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										 |  |  | // Copyright (C) 2003-2008 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | 
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | 
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | 
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | 
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							|  |  |  | #include <math.h>
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							|  |  |  | 
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							|  |  |  | #include "Profiler.h"
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							|  |  |  | #include "NativeVertexFormat.h"
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							|  |  |  | 
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							|  |  |  | #include "BPMemory.h"
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										 |  |  | #include "VertexShaderGen.h"
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										 |  |  | 
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										 |  |  | // Mash together all the inputs that contribute to the code of a generated vertex shader into
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							|  |  |  | // a unique identifier, basically containing all the bits. Yup, it's a lot ....
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							|  |  |  | void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components, u32 zbufrender) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	vid.values[0] = components | | 
					
						
							|  |  |  | 		(xfregs.numTexGens << 23) | | 
					
						
							|  |  |  | 		(xfregs.nNumChans << 27) | | 
					
						
							|  |  |  | 		((u32)xfregs.bEnableDualTexTransform << 29) | | 
					
						
							|  |  |  | 		(zbufrender << 30); | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (int i = 0; i < 2; ++i) { | 
					
						
							|  |  |  | 		vid.values[1+i] = xfregs.colChans[i].color.enablelighting ? | 
					
						
							|  |  |  | 			(u32)xfregs.colChans[i].color.hex : | 
					
						
							|  |  |  | 			(u32)xfregs.colChans[i].color.matsource; | 
					
						
							|  |  |  | 		vid.values[1+i] |= (xfregs.colChans[i].alpha.enablelighting ? | 
					
						
							|  |  |  | 			(u32)xfregs.colChans[i].alpha.hex : | 
					
						
							|  |  |  | 			(u32)xfregs.colChans[i].alpha.matsource) << 15; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	// fog
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							|  |  |  | 	vid.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel & 3) << 30); | 
					
						
							|  |  |  | 	vid.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel >> 2) << 30); | 
					
						
							|  |  |  | 
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							|  |  |  | 	u32* pcurvalue = &vid.values[3]; | 
					
						
							|  |  |  | 	for (int i = 0; i < xfregs.numTexGens; ++i) { | 
					
						
							|  |  |  | 		TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo; | 
					
						
							|  |  |  | 		if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) | 
					
						
							|  |  |  | 			tinfo.hex &= 0x7ff; | 
					
						
							|  |  |  | 		if (tinfo.texgentype != XF_TEXGEN_REGULAR) | 
					
						
							|  |  |  | 			tinfo.projection = 0; | 
					
						
							|  |  |  | 
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							|  |  |  | 		u32 val = ((tinfo.hex >> 1) & 0x1ffff); | 
					
						
							|  |  |  | 		if (xfregs.bEnableDualTexTransform && tinfo.texgentype == XF_TEXGEN_REGULAR) { | 
					
						
							|  |  |  | 			// rewrite normalization and post index
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							|  |  |  | 			val |= ((u32)xfregs.texcoords[i].postmtxinfo.index << 17) | ((u32)xfregs.texcoords[i].postmtxinfo.normalize << 23); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		switch (i & 3) { | 
					
						
							|  |  |  | 			case 0: pcurvalue[0] |= val; break; | 
					
						
							|  |  |  | 			case 1: pcurvalue[0] |= val << 24; pcurvalue[1] = val >> 8; ++pcurvalue; break; | 
					
						
							|  |  |  | 			case 2: pcurvalue[0] |= val << 16; pcurvalue[1] = val >> 16; ++pcurvalue; break; | 
					
						
							|  |  |  | 			case 3: pcurvalue[0] |= val << 8; ++pcurvalue; break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | static char text[16384]; | 
					
						
							|  |  |  | 
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							|  |  |  | #define WRITE p+=sprintf
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							|  |  |  | 
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							|  |  |  | #define LIGHTS_POS ""
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							|  |  |  | 
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							|  |  |  | char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha); | 
					
						
							|  |  |  | 
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										 |  |  | const char *GenerateVertexShader(u32 components, bool has_zbuffer_target) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	text[sizeof(text) - 1] = 0x7C;  // canary
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							|  |  |  |     DVSTARTPROFILE(); | 
					
