2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/Assert.h"
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								#include "Common/MemoryUtil.h"
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								#include "Common/NonCopyable.h"
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								// Everything that needs to generate code should inherit from this.
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								// You get memory management for free, plus, you can use all emitter functions without
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								// having to prefix them with gen-> or something similar.
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								// Example implementation:
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								// class JIT : public CodeBlock<ARMXEmitter> {}
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								template<class T> class CodeBlock : public T, NonCopyable
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								{
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								private:
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									// A privately used function to set the executable RAM space to something invalid.
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									// For debugging usefulness it should be used to set the RAM to a host specific breakpoint instruction
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									virtual void PoisonMemory() = 0;
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								protected:
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									u8* region;
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									size_t region_size;
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									size_t parent_region_size;
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									bool m_has_child;
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									bool m_is_child;
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									CodeBlock* m_child;
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								public:
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									CodeBlock()
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										: region(nullptr), region_size(0), parent_region_size(0),
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										  m_has_child(false), m_is_child(false), m_child(nullptr)
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									{
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									}
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									virtual ~CodeBlock() { if (region) FreeCodeSpace(); }
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									// Call this before you generate any code.
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									void AllocCodeSpace(int size, bool need_low = true)
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									{
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										region_size = size;
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										region = (u8*)AllocateExecutableMemory(region_size, need_low);
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										T::SetCodePtr(region);
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									}
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									// Always clear code space with breakpoints, so that if someone accidentally executes
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									// uninitialized, it just breaks into the debugger.
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									void ClearCodeSpace()
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									{
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										PoisonMemory();
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										ResetCodePtr();
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									}
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									// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
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									void FreeCodeSpace()
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									{
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										FreeMemoryPages(region, region_size);
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										region = nullptr;
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										region_size = 0;
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										parent_region_size = 0;
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										if (m_has_child)
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										{
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											m_child->region = nullptr;
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											m_child->region_size = 0;
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										}
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									}
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									bool IsInSpace(u8* ptr) const
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									{
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										return (ptr >= region) && (ptr < (region + region_size));
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									}
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									// Cannot currently be undone. Will write protect the entire code region.
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									// Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
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									void WriteProtect()
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									{
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										WriteProtectMemory(region, region_size, true);
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									}
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									void ResetCodePtr()
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									{
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										T::SetCodePtr(region);
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									}
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									size_t GetSpaceLeft() const
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									{
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										return (m_has_child ? parent_region_size : region_size) - (T::GetCodePtr() - region);
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									}
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									bool IsAlmostFull() const
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									{
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										// This should be bigger than the biggest block ever.
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										return GetSpaceLeft() < 0x10000;
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									}
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									void AddChildCodeSpace(CodeBlock* child, size_t size)
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									{
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										_assert_msg_(DYNA_REC, !m_has_child, "Already have a child! Can't have another!");
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										m_child = child;
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										m_has_child = true;
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										m_child->m_is_child = true;
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										u8* child_region = region + region_size - size;
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										m_child->region = child_region;
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										m_child->region_size = size;
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										m_child->ResetCodePtr();
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										parent_region_size = region_size - size;
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									}
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								};
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