2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/Arm64Emitter.h"
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								#include "VideoCommon/VertexLoaderBase.h"
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								class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
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								{
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								public:
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									VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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								protected:
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									std::string GetName() const override { return "VertexLoaderARM64"; }
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									bool IsInitialized() override { return true; }
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									int RunVertices(DataReader src, DataReader dst, int count) override;
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								private:
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									u32 m_src_ofs = 0;
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									u32 m_dst_ofs = 0;
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									Arm64Gen::FixupBranch m_skip_vertex;
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									Arm64Gen::ARM64FloatEmitter m_float_emit;
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									void GetVertexAddr(int array, u64 attribute, Arm64Gen::ARM64Reg reg);
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									s32 GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align);
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									int ReadVertex(u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format, s32 offset = -1);
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									void ReadColor(u64 attribute, int format, s32 offset);
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									void GenerateVertexLoader();
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								};
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