2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _MEMARENA_H_
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								#define _MEMARENA_H_
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											2009-01-16 02:58:34 +00:00
										 
									 
								 
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								#ifdef _WIN32
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								#include <windows.h>
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								#endif
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								#include "Common.h"
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								// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
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								// Multiple views can mirror the same section of the block, which makes it very convient for emulating
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								// memory mirrors.
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								// Pass ensure_low_mem = true to CreateView if you want arbitrarily positioned views to end up in the low 2GB.
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								class MemArena
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								{
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								public:
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									void GrabLowMemSpace(size_t size);
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									void ReleaseSpace();
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									void* CreateView(s64 offset, size_t size, bool ensure_low_mem = false);
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									void* CreateViewAt(s64 offset, size_t size, void* base);
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									void ReleaseView(void* view, size_t size);
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									// This only finds 1 GB in 32-bit
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									static u8* Find4GBBase();
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								private:
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								#ifdef _WIN32
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									HANDLE hMemoryMapping;
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								#else
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									int fd;
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								#endif
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								};
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								enum {
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									MV_MIRROR_PREVIOUS = 1,
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									MV_FAKE_VMEM = 2,
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									MV_WII_ONLY = 4,
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								};
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								struct MemoryView
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								{
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									u8 **out_ptr_low;
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									u8 **out_ptr;
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									u32 virtual_address;
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									u32 size;
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									u32 flags;
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								};
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								// Uses a memory arena to set up an emulator-friendly memory map according to
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								// a passed-in list of MemoryView structures.
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								u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
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								void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
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								#endif // _MEMARENA_H_
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