 row_stride, const u8* palette,
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								                          TLUTFormat palette_format) override;
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								  VkShaderModule GetCopyShader() const;
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								  StreamBuffer* GetTextureUploadBuffer() const;
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								private:
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								  void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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								                           bool scale_by_half, EFBCopyFormat dst_format,
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								                           bool is_intensity) override;
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								  std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
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								  std::unique_ptr<TextureConverter> m_texture_converter;
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								  VkShaderModule m_copy_shader = VK_NULL_HANDLE;
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								  std::map<TextureConversionShaderGen::TCShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
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								};
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								}  // namespace Vulkan
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