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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <cstddef>
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								#include <map>
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								#include <memory>
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								#include <string>
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								#include <unordered_map>
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								#include "Common/CommonTypes.h"
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								#include "Common/LinearDiskCache.h"
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								#include "VideoBackends/Vulkan/Constants.h"
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								#include "VideoCommon/GeometryShaderGen.h"
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								#include "VideoCommon/PixelShaderGen.h"
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								#include "VideoCommon/VertexShaderGen.h"
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								namespace Vulkan
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								{
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								class CommandBufferManager;
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								class VertexFormat;
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								class StreamBuffer;
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								struct PipelineInfo
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								{
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								  // These are packed in descending order of size, to avoid any padding so that the structure
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								  // can be copied/compared as a single block of memory. 64-bit pointer size is assumed.
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								  const VertexFormat* vertex_format;
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								  VkPipelineLayout pipeline_layout;
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								  VkShaderModule vs;
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								  VkShaderModule gs;
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								  VkShaderModule ps;
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								  VkRenderPass render_pass;
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								  BlendState blend_state;
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								  RasterizationState rasterization_state;
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								  DepthStencilState depth_stencil_state;
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								  VkPrimitiveTopology primitive_topology;
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								};
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								struct PipelineInfoHash
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								{
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								  std::size_t operator()(const PipelineInfo& key) const;
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								};
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								bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs);
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								bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs);
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								bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs);
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								bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs);
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								bool operator==(const SamplerState& lhs, const SamplerState& rhs);
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								bool operator!=(const SamplerState& lhs, const SamplerState& rhs);
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								bool operator>(const SamplerState& lhs, const SamplerState& rhs);
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								bool operator<(const SamplerState& lhs, const SamplerState& rhs);
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								class ObjectCache
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								{
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								public:
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								  ObjectCache();
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								  ~ObjectCache();
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								  // Descriptor set layout accessor. Used for allocating descriptor sets.
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								  VkDescriptorSetLayout GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT layout) const
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								  {
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								    return m_descriptor_set_layouts[layout];
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								  }
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								  // Pipeline layout accessor. Used to fill in required field in PipelineInfo.
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								  VkPipelineLayout GetPipelineLayout(PIPELINE_LAYOUT layout) const
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								  {
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								    return m_pipeline_layouts[layout];
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								  }
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								  // Shared utility shader resources
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								  VertexFormat* GetUtilityShaderVertexFormat() const
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								  {
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								    return m_utility_shader_vertex_format.get();
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								  }
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								  StreamBuffer* GetUtilityShaderVertexBuffer() const
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								  {
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								    return m_utility_shader_vertex_buffer.get();
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								  }
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								  StreamBuffer* GetUtilityShaderUniformBuffer() const
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								  {
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								    return m_utility_shader_uniform_buffer.get();
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								  }
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								  // Get utility shader header based on current config.
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								  std::string GetUtilityShaderHeader() const;
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								  // Accesses ShaderGen shader caches
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								  VkShaderModule GetVertexShaderForUid(const VertexShaderUid& uid);
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								  VkShaderModule GetGeometryShaderForUid(const GeometryShaderUid& uid);
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								  VkShaderModule GetPixelShaderForUid(const PixelShaderUid& uid);
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								  // Static samplers
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								  VkSampler GetPointSampler() const { return m_point_sampler; }
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								  VkSampler GetLinearSampler() const { return m_linear_sampler; }
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								  VkSampler GetSampler(const SamplerState& info);
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								  // Perform at startup, create descriptor layouts, compiles all static shaders.
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								  bool Initialize();
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								  // Creates a pipeline for the specified description. The resulting pipeline, if successful
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								  // is not stored anywhere, this is left up to the caller.
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								  VkPipeline CreatePipeline(const PipelineInfo& info);
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								  // Find a pipeline by the specified description, if not found, attempts to create it.
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								  VkPipeline GetPipeline(const PipelineInfo& info);
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								  // Find a pipeline by the specified description, if not found, attempts to create it. If this
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								  // resulted in a pipeline being created, the second field of the return value will be false,
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								  // otherwise for a cache hit it will be true.
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								  std::pair<VkPipeline, bool> GetPipelineWithCacheResult(const PipelineInfo& info);
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								  // Saves the pipeline cache to disk. Call when shutting down.
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								  void SavePipelineCache();
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								  // Clear sampler cache, use when anisotropy mode changes
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								  // WARNING: Ensure none of the objects from here are in use when calling
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								  void ClearSamplerCache();
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								  // Recompile shared shaders, call when stereo mode changes.
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								  void RecompileSharedShaders();
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								  // Shared shader accessors
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								  VkShaderModule GetScreenQuadVertexShader() const { return m_screen_quad_vertex_shader; }
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								  VkShaderModule GetPassthroughVertexShader() const { return m_passthrough_vertex_shader; }
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								  VkShaderModule GetScreenQuadGeometryShader() const { return m_screen_quad_geometry_shader; }
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								  VkShaderModule GetPassthroughGeometryShader() const { return m_passthrough_geometry_shader; }
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								  // Gets the filename of the specified type of cache object (e.g. vertex shader, pipeline).
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								  std::string GetDiskCacheFileName(const char* type);
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								private:
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								  bool CreatePipelineCache(bool load_from_disk);
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								  bool ValidatePipelineCache(const u8* data, size_t data_length);
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								  void DestroyPipelineCache();
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								  void LoadShaderCaches();
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								  void DestroyShaderCaches();
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								  bool CreateDescriptorSetLayouts();
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								  void DestroyDescriptorSetLayouts();
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								  bool CreatePipelineLayouts();
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								  void DestroyPipelineLayouts();
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								  bool CreateUtilityShaderVertexFormat();
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								  bool CreateStaticSamplers();
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								  bool CompileSharedShaders();
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								  void DestroySharedShaders();
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								  void DestroySamplers();
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											2016-11-13 15:38:32 +10:00
										 
