2010-06-09 01:37:08 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _SDL_h
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								#define _SDL_h
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								#include <iostream> // System
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								#include <vector>
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								#include <cmath>
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								#ifdef _WIN32
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								#include <SDL.h> // Externals
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								#include <SDL_version.h>
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								#if SDL_VERSION_ATLEAST(1, 3, 0)
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									#include <SDL_haptic.h>
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								#endif
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								#else
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								#include <SDL/SDL.h>
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								#include <SDL/SDL_version.h>
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								#if SDL_VERSION_ATLEAST(1, 3, 0)
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									#include <SDL/SDL_haptic.h>
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								#endif
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								#endif
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								#include "Common.h" // Common
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								namespace InputCommon
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								{
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								struct CONTROLLER_INFO		// CONNECTED WINDOWS DEVICES INFO
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								{
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									int NumAxes;			// Amount of Axes
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									int NumButtons;			// Amount of Buttons
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									int NumBalls;			// Amount of Balls
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									int NumHats;			// Amount of Hats (POV)
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									std::string Name;		// Joypad/stickname
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									int ID;					// SDL joystick device ID
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									bool Good;				// Pad is good (it has at least one button or axis)
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									SDL_Joystick *joy;		// SDL joystick device
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								};
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								// General functions
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								bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
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								void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
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								// Value conversion
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								float Deg2Rad(float Deg);
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								float Rad2Deg(float Rad);
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								int Pad_Convert(int _val);
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								float SquareDistance(float deg);
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								bool IsDeadZone(float DeadZone, int x, int y);
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								void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
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								void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
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								// Input configuration
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								std::string VKToString(int keycode);
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								} // InputCommon
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								#endif // _SDL_h
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