2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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								// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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								// The reason for this is to get rid of race conditions etc when the configuration
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								// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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								// at the start of every frame. Noone should ever change members of g_ActiveConfig 
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								// directly.
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											2011-02-14 02:18:03 +00:00
										 
									 
								 
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								#ifndef _VIDEO_CONFIG_H_
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								#define _VIDEO_CONFIG_H_
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											2009-02-28 16:33:59 +00:00
										 
									 
								 
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								#include "Common.h"
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								#include "VideoCommon.h"
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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								#include <vector>
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								#include <string>
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								// Log in two categories, and save three other options in the same byte
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								#define CONF_LOG			1
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								#define CONF_PRIMLOG		2
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								#define CONF_SAVETEXTURES	4
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								#define CONF_SAVETARGETS	8
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								#define CONF_SAVESHADERS	16
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								enum MultisampleMode {
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									MULTISAMPLE_OFF,
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									MULTISAMPLE_2X,
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									MULTISAMPLE_4X,
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									MULTISAMPLE_8X,
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									MULTISAMPLE_CSAA_8X,
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									MULTISAMPLE_CSAA_8XQ,
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									MULTISAMPLE_CSAA_16X,
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									MULTISAMPLE_CSAA_16XQ,
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								};
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								enum AspectMode {
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									ASPECT_AUTO = 0,
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									ASPECT_FORCE_16_9 = 1,
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									ASPECT_FORCE_4_3 = 2,
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									ASPECT_STRETCH = 3,
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								};
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								class IniFile;
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								// NEVER inherit from this class.
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								struct VideoConfig
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								{
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								private:
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									// According to new structure-design this member MUST BE private
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									void GameIniLoad(const char *ini_file);
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								public:
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									VideoConfig();
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									// You can choose what "INI snapshot" you wish to load...
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									// GameIni is loaded over MainIni file only if 'fileCheck' argument is passed with success
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									void Load(const char *main_ini_file, bool fileCheck = false, const char *game_ini_file = "");
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									void VerifyValidity();
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									void Save(const char *ini_file);
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									void GameIniSave(const char* default_ini, const char* game_ini);
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									void UpdateProjectionHack();
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									// General
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									bool bVSync;
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											2010-09-30 15:24:34 +00:00
										 
									 
								 
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									bool bRunning;
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									bool bWidescreenHack;
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									int iAspectRatio;
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									bool bCrop;   // Aspect ratio controls.
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									bool bUseXFB;
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									bool bUseRealXFB; // joined to radio button
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									bool bUseNativeMips;
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											2011-03-19 10:05:57 +00:00
										 
									 
								 
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									// OpenCL/OpenMP
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									bool bEnableOpenCL;
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									bool bOMPDecoder;
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									// Enhancements
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									int iMultisampleMode;
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									int iEFBScale;
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									bool bForceFiltering;
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									int iMaxAnisotropy;
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									std::string sPostProcessingShader;
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									// Information
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									bool bShowFPS;
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									bool bShowInputDisplay;
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									bool bOverlayStats;
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									bool bOverlayProjStats;
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									bool bTexFmtOverlayEnable;
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									bool bTexFmtOverlayCenter;
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											2009-03-16 07:54:44 +00:00
										 
									 
								 
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									bool bShowEFBCopyRegions;
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									// Render
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									bool bWireFrame;
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									bool bDisableLighting;
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									bool bDisableTexturing;
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									bool bDstAlphaPass;
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									bool bDisableFog;
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									// Utility
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									bool bDumpTextures;
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									bool bHiresTextures;	
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											2009-03-07 09:29:25 +00:00
										 
									 
								 
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									bool bDumpEFBTarget;
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											2009-03-28 21:07:16 +00:00
										 
									 
								 
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									bool bDumpFrames;
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									bool bUseFFV1;
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									bool bFreeLook;
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-23 02:17:48 +00:00
										 
									 
								 
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							 | 
							
							
									bool bAnaglyphStereo;
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							 | 
							
							
									int iAnaglyphStereoSeparation;
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							 | 
							
							
									int iAnaglyphFocalAngle;
							 | 
						
					
						
							
								
									
										
										
										
											2010-11-08 22:17:51 +00:00
										 
									 
								 
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									bool b3DVision;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-05 01:38:22 +00:00
										 
									 
								 
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											2011-03-21 19:57:31 +00:00
										 
									 
								 
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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							 | 
							
							
									// Hacks
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									bool bEFBAccessEnable;
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											2011-03-21 19:57:31 +00:00
										 
									 
								 
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									bool bDlistCachingEnable;	
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-19 10:05:57 +00:00
										 
									 
								 
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											2010-11-18 03:50:50 +00:00
										 
									 
								 
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									bool bEFBCopyEnable;
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											2010-12-20 14:48:46 +00:00
										 
									 
								 
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									bool bEFBCopyCacheEnable;
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											2010-12-27 21:56:20 +00:00
										 
									 
								 
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									bool bEFBEmulateFormatChanges;
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									bool bOSDHotKey;
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											2011-03-21 19:57:31 +00:00
										 
									 
								 
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									bool bCopyEFBToTexture; // joined to radio button
							 | 
						
					
						
							
								
									
										
										
										
											2009-12-15 01:40:54 +00:00
										 
									 
								 