									 
								 
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								  std::array<VkDescriptorSetLayout, NUM_DESCRIPTOR_SET_LAYOUTS> m_descriptor_set_layouts = {};
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								  std::array<VkPipelineLayout, NUM_PIPELINE_LAYOUTS> m_pipeline_layouts = {};
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											2016-08-13 22:57:50 +10:00
										 
									 
								 
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								  std::unique_ptr<VertexFormat> m_utility_shader_vertex_format;
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								  std::unique_ptr<StreamBuffer> m_utility_shader_vertex_buffer;
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								  std::unique_ptr<StreamBuffer> m_utility_shader_uniform_buffer;
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								  template <typename Uid>
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								  struct ShaderCache
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								  {
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								    std::map<Uid, VkShaderModule> shader_map;
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								    LinearDiskCache<Uid, u32> disk_cache;
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								  };
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								  ShaderCache<VertexShaderUid> m_vs_cache;
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								  ShaderCache<GeometryShaderUid> m_gs_cache;
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								  ShaderCache<PixelShaderUid> m_ps_cache;
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								  std::unordered_map<PipelineInfo, VkPipeline, PipelineInfoHash> m_pipeline_objects;
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								  VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
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								  std::string m_pipeline_cache_filename;
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								  VkSampler m_point_sampler = VK_NULL_HANDLE;
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								  VkSampler m_linear_sampler = VK_NULL_HANDLE;
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								  std::map<SamplerState, VkSampler> m_sampler_cache;
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								  // Utility/shared shaders
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								  VkShaderModule m_screen_quad_vertex_shader = VK_NULL_HANDLE;
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								  VkShaderModule m_passthrough_vertex_shader = VK_NULL_HANDLE;
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								  VkShaderModule m_screen_quad_geometry_shader = VK_NULL_HANDLE;
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								  VkShaderModule m_passthrough_geometry_shader = VK_NULL_HANDLE;
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								};
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								extern std::unique_ptr<ObjectCache> g_object_cache;
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								}  // namespace Vulkan
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