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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#ifndef _DYNAMICLIBRARY_H_
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								#define _DYNAMICLIBRARY_H_
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								#ifdef _WIN32
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								#include <windows.h>
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								#endif
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								#include <string>
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								/* Abstracts the (few) differences between dynamically loading DLLs under
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								   Windows and .so / .dylib under Linux/MacOSX. */
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								class DynamicLibrary
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								{
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								public:
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									DynamicLibrary();
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									// Loads the library filename
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									int Load(const char *filename);
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									// Unload the current library
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									int Unload();
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									// Gets a pointer to the function symbol of funcname by getting it from the
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									// shared object
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									void *Get(const char *funcname) const;
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									// Returns true if the library is loaded
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									bool IsLoaded() const { return library != 0; }
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								private:
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									// name of the library file
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									std::string library_file;
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									// Library handle
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								#ifdef _WIN32
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									HINSTANCE library;
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								#else
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									void *library;
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								#endif
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								};
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								#endif // _DYNAMICLIBRARY_H_
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