						
							|  |  |  | 
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							|  |  |  |     _assert_( bpmem.genMode.numtexgens == xfregs.numTexGens); | 
					
						
							|  |  |  |     _assert_( bpmem.genMode.numcolchans == xfregs.nNumChans); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     u32 lightMask = 0; | 
					
						
							|  |  |  |     if (xfregs.nNumChans > 0) | 
					
						
							|  |  |  | 		lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask(); | 
					
						
							|  |  |  |     if (xfregs.nNumChans > 1) | 
					
						
							|  |  |  |         lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask(); | 
					
						
							|  |  |  | 
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							|  |  |  |     char *p = text; | 
					
						
							|  |  |  |     WRITE(p, "//Vertex Shader: comp:%x, \n", components); | 
					
						
							|  |  |  |     WRITE(p, "typedef struct {\n" | 
					
						
							|  |  |  |         "  float4 T0, T1, T2;\n" | 
					
						
							|  |  |  |         "  float4 N0, N1, N2;\n" | 
					
						
							|  |  |  |         "} s_"I_POSNORMALMATRIX";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  float4 t;\n" | 
					
						
							|  |  |  |         "} FLT4;\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  FLT4 T[24];\n" | 
					
						
							|  |  |  |         "} s_"I_TEXMATRICES";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  FLT4 T[64];\n" | 
					
						
							|  |  |  |         "} s_"I_TRANSFORMMATRICES";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  FLT4 T[32];\n" | 
					
						
							|  |  |  |         "} s_"I_NORMALMATRICES";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  FLT4 T[64];\n" | 
					
						
							|  |  |  |         "} s_"I_POSTTRANSFORMMATRICES";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  float4 col;\n" | 
					
						
							|  |  |  |         "  float4 cosatt;\n" | 
					
						
							|  |  |  |         "  float4 distatt;\n" | 
					
						
							|  |  |  |         "  float4 pos;\n" | 
					
						
							|  |  |  |         "  float4 dir;\n" | 
					
						
							|  |  |  |         "} Light;\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  Light lights[8];\n" | 
					
						
							|  |  |  |         "} s_"I_LIGHTS";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  float4 C0, C1, C2, C3;\n" | 
					
						
							|  |  |  |         "} s_"I_MATERIALS";\n\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  float4 T0,T1,T2,T3;\n" | 
					
						
							|  |  |  |         "} s_"I_PROJECTION";\n" | 
					
						
							|  |  |  |         "typedef struct {\n" | 
					
						
							|  |  |  |         "  float4 params;\n" // a, b, c, b_shift
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							|  |  |  |         "} s_"I_FOGPARAMS";\n\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |     WRITE(p, "struct VS_OUTPUT {\n"); | 
					
						
							|  |  |  |     WRITE(p, "  float4 pos : POSITION;\n"); | 
					
						
							|  |  |  |     WRITE(p, "  float4 colors[2] : COLOR0;\n"); | 
					
						
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										 |  |  | 	if (xfregs.numTexGens < 7) { | 
					
						
							|  |  |  | 		for (int i = 0; i < xfregs.numTexGens; ++i) | 
					
						
							|  |  |  | 			WRITE(p, "  float3 tex%d : TEXCOORD%d;\n", i, i); | 
					
						
							|  |  |  | 		WRITE(p, "  float4 clipPos : TEXCOORD%d;\n", xfregs.numTexGens); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		// clip position is in w of first 4 texcoords
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							|  |  |  | 		for (int i = 0; i < xfregs.numTexGens; ++i) | 
					
						
							|  |  |  | 			WRITE(p, "  float%d tex%d : TEXCOORD%d;\n", i<4?4:3, i, i); | 
					
						
							|  |  |  | 	}	 | 
					
						
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										 |  |  | 
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							|  |  |  |     WRITE(p, "};\n"); | 
					
						
							|  |  |  |     WRITE(p, "\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |     // uniforms
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							|  |  |  |      | 
					
						
							|  |  |  |     // bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep?
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							|  |  |  |     WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices
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							|  |  |  |     WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION); | 
					
