2010-04-02 02:48:24 +00:00
										 
									 
								 
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								#ifndef _DEVICEINTERFACE_H_
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								#define _DEVICEINTERFACE_H_
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								#include <vector>
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								#include <string>
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								#include <sstream>
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								#include <map>
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								#include <algorithm>
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											2010-04-10 20:44:56 +00:00
										 
									 
								 
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								#include "Common.h"
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								// enable disable sources
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								#ifdef _WIN32
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									#define CIFACE_USE_XINPUT
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									#define CIFACE_USE_DIRECTINPUT_JOYSTICK
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									#define CIFACE_USE_DIRECTINPUT_KBM
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									#define CIFACE_USE_DIRECTINPUT
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								#endif
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								#if defined(HAVE_X11) && HAVE_X11
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									#define CIFACE_USE_XLIB
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								#endif
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								//#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
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								// enable SDL 1.2 in addition to DirectInput on windows,
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								// to support a few gamepads that aren't behaving with DInput
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									#define CIFACE_USE_SDL
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								//#endif
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								#if defined(__APPLE__)
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									#define CIFACE_USE_OSX
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								#endif
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								// idk in case i wanted to change it to double or somethin, idk what's best
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								typedef float ControlState;
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								//
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								//		ControllerInterface
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								//
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								// some crazy shit i made to control different device inputs and outputs
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								// from lots of different sources, hopefully more easily
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								//
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								class ControllerInterface
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								{
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								public:
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									//		Device
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									//
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									// Pretty obviously, a device class
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									//
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									class Device
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									{
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									public:
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										//
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										//		Control
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										//
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										//  control includes inputs and outputs
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										//
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										class Control		// input or output
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										{
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										public:
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											virtual std::string GetName() const = 0;
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											virtual ~Control() {}
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										};
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										//
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										//		Input
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										//
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										// an input on a device
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										//
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										class Input : public Control
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										{
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										public:
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											virtual ~Input() {}
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										};
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										//
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										//		Output
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										//
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										// an output on a device
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										//
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										class Output : public Control
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										{
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										public:
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											virtual ~Output() {}
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										};
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										virtual ~Device();
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										virtual std::string GetName() const = 0;
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										virtual int GetId() const = 0;
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										virtual std::string GetSource() const = 0;
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										virtual ControlState GetInputState( const Input* const input ) = 0;
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										virtual void SetOutputState( const Output* const output, const ControlState state ) = 0;
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										virtual bool UpdateInput() = 0;
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										virtual bool UpdateOutput() = 0;
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										virtual void ClearInputState();
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										const std::vector< Input* >& Inputs();
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										const std::vector< Output* >& Outputs();
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									protected:
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										std::vector<Input*>		inputs;
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										std::vector<Output*>	outputs;
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									};
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									//
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									//		DeviceQualifier
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									//
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									// device qualifier used to match devices
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									// currently has ( source, id, name ) properties which match a device
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									//
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									class DeviceQualifier
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									{
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									public:
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										DeviceQualifier() : cid(-1){}
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										DeviceQualifier( const std::string& _source, const int _id, const std::string& _name )
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											: source(_source), cid(_id), name(_name) {}
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										bool operator==(const Device* const dev) const;
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										void FromDevice(const Device* const dev);
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										void FromString(const std::string& str);
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										std::string ToString() const;
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										std::string		source;
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										int				cid;
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										std::string		name;
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									};
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									//
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									//		ControlQualifier
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									//
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									// control qualifier includes input and output qualifiers
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									// used to match controls on devices, only has name property
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									// |input1|input2| form as well, || matches anything, might change this to * or something
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									//
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									class ControlQualifier
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									{
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									public:
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										ControlQualifier() {};
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										ControlQualifier( const std::string& _name ) : name(_name) {}
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										virtual ~ControlQualifier() {}
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										virtual bool operator==(const Device::Control* const in) const;
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										void FromControl(const Device::Control* const in);
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										std::string		name;
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									};
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									//
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									//		InputQualifier
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									//
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									// ControlQualifier for inputs
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									//
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									class InputQualifier : public ControlQualifier
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									{
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									public:
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										InputQualifier() {};
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										InputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
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									};
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									//
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									//		OutputQualifier
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									//
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									// ControlQualifier for outputs
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									//
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									class OutputQualifier : public ControlQualifier
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									{
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									public:
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										OutputQualifier() {};
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										OutputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
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									};
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									//
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									//		ControlReference
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									//
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									// these are what you create to actually use the inputs, InputReference or OutputReference
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-29 18:51:04 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
									// they have a DeviceQualifier and ControlQualifier used to match 1 or more inputs
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-02 02:48:24 +00:00
										 
