2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#ifndef _COMMON_PATHS_H_
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								#define _COMMON_PATHS_H_
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								// Make sure we pick up USER_DIR if set in config.h
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								#include "Common.h"
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								// Library suffix/prefix
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								#ifdef _WIN32
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									#define PLUGIN_PREFIX ""
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									#define PLUGIN_SUFFIX ".dll"
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								#elif defined __APPLE__
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									#define PLUGIN_PREFIX "lib"
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									#define PLUGIN_SUFFIX ".dylib"
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								#else
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									#define PLUGIN_PREFIX "lib"
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									#define PLUGIN_SUFFIX ".so"
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								#endif
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								// Directory seperators, do we need this?
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								#define DIR_SEP "/"
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								#define DIR_SEP_CHR '/'
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								// Location of the plugins
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								#ifdef _WIN32
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									#define PLUGINS_DIR "Plugins"
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								#elif defined __APPLE__
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									#define PLUGINS_DIR "Contents/PlugIns"
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								#else
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									#ifdef LIBS_DIR
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										#define PLUGINS_DIR LIBS_DIR "dolphin-emu"
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									#else
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										#define PLUGINS_DIR "plugins"
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									#endif
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								#endif
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								// The user data dir
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								#define ROOT_DIR "."
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								#ifdef _WIN32
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									#define USERDATA_DIR "User"
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									#define DOLPHIN_DATA_DIR "Dolphin"
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								#elif defined __APPLE__
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									// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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									// the copy in Application Support instead! (Copied on first run)
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									// You can use the File::GetUserPath() util for this
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									#define USERDATA_DIR "Contents/Resources/User"
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									#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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								#else
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									#define USERDATA_DIR "user"
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									#ifdef USER_DIR
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										#define DOLPHIN_DATA_DIR USER_DIR
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									#else
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										#define DOLPHIN_DATA_DIR ".dolphin"
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									#endif
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								#endif
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								// Shared data dirs (Sys and shared User for linux)
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								#ifdef _WIN32
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									#define SYSDATA_DIR "Sys"
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								#elif defined __APPLE__
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									#define SYSDATA_DIR "Contents/Resources/Sys"
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								#else
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									#ifdef DATA_DIR
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										#define SYSDATA_DIR DATA_DIR "sys"
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										#define SHARED_USER_DIR  DATA_DIR USERDATA_DIR DIR_SEP
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									#else
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										#define SYSDATA_DIR "sys"
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										#define SHARED_USER_DIR  ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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									#endif
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								#endif
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								// Dirs in both User and Sys
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								#define EUR_DIR "EUR"
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								#define USA_DIR "USA"
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								#define JAP_DIR "JAP"
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								// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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								#define GC_USER_DIR		"GC"
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								#define WII_USER_DIR		"Wii"
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								#define CONFIG_DIR		"Config"
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								#define GAMECONFIG_DIR		"GameConfig"
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								#define MAPS_DIR		"Maps"
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								#define CACHE_DIR		"Cache"
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								#define SHADERCACHE_DIR		"ShaderCache"
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								#define STATESAVES_DIR		"StateSaves"
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								#define SCREENSHOTS_DIR		"ScreenShots"
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								#define LOAD_DIR 		"Load"
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								#define HIRES_TEXTURES_DIR	LOAD_DIR DIR_SEP "Textures"
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								#define DUMP_DIR		"Dump"
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								#define DUMP_TEXTURES_DIR	DUMP_DIR DIR_SEP "Textures"
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								#define DUMP_FRAMES_DIR		DUMP_DIR DIR_SEP "Frames"
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								#define DUMP_DSP_DIR		DUMP_DIR DIR_SEP "DSP"
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								#define LOGS_DIR		"Logs"
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								#define MAIL_LOGS_DIR		LOGS_DIR DIR_SEP "Mail"
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								#define SHADERS_DIR 		"Shaders"
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								#define WII_SYSCONF_DIR		WII_USER_DIR DIR_SEP "shared2" DIR_SEP "sys"
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								// Filenames
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								// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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								#define DOLPHIN_CONFIG	"Dolphin.ini"
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								#define DEBUGGER_CONFIG	"Debugger.ini"
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								#define LOGGER_CONFIG	"Logger.ini"
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								// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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								#define MAIN_LOG	"dolphin.log"
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								// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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								#define WII_SYSCONF	"SYSCONF"
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								// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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								#define RAM_DUMP	"ram.raw"
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								#define ARAM_DUMP	"aram.raw"
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								// Plugin files
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								#define DEFAULT_GFX_PLUGIN	PLUGIN_PREFIX "Plugin_VideoOGL" PLUGIN_SUFFIX
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								#define DEFAULT_DSP_PLUGIN	PLUGIN_PREFIX "Plugin_DSP_HLE" PLUGIN_SUFFIX
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								#define DEFAULT_WIIMOTE_PLUGIN	PLUGIN_PREFIX "Plugin_Wiimote" PLUGIN_SUFFIX
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								// Sys files
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								#define TOTALDB		"totaldb.dsy"
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								#define FONT_ANSI	"font_ansi.bin"
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								#define FONT_SJIS	"font_sjis.bin"
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								#define DSP_IROM	"dsp_rom.bin"
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								#define DSP_COEF	"dsp_coef.bin"
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								#define GC_IPL		"IPL.bin"
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								#define GC_SRAM		"SRAM.raw"
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								#define GC_MEMCARDA	"MemoryCardA"
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								#define GC_MEMCARDB	"MemoryCardB"
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								#define WII_EUR_SETTING "setting-eur.txt"
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								#define WII_USA_SETTING "setting-usa.txt"
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								#define WII_JAP_SETTING "setting-jpn.txt"
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								// Subdirs in Sys
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								#define GC_SYS_DIR "GC"
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								#define WII_SYS_DIR "Wii"
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								// Full Sys dirs
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								#define FULL_SYSDATA_DIR	ROOT_DIR DIR_SEP SYSDATA_DIR DIR_SEP
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								#define FULL_GC_SYS_DIR		FULL_SYSDATA_DIR GC_SYS_DIR DIR_SEP
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								//#define GC_SYS_EUR_DIR	FULL_GC_SYS_DIR EUR_DIR
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								//#define GC_SYS_USA_DIR	FULL_GC_SYS_DIR USA_DIR
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								//#define GC_SYS_JAP_DIR	FULL_GC_SYS_DIR JAP_DIR
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								#define FULL_WII_SYS_DIR	FULL_SYSDATA_DIR WII_SYS_DIR DIR_SEP
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								// Sys files with full path
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								#define TOTALDB_FILE	FULL_SYSDATA_DIR TOTALDB
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								#define FONT_ANSI_FILE	FULL_GC_SYS_DIR FONT_ANSI
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								#define FONT_SJIS_FILE	FULL_GC_SYS_DIR FONT_SJIS
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								#define DSP_IROM_FILE	FULL_GC_SYS_DIR DSP_IROM
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								#define DSP_COEF_FILE	FULL_GC_SYS_DIR DSP_COEF
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								#define WII_EUR_SETTING_FILE	FULL_WII_SYS_DIR WII_EUR_SETTING
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								#define WII_USA_SETTING_FILE	FULL_WII_SYS_DIR WII_USA_SETTING
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								#define WII_JAP_SETTING_FILE	FULL_WII_SYS_DIR WII_JAP_SETTING
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								#endif // _COMMON_PATHS_H_
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