						
							|  |  |  |     WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS); | 
					
						
							|  |  |  | 
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							|  |  |  |     WRITE(p, "VS_OUTPUT main(\n"); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // inputs
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							|  |  |  |     if (components & VB_HAS_NRM0) | 
					
						
							|  |  |  |         WRITE(p, "  float3 rawnorm0 : NORMAL,\n"); | 
					
						
							|  |  |  |     if (components & VB_HAS_NRM1) | 
					
						
							|  |  |  |         WRITE(p, "  float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB); | 
					
						
							|  |  |  |     if (components & VB_HAS_NRM2) | 
					
						
							|  |  |  |         WRITE(p, "  float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB); | 
					
						
							|  |  |  |     if (components & VB_HAS_COL0) | 
					
						
							|  |  |  |         WRITE(p, "  float4 color0 : COLOR0,\n"); | 
					
						
							|  |  |  |     if (components & VB_HAS_COL1) | 
					
						
							|  |  |  |         WRITE(p, "  float4 color1 : COLOR1,\n"); | 
					
						
							|  |  |  |     for (int i = 0; i < 8; ++i) { | 
					
						
							|  |  |  |         u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i)); | 
					
						
							|  |  |  |         if ((components & (VB_HAS_UV0<<i)) || hastexmtx ) | 
					
						
							|  |  |  |             WRITE(p, "  float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     if (components & VB_HAS_POSMTXIDX) | 
					
						
							|  |  |  |         WRITE(p, "  half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB); | 
					
						
							|  |  |  | 
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							|  |  |  |     WRITE(p, "  float4 rawpos : POSITION) {\n"); | 
					
						
							|  |  |  |     WRITE(p, "VS_OUTPUT o;\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |     // transforms
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							|  |  |  |     if (components & VB_HAS_POSMTXIDX) { | 
					
						
							|  |  |  |         WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n"); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         if (components & VB_HAS_NRMALL) { | 
					
						
							|  |  |  |             WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n"); | 
					
						
							|  |  |  |             WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n"); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |         if (components & VB_HAS_NRM0) | 
					
						
							|  |  |  |             WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n" | 
					
						
							|  |  |  |                      "half3 norm0 = normalize(_norm0);\n"); | 
					
						
							|  |  |  |         if (components & VB_HAS_NRM1) | 
					
						
							|  |  |  |             WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n"); | 
					
						
							|  |  |  |                     //"half3 norm1 = normalize(_norm1);\n");
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							|  |  |  |         if (components & VB_HAS_NRM2) | 
					
						
							|  |  |  |             WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n"); | 
					
						
							|  |  |  |                     //"half3 norm2 = normalize(_norm2);\n");
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							|  |  |  |     } | 
					
						
							|  |  |  |     else { | 
					
						
							|  |  |  |         WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n"); | 
					
						
							|  |  |  |         if (components & VB_HAS_NRM0) | 
					
						
							|  |  |  |             WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n" | 
					
						
							|  |  |  |                      "half3 norm0 = normalize(_norm0);\n"); | 
					
						
							|  |  |  |         if (components & VB_HAS_NRM1) | 
					
						
							|  |  |  |             WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n"); | 
					
						
							|  |  |  |                     //"half3 norm1 = normalize(_norm1);\n");
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							|  |  |  |         if (components & VB_HAS_NRM2) | 
					
						
							|  |  |  |             WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n"); | 
					
						
							|  |  |  |                     //"half3 norm2 = normalize(_norm2);\n");
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							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     if (!(components & VB_HAS_NRM0)) | 
					
						
							|  |  |  |         WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |     WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |     WRITE(p, "half4 mat, lacc;\n" | 
					
						
							|  |  |  |     "half3 ldir, h;\n" | 
					
						
							|  |  |  |     "half dist, dist2, attn;\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |     // lights/colors
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							|  |  |  |     for (int j = 0; j < xfregs.nNumChans; j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex;  unused
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							|  |  |  |         const LitChannel& color = xfregs.colChans[j].color; | 
					
						
							|  |  |  |         const LitChannel& alpha = xfregs.colChans[j].alpha; | 
					
						
							|  |  |  | 
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							|  |  |  |         WRITE(p, "{\n"); | 
					