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									bool bCopyEFBScaled;
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									bool bSafeTextureCache;
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											2010-11-15 09:54:07 +00:00
										 
									 
								 
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									int iSafeTextureCache_ColorSamples;
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											2011-01-29 21:13:56 +00:00
										 
									 
								 
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									int iPhackvalue[4];
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									std::string sPhackvalue[2];
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-04 22:52:27 +00:00
										 
									 
								 
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									float fAspectRatioHackW, fAspectRatioHackH;
							 | 
						
					
						
							
								
									
										
										
										
											2010-08-05 18:41:02 +00:00
										 
									 
								 
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									bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-19 00:50:34 +00:00
										 
									 
								 
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									bool bEnablePixelLighting;
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-19 22:24:19 +00:00
										 
									 
								 
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									bool bEnablePerPixelDepth;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-19 02:58:29 +00:00
										 
									 
								 
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									int iLog; // CONF_ bits
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									int iSaveTargetId;
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									//currently unused:
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									int iCompileDLsLevel;
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							 | 
							
							
									bool bShowShaderErrors;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 16:33:59 +00:00
										 
									 
								 
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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									// D3D only config, mostly to be merged into the above
							 | 
						
					
						
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									int iAdapter;
							 | 
						
					
						
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											2011-03-21 19:57:31 +00:00
										 
									 
								 
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									// UI Controls state
							 | 
						
					
						
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									struct
							 | 
						
					
						
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									{
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										// IMPORTANT: each member inside this struct MUST HAVE same name corresponding to data member
							 | 
						
					
						
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										bool bVSync;
							 | 
						
					
						
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							 | 
							
							
										bool bWidescreenHack;
							 | 
						
					
						
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							 | 
							
							
										bool iAspectRatio;
							 | 
						
					
						
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										bool bCrop;
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										bool bUseXFB;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-23 19:43:04 +00:00
										 
									 
								 
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										bool bUseRealXFB;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-21 19:57:31 +00:00
										 
									 
								 
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										bool bUseNativeMips;
							 | 
						
					
						
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							 | 
							
							
										bool bEnableOpenCL;
							 | 
						
					
						
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							 | 
							
							
										bool iMultisampleMode;
							 | 
						
					
						
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										bool iEFBScale;
							 | 
						
					
						
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							 | 
							
							
										bool bForceFiltering;
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										bool iMaxAnisotropy;
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										bool bShowFPS;
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										bool bShowInputDisplay;
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										bool bOverlayStats;
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										bool bOverlayProjStats;
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										bool bTexFmtOverlayEnable;
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										bool bTexFmtOverlayCenter;
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										bool bShowEFBCopyRegions;
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										bool bWireFrame;
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										bool bDisableLighting;
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										bool bDisableTexturing;
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										bool bDstAlphaPass;
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										bool bDisableFog;
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										bool bDumpTextures;
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										bool bHiresTextures;
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										bool bDumpEFBTarget;
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										bool bDumpFrames;
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							 | 
							
							
										bool bUseFFV1;
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										bool bFreeLook;
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										bool bAnaglyphStereo;
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										bool b3DVision;
							 | 
						
					
						
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										bool iAnaglyphStereoSeparation;
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										bool iAnaglyphFocalAngle;
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										bool bEFBAccessEnable;
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										bool bOMPDecoder;
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										bool bDlistCachingEnable;
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										bool bEFBCopyEnable;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-23 19:43:04 +00:00
										 
									 
								 
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										bool bCopyEFBToTexture;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-21 19:57:31 +00:00
										 
									 
								 
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										bool bEFBCopyCacheEnable;
							 | 
						
					
						
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										bool bEFBEmulateFormatChanges;
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							 | 
							
							
										bool bOSDHotKey;
							 | 
						
					
						
							| 
								
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										bool bCopyEFBScaled;
							 | 
						
					
						
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							 | 
							
							
										bool bSafeTextureCache;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-23 19:43:04 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										bool iSafeTextureCache_ColorSamples;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-21 19:57:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool bZTPSpeedHack;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool bEnablePixelLighting;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool bEnablePerPixelDepth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool iLog;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										bool iSaveTargetId;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										bool iCompileDLsLevel;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool bShowShaderErrors;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool iAdapter;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} UI_State;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// Static config per API
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-21 19:57:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct
							 | 
						
					
						
							
								
									
										
										
										
											2010-11-21 14:47:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										API_TYPE APIType;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
										std::vector<std::string> Adapters; // for D3D9 and D3D11
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										std::vector<std::string> AAModes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										std::vector<std::string> PPShaders; // post-processing shaders
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
							
										bool bUseRGBATextures; // used for D3D11 in TextureCache
							 | 
						
					
						
							
								
									
										
										
										
											2010-11-24 17:13:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool bSupports3DVision;
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-27 21:56:20 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool bSupportsFormatReinterpretation;
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-09 14:13:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool bSupportsPixelLighting;
							 | 
						
					
						
							
								
									
										
										
										
											2010-11-21 14:47:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									} backend_info;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 04:46:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2009-09-13 10:18:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								extern VideoConfig g_Config;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								extern VideoConfig g_ActiveConfig;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-13 08:21:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							| 
								
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							 | 
							
							
								// Called every frame.
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								void UpdateActiveConfig();
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 04:46:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2011-02-14 02:18:03 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif  // _VIDEO_CONFIG_H_
							 |