									 
								 
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									//
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									// after being binded to devices and controls with ControllerInterface::UpdateReference,
							 | 
						
					
						
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									//		each one can binded to a devices, and 0+ controls the device
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									// ControlReference can update its own controls when you change its control qualifier
							 | 
						
					
						
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									//		using ControlReference::UpdateControls but when you change its device qualifer
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									//		you must use ControllerInterface::UpdateReference
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									//
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									class ControlReference
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									{
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									public:
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										ControlReference( const bool _is_input ) : range(1), is_input(_is_input), device(NULL) {}
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-24 00:44:10 +00:00
										 
									 
								 
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										virtual ~ControlReference() {}
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-02 02:48:24 +00:00
										 
									 
								 
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										virtual ControlState State( const ControlState state = 0 ) = 0;
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										virtual bool Detect( const unsigned int ms, const unsigned int count = 1 ) = 0;
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										virtual void UpdateControls() = 0;
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										ControlState		range;
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										DeviceQualifier		device_qualifier;
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										ControlQualifier	control_qualifier;
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										const bool			is_input;
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										Device*				device;
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										std::vector<Device::Control*>	controls;
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									};
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									//
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									//		InputReference
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									//
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									// control reference for inputs
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									//
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									class InputReference : public ControlReference
							 | 
						
					
						
							| 
								
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									{
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									public:
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											2010-06-12 13:19:26 +00:00
										 
									 
								 
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										InputReference() : ControlReference(true), mode(0) {}
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-02 02:48:24 +00:00
										 
									 
								 
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										ControlState State( const ControlState state );
							 | 
						
					
						
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										bool Detect( const unsigned int ms, const unsigned int count );
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										void UpdateControls();
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										unsigned int		mode;
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									};
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									//
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									//		OutputReference
							 | 
						
					
						
							| 
								
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									//
							 | 
						
					
						
							| 
								
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									// control reference for outputs
							 | 
						
					
						
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							 | 
							
							
									//
							 | 
						
					
						
							| 
								
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									class OutputReference : public ControlReference
							 | 
						
					
						
							| 
								
							 | 
							
								
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									{
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									public:
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							 | 
							
							
										OutputReference() : ControlReference( false ) {}
							 | 
						
					
						
							| 
								
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							 | 
							
							
										ControlState State( const ControlState state );
							 | 
						
					
						
							| 
								
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										bool Detect( const unsigned int ms, const unsigned int count );
							 | 
						
					
						
							| 
								
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							 | 
							
							
										void UpdateControls();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									ControllerInterface() : m_is_init(false) {}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
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							 | 
							
							
									void SetHwnd( void* const hwnd );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void Init();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-06 03:52:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// TODO: remove this hack param
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void DeInit(const bool hacks_no_sdl_quit = false);
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-02 02:48:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool IsInit();
							 | 
						
					
						
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							 | 
						
					
						
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									void UpdateReference( ControlReference* control );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool UpdateInput();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									bool UpdateOutput();
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const std::vector<Device*>& Devices();
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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								private:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool					m_is_init;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									std::vector<Device*>	m_devices;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void*					m_hwnd;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
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								#endif
							 |