						
							|  |  |  | 
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							|  |  |  |         if (color.matsource) {// from vertex
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							|  |  |  |             if (components & (VB_HAS_COL0<<j) ) | 
					
						
							|  |  |  |                 WRITE(p, "mat = color%d;\n", j); | 
					
						
							|  |  |  |             else WRITE(p, "mat = half4(1,1,1,1);\n"); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else // from color
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							|  |  |  |             WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (color.enablelighting) { | 
					
						
							|  |  |  |             if (color.ambsource) {// from vertex
 | 
					
						
							|  |  |  |                 if (components & (VB_HAS_COL0<<j) ) | 
					
						
							|  |  |  |                     WRITE(p, "lacc = color%d;\n", j); | 
					
						
							|  |  |  |                 else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n"); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else // from color
 | 
					
						
							|  |  |  |                 WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // check if alpha is different
 | 
					
						
							|  |  |  |         if (alpha.matsource != color.matsource) { | 
					
						
							|  |  |  |             if (alpha.matsource) {// from vertex
 | 
					
						
							|  |  |  |                 if (components & (VB_HAS_COL0<<j) ) | 
					
						
							|  |  |  |                     WRITE(p, "mat.w = color%d.w;\n", j); | 
					
						
							|  |  |  |                 else WRITE(p, "mat.w = 1;\n"); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else // from color
 | 
					
						
							|  |  |  |                 WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (alpha.enablelighting && alpha.ambsource != color.ambsource) { | 
					
						
							|  |  |  |             if (alpha.ambsource) {// from vertex
 | 
					
						
							|  |  |  |                 if (components & (VB_HAS_COL0<<j) ) | 
					
						
							|  |  |  |                     WRITE(p, "lacc.w = color%d.w;\n", j); | 
					
						
							|  |  |  |                 else WRITE(p, "lacc.w = 0;\n"); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else // from color
 | 
					
						
							|  |  |  |                 WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             // both have lighting, except not using the same lights
 | 
					
						
							|  |  |  |             int mask = 0; // holds already computed lights
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) { | 
					
						
							|  |  |  |                 // if lights are shared, compute those first
 | 
					
						
							|  |  |  |                 mask = color.GetFullLightMask() & alpha.GetFullLightMask(); | 
					
						
							|  |  |  |                 for (int i = 0; i < 8; ++i) { | 
					
						
							|  |  |  |                     if (mask&(1<<i)) | 
					
						
							|  |  |  |                         p = GenerateLightShader(p, i, color, "lacc", 3); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             // no shared lights
 | 
					
						
							|  |  |  |             for (int i = 0; i < 8; ++i) { | 
					
						
							|  |  |  |                 if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) ) | 
					
						
							|  |  |  |                     p = GenerateLightShader(p, i, color, "lacc", 1); | 
					
						
							|  |  |  |                 if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) ) | 
					
						
							|  |  |  |                     p = GenerateLightShader(p, i, alpha, "lacc", 2); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else if (color.enablelighting || alpha.enablelighting) { | 
					
						
							|  |  |  |             // either one is enabled
 | 
					
						
							|  |  |  |             int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1); | 
					
						
							|  |  |  |             for (int i = 0; i < 8; ++i) { | 
					
						
							|  |  |  |                 if (color.GetFullLightMask() & (1<<i) ) | 
					
						
							|  |  |  |                     p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (color.enablelighting != alpha.enablelighting) { | 
					
						
							|  |  |  |             if (color.enablelighting ) | 
					
						
							|  |  |  |                 WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n" | 
					
						
							|  |  |  |                     "o.colors[%d].w = mat.w;\n", j, j); | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 WRITE(p, "o.colors[%d].xyz = mat.xyz;\n" | 
					
						
							|  |  |  |                     "o.colors[%d].w = mat.w  * clamp(lacc.w,0.0f,1.0f);\n", j, j); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else { | 
					
						
							|  |  |  |             if (alpha.enablelighting ) | 
					
						
							|  |  |  |                 WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j); | 
					
						
							|  |  |  |             else WRITE(p, "o.colors[%d] = mat;\n", j); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         WRITE(p, "}\n"); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // zero left over channels
 | 
					
						
							|  |  |  |     for (int i = xfregs.nNumChans; i < 2; ++i) | 
					
						
							|  |  |  | 		WRITE(p, "o.colors[%d] = 0;\n", i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // transform texcoords
 | 
					
						
							|  |  |  |     for (int i = 0; i < xfregs.numTexGens; ++i) { | 
					
						
							|  |  |  |         TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         WRITE(p, "{\n"); | 
					
						
							|  |  |  |         switch (texinfo.sourcerow) { | 
					
						
							|  |  |  |         case XF_SRCGEOM_INROW: | 
					
						
							|  |  |  |             _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							|  |  |  |             WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1
 | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case XF_SRCNORMAL_INROW: | 
					
						
							|  |  |  |             if (components & VB_HAS_NRM0) { | 
					
						
							|  |  |  |                 _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							|  |  |  |                 WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n"); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else WRITE(p, "float4 coord = 0;\n"); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case XF_SRCCOLORS_INROW: | 
					
						
							|  |  |  |             _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 ); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case XF_SRCBINORMAL_T_INROW: | 
					
						
							|  |  |  |             if (components & VB_HAS_NRM1) { | 
					
						
							|  |  |  |                 _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							|  |  |  |                 WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n"); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else WRITE(p, "float4 coord = 0;\n"); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         case XF_SRCBINORMAL_B_INROW: | 
					
						
							|  |  |  |             if (components & VB_HAS_NRM2) { | 
					
						
							|  |  |  |                 _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							|  |  |  |                 WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n"); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else WRITE(p, "float4 coord = 0;\n"); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         default: | 
					
						
							|  |  |  |             _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW); | 
					
						
							|  |  |  |             if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) ) | 
					
						
							|  |  |  |                 WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW); | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n"); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // firs transformation
 | 
					
						
							|  |  |  |         switch (texinfo.texgentype) { | 
					
						
							|  |  |  |             case XF_TEXGEN_REGULAR: | 
					
						
							|  |  |  |                 if (components & (VB_HAS_TEXMTXIDX0<<i)) { | 
					
						
							|  |  |  |                     if (texinfo.projection == XF_TEXPROJ_STQ ) | 
					
						
							|  |  |  |                         WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i); | 
					
						
							|  |  |  |                     else { | 
					
						
							|  |  |  |                         WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 else { | 
					
						
							|  |  |  |                     if (texinfo.projection == XF_TEXPROJ_STQ ) | 
					
						
							|  |  |  |                         WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2); | 
					
						
							|  |  |  |                     else | 
					
						
							|  |  |  |                         WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) { | 
					
						
							|  |  |  |                     // transform the light dir into tangent space
 | 
					
						
							|  |  |  |                     WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);  | 
					
						
							|  |  |  |                     WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 else _assert_(0); // should have normals
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             case XF_TEXGEN_COLOR_STRGBC0: | 
					
						
							|  |  |  |                 _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); | 
					
						
							|  |  |  |                 WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i); | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             case XF_TEXGEN_COLOR_STRGBC1: | 
					
						
							|  |  |  |                 _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); | 
					
						
							|  |  |  |                 WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i); | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
 | 
					
						
							|  |  |  |             if (xfregs.texcoords[i].postmtxinfo.normalize) | 
					
						
							|  |  |  |                 WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //multiply by postmatrix
 | 
					
						
							|  |  |  |             int postidx = xfregs.texcoords[i].postmtxinfo.index; | 
					
						
							|  |  |  |             WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n" | 
					
						
							|  |  |  |                 "float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n" | 
					
						
							|  |  |  |                 "float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n", | 
					
						
							|  |  |  |                 postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f); | 
					
						
							|  |  |  |             WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         WRITE(p, "}\n"); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-08 22:08:20 +00:00
										 |  |  | 	// clipPos/w needs to be done in pixel shader, not here
 | 
					
						
							|  |  |  | 	if (xfregs.numTexGens < 7) { | 
					
						
							|  |  |  |         WRITE(p, "o.clipPos = o.pos;\n"); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		WRITE(p, "o.tex0.w = o.pos.x;\n"); | 
					
						
							|  |  |  | 		WRITE(p, "o.tex1.w = o.pos.y;\n"); | 
					
						
							|  |  |  | 		WRITE(p, "o.tex2.w = o.pos.z;\n"); | 
					
						
							|  |  |  | 		WRITE(p, "o.tex3.w = o.pos.w;\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2008-12-08 05:30:24 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | //    if (bpmem.fog.c_proj_fsel.fsel != 0) {
 | 
					
						
							|  |  |  | //        switch (bpmem.fog.c_proj_fsel.fsel) {
 | 
					
						
							|  |  |  | //            case 1: // linear
 | 
					
						
							|  |  |  | //                break;
 | 
					
						
							|  |  |  | //            case 4: // exp
 | 
					
						
							|  |  |  | //                break;
 | 
					
						
							|  |  |  | //            case 5: // exp2
 | 
					
						
							|  |  |  | //                break;
 | 
					
						
							|  |  |  | //            case 6: // backward exp
 | 
					
						
							|  |  |  | //                break;
 | 
					
						
							|  |  |  | //            case 7: // backward exp2
 | 
					
						
							|  |  |  | //                break;
 | 
					
						
							|  |  |  | //        }
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //        WRITE(p, "o.fog = o.pos.z/o.pos.w;\n");
 | 
					
						
							|  |  |  | //    }
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-08 22:08:20 +00:00
										 |  |  | 	// scale to gl clip space
 | 
					
						
							|  |  |  | 	WRITE(p, "o.pos.z = (o.pos.z * 2.0f) + o.pos.w;\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:30:24 +00:00
										 |  |  |     WRITE(p, "return o;\n}\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (text[sizeof(text) - 1] != 0x7C) | 
					
						
							|  |  |  | 		PanicAlert("VertexShader generator - buffer too small, canary has been eaten!"); | 
					
						
							|  |  |  |     return text; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // coloralpha - 1 if color, 2 if alpha
 | 
					
						
							|  |  |  | char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const char* swizzle = "xyzw"; | 
					
						
							|  |  |  |     if (coloralpha == 1 ) swizzle = "xyz"; | 
					
						
							|  |  |  |     else if (coloralpha == 2 ) swizzle = "w"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (!(chan.attnfunc & 1)) { | 
					
						
							|  |  |  |         // atten disabled
 | 
					
						
							|  |  |  |         switch (chan.diffusefunc) { | 
					
						
							|  |  |  |             case LIGHTDIF_NONE: | 
					
						
							|  |  |  |                 WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle); | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             case LIGHTDIF_SIGN: | 
					
						
							|  |  |  |             case LIGHTDIF_CLAMP: | 
					
						
							|  |  |  |                 WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index); | 
					
						
							|  |  |  |                 WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n", | 
					
						
							|  |  |  |                     dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle); | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             default: _assert_(0); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else { // spec and spot
 | 
					
						
							|  |  |  |         WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (chan.attnfunc == 3) { // spot
 | 
					
						
							|  |  |  |             WRITE(p, "dist2 = dot(ldir, ldir);\n" | 
					
						
							|  |  |  |                 "dist = sqrt(dist2);\n" | 
					
						
							|  |  |  |                 "ldir = ldir / dist;\n" | 
					
						
							|  |  |  |                 "attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index); | 
					
						
							|  |  |  |             WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else if (chan.attnfunc == 1) { // specular
 | 
					
						
							|  |  |  |             WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index); | 
					
						
							|  |  |  |             WRITE(p, "ldir = half3(1,attn,attn*attn);\n"); | 
					
						
							|  |  |  |             WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         switch (chan.diffusefunc) { | 
					
						
							|  |  |  |             case LIGHTDIF_NONE: | 
					
						
							|  |  |  |                 WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle); | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             case LIGHTDIF_SIGN: | 
					
						
							|  |  |  |             case LIGHTDIF_CLAMP: | 
					
						
							|  |  |  |                 WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n", | 
					
						
							|  |  |  |                     dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle); | 
					
						
							|  |  |  |                 break; | 
					
						
							|  |  |  |             default: _assert_(0); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     WRITE(p, "\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return p; | 
					
						
							|  |  |  | } |